Entries in PS4 (36)


QCF: Skylanders Imaginators

t some point, I think we all knew that this “Toys to life craze” was going to hit its peak much like the way Guitar Hero did around the sixth of seventh iteration—as much as we all want to deny it, we knew.

Skylanders Imaginators is a testament to that; a sequel that that promises an ambitious premise, and fails to deliver on anything more than just another Skylanders game, and that’s when the game doesn’t return to some gross old habits the series worked hard to break either.

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QCF: The Walking Dead Season 3: A New Frontier

f there’s one thing that Telltale has proven as a game developer in recent years it’s that they can offer an experience that’s close to the chest for any given property and its respective fandom. Among all of the licenses they’ve tackled however, there’s one particular adaption that truly represents the pedigree of the studio more than any of the other games they’ve helmed, and that’s the Walking Dead.

The third season picks up years from where we left off from the last time we saw Clementine, and while returning players are presumably breathing a collective sigh of relief to see her face grace the screen once more, Season Three’s “A New Frontier” isn’t centered on the steadfast teenager’s struggles in the post-apocalyptic world—we have a new player on the field.

More importantly, the first two episodes are quick to build upon a theme that effectively instills a growing sense of tension in each and every turning point crossed; legacies are bullshit, and nothing is sacred to those who want to survive.

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QCF: Final Fantasy XV

he passage of time can sure be weird; it only seems like yesterday that we were talking about the Final Fantasy Versus XIII on the first episode of Press Pause Radio, an episode that was first recorded in 2009, where we talked about a game that was initially revealed at E3 in the year 2006…

Let’s think about that for a minute. We currently live in a generation where we’re treated to annual releases of upcoming titles, and triple AAA games that don’t take any more than three years at most for production. Yet here we are, the long-sought appearance of Final Fantasy XII Versus is here, only as Final Fantasy XV, an upgrade from spin-off to a main entry to the series.

Now this is the part where I tell you whether or not I think it was worth the wait, and well, to sum it up in a manner of words, yes—it was truly worth each and every year of the wait in a surprising turn of events.

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Bullet Heaven HD, Episode 158 - Assault Suit Leynos

Bullet Heaven is Finally back with the debut episode of Series 8! In this episode, we take a look at Assault Suit Leynos, a new take on the Genesis Classic, Target Earth from Dracue Software and Rising Star Games! It's classic mecha run-n-gunning that definitely scratches the itch... but how does it stack up?  

Bullet Heaven is Finally back with the debut episode of Series 8! In this episode, we take a look at Assault Suit Leynos, a new take on the Genesis Classic, Target Earth from Dracue Software and Rising Star Games! It's classic mecha run-n-gunning that definitely scratches the itch... but how does it stack up?  

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QCF: Unravel

n the modern day of gaming, it isn’t uncommon for new piece of software to be so visually striking for someone upon first glance; the realistic detail that’s produced out of present hardware has delivered some of the sweetest eye candy that our peepers could’ve ever dreamed of glancing upon.

And despite the impressive strides towards such graphical verity, this new age of technical prowess can deliver a great deal of wonder to worlds born out of fantasy, and the whimsical sights that illustrate reality beyond that of our real lives.

Coldwood Interactive’s Unravel is an incredible example of that very sentiment, transporting us into the role of a sentient doll made of wool named Yarny, and his adorable misadventures he leads from the diminutive perspective of enchanted toy living in a human world.

Graphics aren’t everything of course, it’s just not too often that that captivating aesthetic can lend so much to what’s otherwise a familiar, yet solid platforming formula—and the result is a memorably heart-warming one.

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QCF: Uncharted 4: A Thief's End

t’s weird to think that Naughty Dog’s modern-day, prize winning property has become ten years old in 2016. It only seems like yesterday that we were teased with screenshots of the first entry in development in Electronic Gaming Monthly when it was code named BIG (hell, I even remember that weird brief stint where the name “Dude Raider” was seriously being considered as a title.)

But low and behold; what some panned to be a pandering attempt at building what appeared to be a male foil to the iconic Tomb Raider franchise as flagship exclusive, turned out to be one of the most successful properties to have ever carry the Sony brand instead.

And now it’s at an end—A Thief’s End to be exact. While Drake’s Deception managed to deliver more of the spectacle and action that the franchise is famous for, it was still very much a sequel that mainly geared at delivering more of the same.

Uncharted 4 drives towards something different though; finality, and it doesn’t simply settle at doing this this with flashy action or over-the-top production value, it does it with the one element that I think best defines Uncharted, charisma.

We’re talking pure, unadulterated, captivatingly charming charisma…

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Bullet Heaven EX, Episode 28 - Score Rush Extended

n episode 28 of Bullet Heaven, we took a look at a trio of $1 indie games. One of them was Xona Games' Score Rush, a four-player Twin-Stick shooter with the the feel of a traditional bullet hell shooter. Not content to see their amazing success die with the Xbox Indie Games service, Score Rush Extended was released for the PlayStation 4! But how does it stack up?

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QCF: Street Fighter V

hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans—and even then, it didn’t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it’s content.

Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.

Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that’s trapped within a lazy framework that does very little to drive the engagement factor of that core—something that feels oddly unfinished, and rushed.

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