Entries in action games (20)

Sunday
Jan112015

PPR Presents Play Play: Bayonetta 2

fter months of shots being fired back and forth on NeoGAF, and hundreds of Twitter users getting blocked by Hideki Kamiya himself, Platinum Games has finally released the highly anticipated to their cult-action title, Bayonetta 2.

And if you haven’t already heard us talk about it before or read the review, we dig the ever living shit out of this game.

Join George, Gil, and Ser as we discuss everything from the minor shortcomings to the frenetic gameplay, to the cavalcade of ass that’s released on the Wii U in 2014, and whether or not we’ll ever be able to convince Ser to buy Nintendo flashy game thing.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Friday
Nov142014

QCF: Bayonetta 2

here are certain games that are fully aware of the audience they’re intended for—the original Bayonetta was such a title.  The impression of vivacious action and the great deal of spectacle its sultry violence spurs on is the kind of experience that indulges in the very unique spirit of expressionism that can only be realized by video games.

And yet ironically, despite the many eccentric nuances exclusive to the culture of gaming that it did celebrate, it’s appeal and accessibility was arguably a bit niche-sized at best, finding a home within the hearts of only the most hardcore of action fans.

Bayonetta 2 rectifies a great deal of that with Nintendo’s influence, and much to the delight of everyone involved or interested for that matter, it doesn’t compromise any of the distinctive dynamics or personality of the Umbra Witch—quite the opposite actually.

The trifecta of Nintendo, Sega, and Platinum collaboration has not only produced title made of everything that a sequel should be, but Bayonetta 2’s subtle improvements help propel the approachability of it adrenaline-soaked quest into a significantly wider spectrum of player skill and interest that’s good enough to land the Wii U on some wish lists for this holiday season.

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Friday
Nov152013

QCF: Castlevania Lords of Shadow: Mirror of Fate HD

he Castlevania reboot from Mercury Steam and Kojima productions is a noteworthy one amongst it’s peers that have attempted to modernize with a new beginning. In some degree, no matter how drastic the change to the conventions or tropes with the source material that’s being reworked, there’s always some form of semblance to the roots of the property; Lords of Shadow barely identifies with remotely recognizable to the Castlevania label.

It wasn’t until players were greeted to a cliffhanger ending comprised of several spontaneous details tof a drastic change to story direction. Gabriel’s predicament and radically changed outlook displayed no inkling of clarification to what sort of events took place prior leading to the revelations portrayed within these last scenes—just a bait and switch for the upcoming sequels that would deliver the answers we were seeking. Before we would see the true sequel to Lords of Shadow however, Mercury Steam in true Japanese fashion, would give us the midquel that is Mirror of Fate to bridge the two main games on the 3DS—unfortunately, it didn’t do so hot.

The theme of Lords of Shadow has always been about second chances however, and with Mirror of Fate being rereleased on Xbox Live and PlayStation Network with an HD facelift and improvements directly responding to the criticisms of its portable cousin; the redemption pays off, but comes off a bit winded in the process.

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Wednesday
Jul172013

QCF: Remember Me

magine a world much like our own at its core, one that’s full of greed and desire towards power and affluence. However, the object of desire is something even most people take for granted, memories—an event that’s recorded within the depths of a person’s grey matter that has the ability to shape or define who we are. In the future, your precious recollections are used as currency from a tyrannical corporation that preys on its consumers like cattle to further their own sinister means. In the middle of all of this, you’re the resistance against the reign of mass psychological terror of science fictional proportions; this is Dontnod Entertainment’s Remember Me.

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Monday
Jul152013

QCF: Deadpool

This review was freelanced by Gregory Wright, you can find his other works here.

'll come clean with you guys: I'm not a huge comic book fan. It's not that I don't want to be, but these damn "video games" keep sucking up all my free time. Despite that, even I know who Deadpool is. Games such as X-Men Legends II, the Marvel: Ultimate Alliance games, or even Marvel vs. Capcom 3 introduced me to the character, and I have to say, Deadpool is a hard guy NOT to like. How do you dislike someone who constantly breaks the fourth wall and treats everything like a joke? So after years of playing the supporting character role, Deadpool is finally starring as a headliner in his own game.

And knowing Deadpool, this is going to be a bumpy ride...

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Saturday
Mar232013

PAX East 2013: The Last of Us--Hands-on gameplay

ay is a little over a month away, and after everything that we’ve seen out of the month of March so far. The gradual end of the current video game generation has already been treated to a last hurrah that won't be topped for years to come. However, there’s one particular title that’s around the corner; The Last of Us.

This is Naughty Dog’s cinematic take on a post-apocalyptic world and its odd couple, Joel and Ellie. The epic survival adventure has been discussed for awhile, and with only cinematic sequences and controlled demonstrations to fuel anticipation, I had the opportunity to get a hands-on play session. From what I was able to play so far, this title should ignite a resolution in video game standards for years to come.

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Friday
Mar222013

PAX East 2013: Remember Me

 actually had to ask Ser and George what the last non-fighting Capcom game was. Then they reminded me of Resident Evil 6, which I guess I just bleached out of my memory.

It's good to see Capcom trying new things, even if they don't always work out. They've kind of just become the fighting and Resident Evil guys. That isn't to say Remember Me is especially new, but it's a breath of fresh air from them.

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Tuesday
Mar192013

QCF: Tomb Raider (2013)

ronically, we live in a generation of video gaming where technology allows for the most realistic situational simulation of life to date, and yet the gap that measures the suspension of disbelief players have when playing games grows wider in spite of the advances made in development. Titles such as Heavy Rain and The Walking Dead are notable exceptions to the standard, but rarely does a game ever try humanizing the fantastical exodus a player experiences. Crystal Dynamics, however, focused on delivering a title that encompasses this concept.

The cool, confident, and arguably vain Lara Croft that we all grew up with has now transformed into a vulnerable, tender-footed, human protagonist that’s now mixed into series of misfortunate trials that will change her for the rest of her life. Some may argue that Lara’s latest outing maybe controversial for the sake of controversy, but underneath the mud and soundtrack‘s dramatic orchestral reverbs of intensity lies a coming-of-age adventure that represents one of the most genuine experiences in video games today.

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