Entries in Xbox One (44)

Monday
Apr102017

QCF: Yooka-Laylee

here’s been somewhat of a void in gaming that I’ve steadily seen getting filled the last two years. It seemed like forever and ago when we had something to play that was just whimsical or wholesome from a title that wasn’t developed by Nintendo. The dearth of platformers has led to KickStarter being used as a platform to those vocal few however; a demand for the comeback of games that featured charming characters who would run around and pick things up until something happens.

The Veteran team members from Rare’s Nintendo 64 days like Chris Sutherland, Gavin Price, and Grant Kirkhope heard that demand, and decided that the crowdfunding route was going to be their best shot at making it happen, and made it happen they did. These men and several other members formed the studio Playtonic Games, and launched a KickStarter for a game named Yooka-Laylee.

The spiritual successor the Bear and Bird Games that’re still held in high regards was able to reach its projected goal of $270,041 in less than an hour, and quickly went on to earn a million dollars faster than any other video game project has ever earned on KickStarter—this was a big deal.

Fast-forward to two years later to where the Platformer is just days away from release, and while I can’t tell whether or not that it’s still a big deal with games like Super Mario Odyssey, A Hat in Time, and a slew of others hitting 2017. I can tell you that they’ll have a hard act to follow because this Buddy-duo adventure is a great romp, even with its fair share of fumbles.

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Tuesday
Apr042017

PPR Presents Play Play: Mass Effect: Andromeda

he Mass Effect Trilogy is one of the most beloved properties to have ever graced the last decade of gaming—regardless of how you may feel about the third entry of the series.

It isn’t too surprising that we would be treated to a new generation of the series, taking place in an entirely new galaxy, and led by a brand new hero named Ryder. Mass Effect: Andromeda is an exciting opportunity for the franchise to pick back up again after the debacle of the Mass Effect 3, but unfortunately, it’s an opportunity that BioWare really fumbles up on.

George and Andrew take to the helm to address some of the concerns we have the sequel, and whether or not it’s worth checking out in this new Play Play of Mass Effect: Andromeda.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
Apr042017

PPR Presents Play Play: Yooka-Laylee

t was almost twenty years ago that a bear and bird captured the heart of nearly every cartridge-based gamer around—and that reverence for Banjo-Kazooie lives on to this day.

So much so that there’s been a noticeable void in the collectable platformer genre for the current generation that seems to be reserved for anything that’s 8-bit or 16-bit when it comes to retro tributes. Luckily, a group of ex Rare developers saw that gap, and decided to form their studio named Playtonic Games, crowd sourcing interest for a next-generation collectathon titled Yooka-Laylee, and man did that thing make a whole lot of money the moment it hit the internet—people were famished of this kind of adventure.

Well, the wait’s over, the game’s here, and while it might be George’s favorite game of 2017 so far, there are some problems that Ser and him just can’t help but address; here’s our Play Play for Yooka-Laylee.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Jan292017

QCF: The Walking Dead Season 3: A New Frontier

f there’s one thing that Telltale has proven as a game developer in recent years it’s that they can offer an experience that’s close to the chest for any given property and its respective fandom. Among all of the licenses they’ve tackled however, there’s one particular adaption that truly represents the pedigree of the studio more than any of the other games they’ve helmed, and that’s the Walking Dead.

The third season picks up years from where we left off from the last time we saw Clementine, and while returning players are presumably breathing a collective sigh of relief to see her face grace the screen once more, Season Three’s “A New Frontier” isn’t centered on the steadfast teenager’s struggles in the post-apocalyptic world—we have a new player on the field.

More importantly, the first two episodes are quick to build upon a theme that effectively instills a growing sense of tension in each and every turning point crossed; legacies are bullshit, and nothing is sacred to those who want to survive.

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Sunday
Jan292017

QCF: Final Fantasy XV

he passage of time can sure be weird; it only seems like yesterday that we were talking about the Final Fantasy Versus XIII on the first episode of Press Pause Radio, an episode that was first recorded in 2009, where we talked about a game that was initially revealed at E3 in the year 2006…

Let’s think about that for a minute. We currently live in a generation where we’re treated to annual releases of upcoming titles, and triple AAA games that don’t take any more than three years at most for production. Yet here we are, the long-sought appearance of Final Fantasy XII Versus is here, only as Final Fantasy XV, an upgrade from spin-off to a main entry to the series.

Now this is the part where I tell you whether or not I think it was worth the wait, and well, to sum it up in a manner of words, yes—it was truly worth each and every year of the wait in a surprising turn of events.

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Saturday
Oct152016

QCF: ReCore

t’s bizarre to me that in a medium that spends so much time romanticizing its past through a modern filter for audiences both old, and new, that there’s this weird bygone era in video games that hardly receives the same kind of attention—the 3D Platformer. One could argue that the nuances of the side-scroller will forever stand the test of time in contrast with that of games like Banjo–Kazooie, or Spyro the Dragon, doomed to fall in line with a specific aesthetic or design, but I think the formula deserves more than that, and personally, that outlook always came off like a copout.

Which is why Armature Games’ ReCore is a refreshing experiment to that sentiment; an open-world action adventure title that embraces the age-old “collect-a-thon” conventions of the 90’s, within a large open world game that’s still designed with modern sensibilities in mind.

The refreshment doesn’t last though as the title has one of the most unstable game engines to have ever been released out of a first-party title, and will often reduce the charming experience that ReCore has to offer into a steaming pile of garbage.

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Saturday
Oct152016

QCF: Batman: A Telltale Series Episode 2: Children of Arkham

espite how resonant the premise of Batman may be towards the conceit of a Telltale-designed game, the first episode of the series played it surprisingly safe when it came to the approach of narrative in their spin on the Dark Knight. The roles of Harvey Dent, Selena Kyle, and the other notable regulars of Gotham City all played their role up to any fan’s expectation of the plot, and the novelty of the choice-driven gameplay being used in this world and the focus on Bruce Wayne seemed to be the main attractions offered.

In Episode 2 of the series however, the Bat gauntlets are seemingly taken off, as Children of Arkham works to rock the foundation of just about every convention of the Caped Crusader’s universe that fans have come to know and care about, and the results undeniably enthralling, if not admittedly unsettling at the same time.

It’s going to be pretty hard to avoid spoilers from here on out, but I’ll be damned not to try—the shake-ups start happening right of the bat (pun intended, and I could care less what you think of me for it.)

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Saturday
Aug272016

QCF: INSIDE

t isn’t often that the visual style of a game in motion can be so evocative to the mind, and on that same token, so indicative to the disquietude that lingers after your each, and every move on screen—it’s a feeling that’s eerie, yet fascinating.

Playdead’s latest venture for the Xbox One delivers that sort of vibe in every sense you could think of, and then some—the spiritual successor to LIMBO is an evolution in every aspect, from its enthralling puzzle design, to its chilling conveyance of atmosphere.

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