Entries in hella indie (96)

1:30AM

QCF: Bomb Rush Cyberfunk

 find it pretty funny that I’m writing this review mere weeks after the Dreamcast’s 24th Anniversary; I mean, not just that in that granular humor from a well-timed coincidence sort of way, but in that I’m still seeing one of my favorite consoles live on through a legacy that dwarfs its flash-in-the-pan lifespan. Even though it was released two years into the 128-Bit Machine’s reign, Jet Grind Radio left quite the impact in 2000, as it quickly became a must-have exclusive for the platform and yet another reason to attract anyone over to SEGA hardware instead of Nintendo’s or Sony’s offering.

After an underwhelming sequel and years of Fan-service cameos, SEGA’s frenetic Graffiti-racer has mostly lived on as a garnish for the repeated servings of nostalgia surrounding the Japanese brands’ peak years. Given that the property has undoubtedly had more of an impact than SEGA had accounted for, it was only inevitable that one studio would set out to tag the spot Jet Grind Radio had left untouched for twenty years.

Netherlands studio, Team Reptile, answered the call, & endeavored to produce a spiritual successor to the Dreamcast Cult favorite with Bomb Rush Cyber Funk, an improved open-world take over the middling attempt we saw out of Jet Set Radio Future, with a freestyle approach to progression. The end result isn’t just a fresh approach to a familiar classic but a practical reinvention that improves upon its source material in nearly every single way.

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2:02AM

QCF: Nescape

hen most think of the NES, they'll likely imagine platformers, side-scrollers and turn-based RPGs. Nintendo's premier console did, after all, introduce us to the very roots of these genres as we know them today while also restoring our faith in video games as a whole after the 1980s game crash.

Some titles, however, were more experimental than others – more specifically, those of the point-and-click genre. Two that immediately come to mine are the console ports of King's Quest V and Shadowgate, in addition to Manic Mansion from Lucasfilm Games.

One could consider NEScape! a faithful ode to any of these titles now available in the Nintendo Switch and Xbox Live libraries, albeit with a much more docile feel. In short, it truly is an "escape room" for the NES.

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11:45PM

QCF: Firegirl: Hack 'N Splash Rescue


ith a city on fire in the background, a young firefighter desperately tries to save anyone that may be still inside the collapsing building. With little breath left in her body and even less water to fight the blaze, she continues to push forward in desperate hopes of making a difference. All this, on her very first night with the fire department. Okay, maybe it’s not that serious, but it sets the stage for an epic experience. In Firegirl: Hack 'N Splash Rescue the noir themes and roguelite gameplay elements blend very well in an experience that is difficult to master but equally hard to put down.

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1:41PM

QCF: Cyber Shadow

f there’s only one video game platform from the past that has to lead an everlasting brain trust spread throughout all walks of life, it’s the Nintendo Entertainment System. There are a bevy of other 8-bit machines that have their fans sure, but the NES has defined what people consider the 8-bit generation to be, establishing a style that still permeates a majority of the throwback indie titles that’s seen in the market today.

Drawing inspiration from the system’s aesthetics is one thing, but capturing the gameplay of that era is an entirely different beast, especially when it comes to channeling the essence of the challenge it’s famous for in an age of Save States and unlimited continues. Enter Mechanical Head Studio’s Cyber Shadow, a new title published by Yacht Club that chases the old ghosts of NES classics like Ninja Gaiden, Power Blade, Shatterhand, Shadow of the Ninja, and so much more—complete with a modern touch that aims to balance the scale of difficulty and fairness on the tightest of ropes.

There’s a lot to enjoy here for those who cut their teeth on the action genre during the days of the rectangular controller, but on that same token, arguably much of the beauty behind that generation is the “less is more” philosophy behind those games—something that Cyber Shadow is remiss to forget in its occasionally clumsy ambition.

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2:24AM

QCF: Dragonborne

t isn’t too often that you see a brand new Gameboy game released, let alone in the same year that we see next-generation hardware launch but that just goes to show just how powerful the how well Nintendo’s trademark handheld still holds up.

Despite the strength of the Game Boy’s legacy though, some novel ideas, as unique as they may be, can still find a way to disappoint even the most open-minded of players—that’s Spacebot Interactive’s Dragonborne.

While this new top-down RPG adventure does an admirable job of paying tribute to the Game  Boy classics that came before it, Dragonborne’s individual spin on these familiar tropes ends up being nothing short of tedious at best, and just plain boring at worst.

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2:39AM

QCF: Takeshi & Hiroshi

 know it may sound a bit silly, especially when you think about the importance of roles like Fire Fighters and Surgeons but, it can be argued that Video Game Developers are among some of the biggest heroes of modern society (this can honestly be said about all creatives, but stick with me, I’m going somewhere with this.)

The worlds they can weave, with designs that are teeming with a sense of wonder that bewilders and empower anyone looking for an experience to escape to; Game Developers offer an invaluable service, and for one aspiring designer-in-the-making, it’s the one gift he can give to an ailing little brother.

In a story where your passion can be someone’s entire world, enter Takeshi & Hiroshi; an interactive novel from Oink Games that’s packed with a lot of heart, a surprising amount of gameplay depth, and the regrettable snag of ending way too soon.

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4:00AM

QCF: Yoku's Island Express

ith so many open-world adventures on the indie game market today, a majority of newer titles are now throwing all of their weight behind the craziest gimmick they can offer with their experience in hopes of finding a large enough of an audience that will praise it. While the experimentation hasn’t paid off every title, there is one new idea that has crossed expansive level-design into a territory that it has never been in before—pinball dynamics.

Villa Gorilla’s premier title explores the juxtaposition between side-scrolling platforming and a pinball table turned on its side in Yoku’s Island Express, a tale about a dung beetle who employs his spherical excrement as a means to bounce around and about through the obscure tropical arrangement of flippers and bumpers just so he could deliver some mail. In all honesty, the game is a lot weirder than that made it sound, but fortunately, it’s a whole lot more enjoyable too.

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3:18AM

QCF: Fox 'N Forests

hen people think about video game nostalgia, their minds immediately fix upon images of pixelated sprites, alongside beats of synthesized chiptune sounds, and other trademarks from the early years of the medium. With so many throwbacks, and love letters out on the market these days, developers are now more pressed to celebrate the past in a way that’s more innovative than a majority of the retro-inspired titles that are currently flooding storefronts; callbacks are now starting to pull from some of the more nuanced moments of gaming history.

Which brings us to Bonus Level Entertainment’s Fox ‘N Forests, a 2D action-platforming side-scroller that was Kickstarted back in 2016 in an effort to deliver a very specific kind of nostalgia—the kind that’s reserved for a majority of the early SNES titles that defined the system before fighting games swept the scene. While there’s plenty of fan service to indulge upon and enjoy in this self-aware romp, a majority of Fox ‘n Forest’s charm is fleeting at best, and largely obnoxious the rest of the time, or worse—all too forgettable.

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