Entries in Sega Am2 (2)

3:19AM

QCF: Virtua Fighter 5: Ultimate Showdown

t one point in the medium of Video Games, Fighting games were on top of the world, overtaking screens across Living rooms and Arcades across the world. It didn’t take long for everyone to come for that piece of pugilistic pie, and while there were many who tried, a few found success, and even fewer redefined what the genre was—one of those releases was SEGA’s Virtua Fighter.

Aside from pioneering the concept of three-dimensional fighting, the series has steadily earned the reputation for being one of the most technical-minded brawlers on the market and has remained a staple where competitors measure their skill of the genre within the fighting game community. Admittedly, the series has struggled to find mainstream success outside of the dedicated niche of players that have kept up with each new installment, but the series has recently found new life in another popular SEGA franchise—Ryu Ga Gotoku Studio’s Yakuza.

The inclusion of SEGA’s historic fighting series may have been a fun Easter Egg at first, but players quickly took notice of the excellent handling of emulation and coding of the series by RGGS, gradually drawing in new interest for the property once more. Striking while the iron is hot, the wild minds at SEGA have paired the talented folks of AM2 and Ryu Ga Gotoku Studio together for a new iteration of Virtua Fighter 5, VF5 Ultimate Showdown

Even though Viruta Fighter 5 has waned on for 14 years in its “Street Fighter II” rut of incremental additions and improvement, the super-group effort from RGGS and AM2 goes on to prove that not only is there still plenty of mileage left in the Polygonal Puncher, but they also deliver the definitive version of the game in the process.

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5:03PM

25 years of the Sega Saturn: Part 1-The Doomed Singularity

ut of all the rituals that you’d expect a seven-year-old to have in the early nineties, feverishly running to the supermarket newsstand for the latest video game magazine isn’t one that I’d imagine topping a Family Feud chart anytime soon. Yet there I was, a twinkle-eyed sap who cared for nothing more than to drool over the latest news and gossip of the one brand that ruled my kid life: SEGA.

The year 1994 was a particularly lucid period, because of the gaming hype for releases like Super Metroid, Donkey Kong Country, and Sonic & Knuckles, nothing was more exciting to me than Sega’s 32-bit project, the Sega Saturn. I couldn’t tell you how many times I read the August issue that year of Electronic Gaming Monthly, and the preview coverage they gave to the specifications of the system, and games that were going to be able to run on it like Daytona USA, Virtua Fighter, and Virtua Cop.

May 11th, 2020 marked the 25th anniversary of the polarizing console—even to this day, the same fevered school ground arguments over the Saturn have transcended into keyboard wars across online forums and social networks because unlike anything else like in the medium. The Sega Saturn is a complex story that peels back like an onion; so I figured what better way to way to reminisce on my favorite game machine than with an editorial series on it.

In this chapter, we’re going back to where it all began, as the system’s origin is one that’s born through a gradual divorce between the East and West divisions of SEGA, with the Saturn being the child that was caught in the middle of it all.

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