Entries in Xbox One (41)

Sunday
Jan292017

QCF: The Walking Dead Season 3: A New Frontier

f there’s one thing that Telltale has proven as a game developer in recent years it’s that they can offer an experience that’s close to the chest for any given property and its respective fandom. Among all of the licenses they’ve tackled however, there’s one particular adaption that truly represents the pedigree of the studio more than any of the other games they’ve helmed, and that’s the Walking Dead.

The third season picks up years from where we left off from the last time we saw Clementine, and while returning players are presumably breathing a collective sigh of relief to see her face grace the screen once more, Season Three’s “A New Frontier” isn’t centered on the steadfast teenager’s struggles in the post-apocalyptic world—we have a new player on the field.

More importantly, the first two episodes are quick to build upon a theme that effectively instills a growing sense of tension in each and every turning point crossed; legacies are bullshit, and nothing is sacred to those who want to survive.

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Sunday
Jan292017

QCF: Final Fantasy XV

he passage of time can sure be weird; it only seems like yesterday that we were talking about the Final Fantasy Versus XIII on the first episode of Press Pause Radio, an episode that was first recorded in 2009, where we talked about a game that was initially revealed at E3 in the year 2006…

Let’s think about that for a minute. We currently live in a generation where we’re treated to annual releases of upcoming titles, and triple AAA games that don’t take any more than three years at most for production. Yet here we are, the long-sought appearance of Final Fantasy XII Versus is here, only as Final Fantasy XV, an upgrade from spin-off to a main entry to the series.

Now this is the part where I tell you whether or not I think it was worth the wait, and well, to sum it up in a manner of words, yes—it was truly worth each and every year of the wait in a surprising turn of events.

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Saturday
Oct152016

QCF: ReCore

t’s bizarre to me that in a medium that spends so much time romanticizing its past through a modern filter for audiences both old, and new, that there’s this weird bygone era in video games that hardly receives the same kind of attention—the 3D Platformer. One could argue that the nuances of the side-scroller will forever stand the test of time in contrast with that of games like Banjo–Kazooie, or Spyro the Dragon, doomed to fall in line with a specific aesthetic or design, but I think the formula deserves more than that, and personally, that outlook always came off like a copout.

Which is why Armature Games’ ReCore is a refreshing experiment to that sentiment; an open-world action adventure title that embraces the age-old “collect-a-thon” conventions of the 90’s, within a large open world game that’s still designed with modern sensibilities in mind.

The refreshment doesn’t last though as the title has one of the most unstable game engines to have ever been released out of a first-party title, and will often reduce the charming experience that ReCore has to offer into a steaming pile of garbage.

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Saturday
Oct152016

QCF: Batman: A Telltale Series Episode 2: Children of Arkham

espite how resonant the premise of Batman may be towards the conceit of a Telltale-designed game, the first episode of the series played it surprisingly safe when it came to the approach of narrative in their spin on the Dark Knight. The roles of Harvey Dent, Selena Kyle, and the other notable regulars of Gotham City all played their role up to any fan’s expectation of the plot, and the novelty of the choice-driven gameplay being used in this world and the focus on Bruce Wayne seemed to be the main attractions offered.

In Episode 2 of the series however, the Bat gauntlets are seemingly taken off, as Children of Arkham works to rock the foundation of just about every convention of the Caped Crusader’s universe that fans have come to know and care about, and the results undeniably enthralling, if not admittedly unsettling at the same time.

It’s going to be pretty hard to avoid spoilers from here on out, but I’ll be damned not to try—the shake-ups start happening right of the bat (pun intended, and I could care less what you think of me for it.)

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Saturday
Aug272016

QCF: INSIDE

t isn’t often that the visual style of a game in motion can be so evocative to the mind, and on that same token, so indicative to the disquietude that lingers after your each, and every move on screen—it’s a feeling that’s eerie, yet fascinating.

Playdead’s latest venture for the Xbox One delivers that sort of vibe in every sense you could think of, and then some—the spiritual successor to LIMBO is an evolution in every aspect, from its enthralling puzzle design, to its chilling conveyance of atmosphere.

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Wednesday
Jun222016

QCF: Mighty No. 9

o after all of the anticipation, in spite of the delays that served to simultaneously fervor and stifle the excitement; Mighty No. 9 is out, and well, it’s most certainly left an impression, that much is safe to say. Inafune’s premier project banked on the charm of its ambition, which in hindsight, explains why lackluster delivery out of this project hit so hard, and almost why it was sort of doomed from the start.

The initial appeal to this endeavor was how it was poised to be the spiritual successor to a franchise that we all assumed that Capcom long forgot, but Mighty No. 9 just clumsily fumbles about in the shadow that Mega Man casted over it as it fails to cast one of its own.

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Wednesday
Jun222016

QCF: Unravel

n the modern day of gaming, it isn’t uncommon for new piece of software to be so visually striking for someone upon first glance; the realistic detail that’s produced out of present hardware has delivered some of the sweetest eye candy that our peepers could’ve ever dreamed of glancing upon.

And despite the impressive strides towards such graphical verity, this new age of technical prowess can deliver a great deal of wonder to worlds born out of fantasy, and the whimsical sights that illustrate reality beyond that of our real lives.

Coldwood Interactive’s Unravel is an incredible example of that very sentiment, transporting us into the role of a sentient doll made of wool named Yarny, and his adorable misadventures he leads from the diminutive perspective of enchanted toy living in a human world.

Graphics aren’t everything of course, it’s just not too often that that captivating aesthetic can lend so much to what’s otherwise a familiar, yet solid platforming formula—and the result is a memorably heart-warming one.

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Saturday
May282016

PPR Presents Play Play: Killer Instinct-Season 3 

he torch has been passed once again, and now it would appear that Iron Galaxy will carry on the support and development to the latest episodic entry into Microsoft’s exclusive modern fighting franchise with Killer Instinct Season 3—and thankfully enough, it’s just as exciting, if not even more enjoyable than ever before.

And honestly, how could you not freak out about a game where you can play as a Battletoad that gets to up on the Anti-hero from Halo 2; shit’s dope y’all.

Andrew and George hash out their thoughts on this new edition of KI, the state of the Fighting Game scene; including how badly they wanted to like Street Fighter V more than they actually did, and more in this latest Play Play from Press Pause Radio.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!