Entries in Xbox 360 (28)

12:39PM

Bullet Heaven, Episode 212 - Ikaruga Full Compare & Switch Review

In episode 59 of Bullet Heaven, we took a look at the XBLA version of Ikaruga on the Xbox 360. We really love Ikaruga, and with the recvent Switch version, we though it'd be neat to compare every home version of "Project RS2" to the most recent iteration of this amazing classic. How does it stack up?

 

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7:53PM

QCF: INSIDE

t isn’t often that the visual style of a game in motion can be so evocative to the mind, and on that same token, so indicative to the disquietude that lingers after your each, and every move on screen—it’s a feeling that’s eerie, yet fascinating.

Playdead’s latest venture for the Xbox One delivers that sort of vibe in every sense you could think of, and then some—the spiritual successor to LIMBO is an evolution in every aspect, from its enthralling puzzle design, to its chilling conveyance of atmosphere.

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3:06AM

Bullet Heaven HD, Episode 146 - Senko no Ronde DUO

n episode 55 of Bullet Heaven HD, we took a look at Wartech: Senko no Ronde on the Xbox 360. As a solid mashup of both a bullet hell shooter and a versus fighter, we enjoyed it quite a bit, despite its clunky controls. Senko no Ronde Duo followed up the original in 2010... but is it better? Let's take a closer look.  

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9:40AM

Bullet Heaven EX, Episode 23 - Deathsmiles Revisited 

n episode 86 of Bullet Heaven HD, we took a look at Deathsmiles, am occult-themed, gothic-lolita styled danmaku shooter from cave with gameplay cues straight out of games like Side Arms and Formation Z. We seriously dug it, and now it's available on Steam,  thanks to Degica Games! Just how does it hold up?

 
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9:15PM

Late to The Party: Fallout 3

ack in 2010, everyone here at Press Pause Radio came up with the idea of recording an episode where we would discuss what we all personally felt were the best games to have come out within that past decade. As challenging as that was for us, it was really fun topic for a show, but there was always one piece of feedback that came back at us and our lists every time the that episode is ever brought up; “why didn’t any of you guys include Fallout 3 on that list?”

Well, I don’t think anyone on the show had a terribly remarkable memory playing it during initial reflection, but it turned out that none of us had really played it enough when it came to giving it a fair assessment either.

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2:40AM

QCF: Rise of The Tomb Raider

ith a move that has controversially polarized whatever prospects it may have held with its respective audience since the initial announcement of the title, Phil Spencer declared that the sequel to Crystal Dynamics’s reboot of the iconic treasure-chasing heroine would be an Xbox exclusive for both console iterations of the 360, and the One.

Granted, it’s a limited claim on the property as the exclusivity is timed until late 2016, but it was one that Microsoft banked on giving them an advantage over the PlayStation that they didn’t have before; and some external circumstances not withstanding—they were right.

Rise of The Tomb Raider exemplifies every quality that defines what a good sequel should aspire to be, and it definitely exceeds every expectation its predecessor had set before it.

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12:16AM

Bullet Heaven HD, Episode 131 - Shooting Love 200X

n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained a duo of arcade shooters by Triangle Service. We noted that there wasn't as much content as Shooting Love 200X which has recently made its way to North America and Europe via Xbox 360 Games on Demand. How does the original Xbox 360 Shooting Love stack up?  

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6:03PM

QCF: Super Time Force

dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.

So now, imagine the opportunity of governing over it with force, Super Time Force; Capy’s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin’ tribute that travels in time to bring us a game that…uses time trav…it would be best to stop before all of our heads start hurting.

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