Entries in Sega (34)

Monday
Dec152014

QCF: Sonic Boom: Rise of Lyric

hen the concept art for the new character designs of Sonic and his friends was first revealed, I was immediately outraged as I’m sure everyone else was, but I knew that even though I didn't like the designs, that didn't necessarily mean Sega would put out yet another terrible Sonic game.

 I was wrong.

Click to read more ...

Tuesday
Dec022014

Bullet Heaven HD, Episode 114 - Blast Wind

Man, Technosoft, right? They're just awesome when it comes to their shooting games, especially with the Thunder Force series. But on the Saturn, Technosoft had a little more up its sleeve with titles such as Blast Wind. How does this hard-to-find vertical blaster fare? Watch to find out! 

 

Click to read more ...

Saturday
Nov222014

Bullet Heaven HD, Episode 113 - Soukyugurentai

any a time, a game can become legendary because of how hard it is to find or how much it costs. Only rarely does a game become a legend based on its gameplay alone, but Soukyugurentai seems to do so. But how does it do it? Watch to find out...  

Click to read more ...

Friday
Nov142014

QCF: Bayonetta 2

here are certain games that are fully aware of the audience they’re intended for—the original Bayonetta was such a title.  The impression of vivacious action and the great deal of spectacle its sultry violence spurs on is the kind of experience that indulges in the very unique spirit of expressionism that can only be realized by video games.

And yet ironically, despite the many eccentric nuances exclusive to the culture of gaming that it did celebrate, it’s appeal and accessibility was arguably a bit niche-sized at best, finding a home within the hearts of only the most hardcore of action fans.

Bayonetta 2 rectifies a great deal of that with Nintendo’s influence, and much to the delight of everyone involved or interested for that matter, it doesn’t compromise any of the distinctive dynamics or personality of the Umbra Witch—quite the opposite actually.

The trifecta of Nintendo, Sega, and Platinum collaboration has not only produced title made of everything that a sequel should be, but Bayonetta 2’s subtle improvements help propel the approachability of it adrenaline-soaked quest into a significantly wider spectrum of player skill and interest that’s good enough to land the Wii U on some wish lists for this holiday season.

Click to read more ...

Friday
Oct172014

QCF: Alien: Isolation

hen done right, playing a scary video game that manages to be legitimately unsettling, can trigger an entirely different dimension of fear that other forms of media will never be able to emulate, and that even goes for film. Agency is no longer a power struggle, but now a will to survive, and every action has an entirely different weight behind it’s consequence than a mere failure—the test of nerve under these settings can be maddening for some; if the impact is there of course, but in more recent years, it’s been lacking.

In a twist of strange coincidence, Ridley Scott’s Alien license within the realm of games have also been lacking, so it was only a matter of time before we would see the iconic Xenomorph return to its roots, and Sega’s efforts have never been so determined like they have with Alien: Isolation.

As far as scares and anxiety go, Alien Isolation gets the job done, and does it with gusto; but while it's certainly effective with the space frights, this isn't a sensation that can carry an entire game into an experience that's worth playing, and much is the case with the latest endeavor of the Sci-Fi monster show.

Click to read more ...

Sunday
Aug312014

PAX PRIME 2014: Exploring the world of Sonic Boom: Rise of Lyric

ever before have I witnessed something struggle so hard to remain relevant like I have with Sega’s Sonic the Hedgehog, and his laundry list of gimmicks and reinventions over the years. The spiny celebrity has done anything from hosting interspecies relations with a human woman to a werewolf, and so many other endeavors, that it’s no wonder that his appeal has gradually dwindled into disenchantment.

This new direction of the hog going “boom” admittedly comes off like a superficial one at first glance, but after giving it a go, Sonic Boom: Rise of Lyric could possibly be the proficient palate cleanser to all the failed expectations.

Ironically, Sonic Boom’s potential to be a good Sonic game is that it doesn’t try to play like a “Sonic” game at all.

Click to read more ...

Sunday
Aug312014

PAX PRIME 2014: Hands-On With Hatsune Miku: Project Diva F 2nd

ega surprised everyone last year with the announcement and subsequent release of Hatsune Miku: Project Diva F for the PlayStation 3 and as a downloadable title on the Vita. The Project Diva games should have been about as obscure as it came in the west, since the whole game revolves around the personification of a music creation suite called Vocaloid. Created by Crypton, Vocaloid allows its users to generate lyrics which are sung with the voice of the specific version you buy, and Hatsune Miku, though not the first, is far and away the most popular of the entire line, worldwide.

If you thought a quirky rhythm-music game based on a group of virtual singers with dress-up elements and theatre modes wouldn't fly, two things should be remembered; firstly, Hatsune Miku has wild, live freaking concerts in Japan (seriously!) and secondly, Project Diva F was a mad, runaway hit in North America, selling out in many, many places at retail, especially in the part of the world where I live.

Click to read more ...

Saturday
Aug302014

PAX PRIME 2014: Surviving the creep show of Alien Isolation

hether it was on the show, editorial, video, social media, or whatever—I’ve gone on record ad nauseam about how the horror genre is dead in the water when it comes to modern game design. Over the last couple of weeks, titles like PT and Five Nights at Freddy’s have rightfully earned my foot an invite straight into my mouth, but one game in particular, managed to send chills down my spine.

Sega decided to dish out the scares several weeks before Halloween with Alien Isolation, an experience that was so effective at startling me, that it got the point across in an a show-floor environment, surrounded by a bunch of other people playing the very same game. People who were also relatively feeling some sort of anxiety of their own from the demo as well.

Click to read more ...