Entries in Indie Games (168)

Friday
Dec052014

QCF: The Binding of Isaac: Rebirth

t’s strange just how infrequent this particular passing trend has fluctuated within the last two decades of modern pop-culture—the fad I’m talking about here is the vulgar, off-color, wildly gross and trashy gore-porn art style that’s swept the new age of cartoons and animation. Whether it was John K’s Ren and Stimpy or MTV’s The Head, the 90’s pioneered an interest into all things crass and disgusting, and even though the direction has been hit or miss as the years have gone by, one particular video game visionary has taken this niche and ran with it.

Off the heels of Super Meat Boy, revered indie darling Edmund McMillen unleased his liberal adaption of one of the most infamous passing’s from ancient biblical scripture, and much to the same vein, it was grueling spin on the rogue-like formula. While it possessed a degree of his trademark charm and style, The Binding of Isaac was ultimately, a rough mess that was held back from too many issues that kept it from going the same kind of distance that its platforming counterpart did.

Three years later though, and it would appear that Headup Games has given its controversial property a second wind, and whether or not this may potentially be your second field trip to the unholy depths of Isaac’s basement—The Binding of Isaac: Rebirth does everything a rerelease should do. In fact, it’s easily the most definitive means of experiencing the strange madness it has to that this top-down dungeon crawler has to offer.

Click to read more ...

Tuesday
Nov042014

QCF: Neverending Nightmares

reating a scary video game that's able to not only strike fear into the heart of its players, but subsequently dose them with the adrenaline needed to carry on, can be summed up into being one of the hardest no-brainer endeavors ever attempted within the media, to this very day.

The token element of the package any self-respecting thriller and horror schemed system strives to deliver, is the relationship of interaction with the player themselves.

Every role, from the blood curdling scenery, down to the unsettling instances of terror that haunt you every step of the way, are just a few of the several dealings fueled by the moment-to-moment  bread and butter frenzy, and what to expect out of the ordeal.

Although most developers are ostensibly aware of the importance behind these factors and the respective dynamics of gameplay involved, what sets the memorably traumatic games apart from the cheesy snore-fests, or frustratingly cheap gore-porn, is the calculation regarding the finer points of the scary essentials to the experience itself. The all hinging on the immaculate sense of pacing responsible for the perpetual balancing act in charge of the infrequent, yet engaging moments of agency, and the exchange of horrifying downfalls into helplessness in between them.

Infinitap's Neverending Nightmare is one of the few games of this generation, that manages to effectively nail down every nuance of the immersive horror dogma, developed with a sense of passion for the craft that's capable of leaving behind a few trembles in your hand-even after the screen has moved on to something else.

Click to read more ...

Wednesday
Oct222014

QCF: Styx: Master of Shadows

emember when Assassin’s Creed was marketed towards the thrill of eliminating your foes from the shadows? Sneaking to every target, stealthily moving around as if you were invisible to the naked eye, allowing your enemies only a second of reaction to your presence before it was too late for them to do anything about it—yeah, after seven years running, that shit is practically gone now.

Honestly, aside from the exception of Ground Zeroes, third-person stealth affairs are barely even a thing in games now, but before all hope of finding that great new game of “killing them softly” was lost, along came a little title by the name of Styx: Master of Shadows.

Now, mind you, the last time I loaded in software that was developed by Cyanide Studio, it was that licensed Game of Thrones game back in 2012; so yeah, my hopes were significantly tempered at first impression. It wasn’t long until after I metastasized a gross little clone doppelganger of myself, only so that I could send it running off, distracting all the meddlesome guards in my way as a decoy, that I realized, second chances are real, and this Next-Gen stealth adventure is living proof.

Click to read more ...

Sunday
Oct192014

PPR Presents Play Play: Crypt of Necrodancer 

onestly, I have to admit, it’s been too long since I unfolded the crinkley, vinyl mess of dance pad that I use to kick and stomp on during the pre-Guitar Hero days that Dance Dance Revolution ruled the block. I just couldn’t say no to the idea of crawling through dozens of dungeon floors through the sole use of sweet footwork on the mat—I have Brace Yourself Games to thank for that, with the their up and coming title, Crypt of The Necrodancer.

This Play Play is a little different, I decided what better way to showcase just how ridiculously awesome this whole thing really is, than to giving you all an inside-look on the slick moves being done by yours truly, via split screen. Check it out, and if you like what you see, you can buy the game on Steam Early Access!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
Oct072014

QCF: Freedom Planet

ey there, I'm sure I can ask you all a question right—do you like Sonic the Hedgehog? Me too, and apparently so do the developers over at GalaxyTrail. Unlike most games that take influence from other IP's, Freedom Planet doesn't do anything to try to hide it, in fact, it displays it's love for the sonic franchise loudly and proudly.

The game really feels like a spiritual successor of sorts, which is great considering Sega managed to drive their own franchise into the ground. Although this game borrows a lot from classic Sonic's gameplay, it has its own unique flare and tone.

Click to read more ...

Sunday
Oct052014

PPR 89

ell wouldn’t you know it—Press Pause Radio has done the one thing they haven’t done in pretty long while; record an actual podcast…

Yup, aside from all of the reviews, and features, and Play Plays, we were all able to hop back into the studio after a month long break; so as you can imagine, we’re playing a whole lot of catch-up in this episode. Andrew, Ser, and George pick things right up with Mountain Lions, Fatherhood, Hyrule Warriors, Destiny, Craigslist, Mortal Kombat X, infamous First Light, Crypt of The Necrodancer, Neo Geo CD, terrible relationship advice, Twin Tiger Shark, the definition of an indie game, and more!

Try to keep up, hell, who’re we kidding, we get sort of lost on this ride ourselves, but what else should we have we expected? We’re just happy to be back!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Click to read more ...

Tuesday
Sep302014

PPR Presents Play Play: Pokémon Type Wild

intendo and Bandai Namco dropped a pretty loud bombshell of a reveal last month with the announcement of a collaborative development of a Pokémon spin-off that’ll be styled in the vein of a Tekken fighter.

I mean, it’s one of the experiments that Pokémanics have all been waiting for aside from the boisterous demand for an MMO of the license right? Well…

Some really talented folks who already have experience with working on the property have taken it upon themselves to release fan-produced freeware title that endorses all of the proud tradition and convention of 2D fighters—Pokémon Type Wild.

A handful of us here at PPR give this quirky take on the brand a spin, and share some opinion on why it may have already outdone whatever fighting game that the official folks are cooking up.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Sep012014

PAX PRIME 2014: Play Play Special-Airscape: Fall of Gravity

onestly, there were a ton of games from the Indie Mega Booth that we really enjoyed playing, even if they didn’t make into our covered feature of the exhibit, and one in particular was Airscape: Fall of Gravity.

C’mon you guys, an adorable space squid who defies the laws of physics in order to save all of his equally adorable space fishy friends? Of course we’re going to play it and check it out. Join us, as we stumble in awe of the ingenious take on momentum and inertia, and try to make the best of the journey in our sleep deprived states; it was still a ton of fun though, check it out!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!