Entries in Steam (50)

Friday
Jan292016

My thoughts on That Dragon, Cancer

 spent my weekend building up the nerve to boot up That Dragon, Cancer on my Ouya, and never have I felt so anxious about something like this, in such a long time.

The memories from my very first encounter with the title are still burned into the back of my skull, for better or worse. Knowing that I would be playing this game in a critical capacity, only made the whole thing even more challenging—I mean, how exactly to you review a game that serves as an interactive retelling of a true story about two parents, doing their best to raise their terminally ill child?

The thought of quantifying the quality of this particular title under the conventional criteria of criticism felt demeaning to the message of hardship and love that its story was trying to express.

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Thursday
Dec242015

Bullet Heaven HD, Episode 143 - DARIUSBURST CS

In episode 31 of Bullet Heaven, we took a look at Darius Twin, a ho-hum console-exclusive side-scroller in the long-running Taito shooting series. With another three games under Taito's belt how does the latest entry in the series, DARIUSBURST CS, hold up? And, by the way... how does one get through over 3000 stages?!

** BECOME A PATRON! https://www.patreon.com/Serraxor **

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Tuesday
Dec012015

Bullet Heaven EX, Episode 22 - Mushihimesama [UPDATE!]

n episode 139 of Bullet Heaven HD, we took a look at Mushihimesama on Steam. Cave and Degica have made some pretty big improvements since then!

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Tuesday
Dec012015

Bullet Heaven EX, Episode 21 - Strania Revisited

n Series 2's Episode 36 of Bullet Heaven HD, we took a look at Strania: The Stella Machina, a vertical scrolling shooting game for Xbox 360. As the first-ever G.Rev game to see release on PC, how does the awesome Strania hold up?

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Tuesday
Dec012015

Bullet Heaven EX, Episode 20 - Delta Zeal Revisited

n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained XIIZEAL and Delta Zeal. We liked what 10-Shuunen had to offer, and XII Zeal was a winner on its own... so now that it's Delta Zeal's turn, how does it hold up on its own?  

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Friday
Nov202015

PPR Presents Play Play: Downwell

arlier this year at the IGF pavilion booth during GDC 15, George was able to play an assortment of the indie nominations that were showcased to the attendees before the big award show, and he just couldn’t shut up about one in particular.

It was just “Aww man DOWNWELL” this, and “Dude, DOWNWELL” that; it really struck a chord with him. Now that it’s out on iOS and Steam, he just had to do a Play Play of it, and here it is, all by his lonesome because we’ve already heard enough of it.

I’m sure you guy will enjoy though! Check out Downwell right here!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Thursday
Oct292015

QCF: RPG Maker MV

t some point in a gamers life comes the moment where they say to themselves (or anyone who may be in the room “Screw this game, I could make one way better than this shit!”. Many gamers will then continue on playing their games without another thought, others will go out and build from scratch what becomes their life's work. And then you have the rest—we range from those who could build from scratch to those who know that controllers have at least 8 buttons

For us such people we have game creation programs. There are many different types of game creators out there for all kinds of different genres but probably the most well-known of these programs is RPG Marker, which had its initial released back in December of 1992 as RPG Tsukuru Dante 98. It has had several updates and releases and I had the chance to play around with the latest Version RPG Maker MV from Degica.

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Sunday
May102015

QCF: Axiom Verge

hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.

And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.

While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.

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