Entries in hella indie (84)

Friday
Mar062015

PPR at GDC 15

urviving another year of the world’s largest gathering of game developers and alumni, PPR takes to the studio, and this time they brought some friends.

In this special edition of Press Pause Radio, we’re joined by EGM’s Reviews/Previews Editor Ray Carsillo, and and EGM's Managing Editor, Andrew Fitch, and we talk about all the damn GDC.

Topics discussed include Valve Vive, Narcosis, PlayStation Morpheus, Keep Talking & Nobody Explodes, Oculus Rift, Time Machine, Close Your, Fart Jokes, Throw Trucks with Your Mind, Gamergate, Indie Mega Booth, and more. So kick up a seat, and give it a listen why don’t you!

Also, whenever you get the chance, go visit EGMNOW and catch all of the sweet news and reviews that Ray, Andrew, and the rest of the EGM gang have done. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Mar052015

GDC 15: Listing off the best of The 4th annual MIX

or four years running now, IGN has collaborated with people at Media Indie Exchange to host The MIX; a community mixer filled with people and indie developers who raise drinks and booze in hand in to celebrate the same communal kind of charm that you’d expect out of GDC.

I had the privilege to be invited to this fine event yet again, and as I strolled past the offerings booze and appetizers, I strolled the aisles in search of any game that caught my eye; especially something that I wouldn’t be able to see at GDC.

Here were all of my personal highlights from the event, and it’s safe to say that I left feeling a degree of anticipation for new games that I haven’t quite felt before.

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Wednesday
Mar042015

GDC 15: Breaking down the IGF pavillion highlights

hat faithful time has arrived once more, the grand opening of the GDC expo floor, and like a moth to a flame, I immediately gravitated to the IGF Pavilion to experience the games that were picked as finalists for this year’s award show.

I have to admit, I was charmingly surprised as well, not since I had first played Gone Home at this very exhibit years ago, had I came away from the entire thing feeling so moved but what I was able to play.

Enough of the suspense, here are some of my favorites from the event that are sure to be on everyone’s radar when they release later down the line!

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Tuesday
Mar032015

GDC 15: Dissecting Narrative Design with Jurie Horneman

f there’s one thing that you can count on GDC delivering year after year, it’s the consistent distribution of new ideas and creative approaches shared from variety of talented game developers and visionaries in attendance.

Programmers and upstarts from around the world strive to share their ideas among their peers in hopes of improving the climate for video games, even when it comes to established philosophies and subjects in the field of design.

Jurie Horneman is one of these people, as he takes the stage at GDC 15 to challenge the climate of narrative direction in gaming, and how developers can be more conscientious with gameplay mechanics resonate with the plot and world of the experience in a way that can overcome the all too common issue of ludonarrative dissonance that currently plague modern gaming.

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Monday
Mar022015

PPR Presents Play Play: Slayin'

f you though thought the concept of moving left and right in a side-scrolling game was already simple in its own right, try narrowing it down to just a screen, with a bunch of shit that can kill you shoved in it for good measure.

Pixel Licker Game’s Slayin’ boggles the mind with a gameplay scheme that’s easy to pick up, yet challengingly difficult to master. Join Ser and Georgie as they go for broke on the latest Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Feb162015

Bullet Heaven HD, Episode 125 - Super Chain Crusher Horizon

shooting game with 3200 horizontal lines of resolution? Break out a second monitor, 'cause here comes Super Chain Crusher Horizon, a chain-based shooting game with one of the most extreme aspect ratios we've ever seen! But how does it stack up?

GET SUPER CHAIN CRUSHER HORIZON!

STEAM -- DESURA -- PLAYISM 

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Saturday
Feb072015

PPR Presents Play Play: Transistor 

hroughout the wreckage and calamity (see what I did there?) of Cloudbank, bears the stance of one woman, and her indignant sense of duty to right the wrongs of all the injustice that’s befallen her fair city and life.

Listen, it’s no secret, we love Super Giant Games’ sophomore release, Transistor, and while we’ve already reviewed, and talked about it at great lengths on the show, we figure we’d go one step further in showcasing our admiration for 2014’s indie darling in yet another edition of Press Pause Radio’s Play Play.

Come join us, join everyone, oh, everyone, before we all become one.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Feb042015

Bullet Heaven HD, Episode 123 - Redshift Blueshift

hat do you get when you jam a shooting game into a cross between Breakout and Pong? Something good, right? The answer lies within One Ship, Two Ship, Redshift Blueshift from indie developer 01010111. Just how does this crazy mashup stack up? Watch to find out!

 

GET REDSHIFT BLUESHIFT!

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