Entries in Steam (64)


QCF: Lifeless Planet

hile I'm not much for a game that is too expansive with a bajillion things to collect, I am rather into the kinds of games that have a great sense of exploration. Games that present a world that makes me go, “huh, I sure wish I could visit this place in real life.” I had seen previews of Lifeless Planet and it instantly got me thinking. “What is this world? Why is there a small house on the edge of a massive crater?

Why no trees? What's with the desert? Does this guy really need a space suit?” All of these questions and more are answered through an incredible, story driven action-platformer-lite presentation with heavy emphasis on exploring a world strikingly similar to ours if it were, you know, lifeless.

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QCF: Knightmare Tower 

nfinite runners are a genre that has sprung up mostly on mobile devices, easily using touch interface to manipulate specific, simple actions to get as far as possible. There's no denying that Jetpack Joyride is the clear trendsetter here, and an addictive one at that. However, what if you're tired of Barry Steakfries' antics? Enter Knightmare Tower.

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QCF: Avadon 2: The Corruption

f there's anything the last generation taught us, it's that platform specific experiences are quickly becoming a thing of the past. With fewer and fewer exclusive games, it really doesn't make sense anymore to restrict a game to one system. That is of course, unless the game only really works well on one control scheme.

Avadon 2 is a game like this. With its complex RPG system and familiar top-down keyboard controls, it's very hard to imagine this game being on anything but a PC. In essence it's a shout out to a lost era of PC-centric RPG's- with all the advantages (and flaws) that the genre had to offer. And depending on your tastes it may feel like a tribute to the past, or an insult to it.

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QCF: Transistor

ast year’s PAX East left me with an overwhelming anticipation that I never thought could still manifest itself within this old jaded jerk of a player; it quickly seeded itself into a plantation of hope that gradually grew with every day it’s release date approached closer. I left the Supergiant Games booth with a tear in my eye, knowing that this day would come, when I would be able to reach full circle with their sophomore effort—Transistor.

Granted, the expectations for Transistor may have been tempered with heavy prospects, considering that it rides the coat tails of its famous older-brother Bastion, but the journey of Red and her unlikely ally doesn’t exist to simply prove that lightning can strike twice.

No, what makes Transistor so special is the message it carries; is a message that incredible narrative experiences can be achieved in video games no matter the shape, size, or budget, but more importantly—only done so because it is a video game.

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Bullet Heaven, Episode 99 - Gunhound EX

e love our mecha-based run-and-gunners here on Bullet Heaven, and while Gigantic Army was well and good, we always had deep, tearful feelings for Gunhound EX, but she'd always been just out of our grasp. Thankfully, Playism (Active Gaming Media) has brought this fast-paced, super polished shooter west... but how does it stack up?

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QCF: The Last Federation

hat’s not to love about flying through space, fighting pirates and warlords, all while getting to decide which planets live or die? Taking command of the galaxy sounds pretty sweet. Arcen Games has created a visually pleasing, expansive simulation that allows even the most casual gamer to jump into space and rule the universe. There are a few missed marks along the way, but The Last Federation is a good base with lots of potential to improve with DLC.

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QCF: Full Bore

t’s refreshing to play a game that quite literally drops you into the wild and leaves you to your own devices after a relatively quick intro. The world exists on a 2D plane and you play as this little bore. You can move left, right, fall down, and climb adjacent blocks at 45-degree angles. The little bore can also tunnel through dirt and shove blocks around. As you explore you’ll meet the denizens of this underground world whom offer up subtle clues about the game play and the world they inhabit. To boil it all down you’re going to be collecting diamonds buried in the mine.

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PPR Presents Play Play: Mirrormoon EP

ooming with Rob Rich for this year's PAX East has led to many conversations and even more debates, which have been great; but there was one that just couldn’t be dropped—how inaccessible Mirrormoon EP is, and Rob jumped to the call. I want to make it clear that I really enjoyed the concept and atmosphere of Mirrormoon purely out of an aesthetic view, but I feel like the structure of the game borders over cryptic and gets straight esoteric with some of the objectives and the complete lack of direction.

So in short, this impromptu Play Play is Rob jumping at the opportunity to remind me that I’m wrong while subtly implying that I’m an idiot in the process, and we all win.

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