Entries in Capcom (26)


QCF: Monster Hunter: World

This review was freelanced by Jon McAnally. You can find more reviews and articles written by him over at https://dontfeedthegamers.com/author/jonmcanally/Follow me on the Twitterverse @McAnallyJon

apcom's Monster Hunter franchise has been around for a couple decades now, dating back to the PlayStation 2 days. The series has more popularity in Japan, but there has always been a fan base here in the States. The latest entry into the series, Monster Hunter: World has caught the attention of seasoned veterans as well as curious newcomers. Since its announcement, the title has delivered some spectacular trailers boasting countless hours of intense, high-action hunts, all in a semi-open world setting. So, does the latest title in the series live up to the hype—In short, yes.

Those not familiar with the franchise need only know that the title explains the general premise of the games. Hunt monsters. Not only do you get to hunt and slay these titanic beasts, but you also get to carve them up to use their hides, claws, and bones to craft weapons and armor. In essence, if you're looking to craft some fire-resistant armor, take down some fire-breathing wyverns, skin them, and you'll have yourself some flame retardant armor in no time.

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QCF: Marvel Vs Capcom Infinite

hange is ever constant in anything and everything we do, and that sentiment couldn’t be more apparent than the latest installment to Capcom’s Versus series, Marvel Versus Capcom Infinite.

While the previous entry was able to exercise a surprising amount of creative control within the aftermath of Disney’s startling acquisition of Marvel, the landscape is now far more different than it was six years ago, and the Comic Publisher’s ongoing licensing struggles have made their way into the development of the sequel.

To top that off, the recent resurgence of the fighting game craze in the mainstream from games like Killer Instinct Season 3, Injustice 2, and Pokken Tournament DX have raised the bar for on what the fans of the genre anticipate out of new releases, especially when it comes to the pedigree expected out of something like the Capcom Versus Series.

With the odds seemingly stacked against development, the direction of Infinite shifted, seemingly geared more towards accessibility, and a new narrative-heavy approach that emphasized all the zany fan-service that Capcom could squeeze out of the crossover.

The end result makes for a competent entry that manages to introduce a few compelling new concepts, but ultimately plays it way too safe with everything else, delivering an experience that leaves a lot more to be desired.

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Bullet Heaven, Episode 166 - Dariusburst CS Capcom DLC

Can you believe it?? Dariusburst EVEN MORE DLC! In wave five, we take a look at three new ships and new stages based on - get this - Capcom shooters! We totally called this! How does it stack up?


Dariusburst CS | Taito DLC | Sega DLCCAVE DLC8ing DLC  

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Evo 2016: Capcom Street Fighter V Panel

reetings everyone from the Evo World Championships in Las Vegas, Nevada. After a full day of traveling and settling into our hotel the day begins for PPR on Friday at 10:00am during the Capcom panel to discuss all the new content coming to Street Fighter V. To be honest though, it seems like not much was announced at an event that seems to be centrally focused around Street Fighter.

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QCF: Street Fighter V

hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans—and even then, it didn’t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it’s content.

Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.

Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that’s trapped within a lazy framework that does very little to drive the engagement factor of that core—something that feels oddly unfinished, and rushed.

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QCF: Mega Man Legacy Collection

 once had a Mega Man mixtape. This is absolutely a real thing and I promise, it's relevant. When I was 11, I used to hold up a lo-fi microphone plugged into an old Tandy tape recorder up to TV speakers to record the ever-awesome music from one of my favorite game series ever.

This kind of annoyed my parents, so I'd have to keep the recording brief and used a dual tape deck to mix and extend this music to the length I wanted. I don't know where it went or if it even still exists but that mixtape was a prized possession of mine, long before video game CD soundtracks were an established thing (though vinyl LPs already existed for Super Xevious, which is rad.)

Currently, it's September 2015 and Capcom has released Mega Man Legacy Collection, a New-Gen, PC, and 3DS collection of the original six NES Mega Man Games, complete with a ton of extras. As a compilation, Mega Man Legacy Collection is a very good buy, especially with the price of the NES and Famicom originals spiking up in price the way they have as of late, particularly in complete condition.

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PPR 6th Year Anniversary Special: Street Fighter Commentary

ix years may not seem like a long time for some folks but, that’s quite time stamp when you really look at it, that’s 312 weeks, which is also 2,190 days, made of 52,590 hours; that’s impressive for a podcast driven website that has never literally shit itself—I can’t say the same from a figurative standpoint though.

So what better way to celebrate than what we normally do; Sitting down and goofing up a storm on what may possibly be one of the biggest film flops of the nineties—that’s how. Starring Jean Claude Van Damme, Raul Juliá, that one lady from Agents of Shield, and more, it’s Street Fighter, the movie based on the game…that’s now a movie—adapted from the hit video game (is this this getting through yet?)

In this anniversary commentary special, we bear through all of Van Damme’s cringe inducing dialogue, reminisce about all the Nickelodeon game shows that donated their stage sets to the production of this film, Love Boat, and more—strap in and prepare yourselves.

I know we’ve said it before (and will most likely say it again the actual anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys—I’m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we’re really sorry about the wait!) I’m truly blessed to have PPR, all of us here are, and it’s all thanks to you lovable shmucks.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Press Pause Video-Episode 02: Pro Wrestling Video Games

hat do you know, it’s another edition of Press Pause Video, and this one is a real slobber knocker! The gang gathers around to talk about the history of Pro Wrestling video games and the impact that they have left on each other as a respective media. We also talk about tasty animals, cubic poop, and other things but that’s beside the point, just put on your favorite wrestling tee, click on the play button, and enjoy the damn show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!