Thursday
Jun232016

Press Pause Radio at E3 2016

ur podcast has the highest quality pixels that you’ll ever find in a podcast, never before will you ever come across pixles that will look as amazing as these…wait, what’s that, you’re saying that podcasts don’t really have any pixels in them?

Well then…what about Teraflops; can we just say that we have more than the other podcasts? No…well, screw it, we’re just going to wing it then.

We here at Press Pause Radio have plenty to say about the Electronic Entertainment Expo 2016 trade show, and all of the weird yet, wonderful surprises that are in store for us for the rest of 2016, and 2017. George, Andrew, and Ser wax on about Legend of Zelda Breath of Wild, Dishonored 2, Prey, Telltale Batman, God of War, Detroit: Being Human, We Happy Few, Inside, Death Stranding, Project Scorpio, and so much more.

It’s a pretty full show, so kick back, and pause “I’ll be coming” by Low Roar that you’ve been playing on repeat already as we cover E3 2016!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Jun232016

PPR Presents Play Play: P.T.

his shit is still scary, and off putting, and man, just;  it’s just weird that this one demo had SUCH an impact upon the gaming industry and what we ever imagined scary games could be.

It also was the first sign of troubled waters between Kojima and Konami.

George and Andrew walk through this nightmare-fueled hallway a bunch of times (THIS IS NOT A WALKTHROUGH) and just talk about how the cancellation of this game lead to Alison Road, and Resident Evil 7 (we’ll be releasing that one soon too.) Here’s the latest Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jun222016

PPR Presents Play Play: Skylanders Superchargers

hile the announcement of Skylanders Imaginators (or Imagineers, George keeps mixing it up honestly, and he’s one we expect to keep better track of that shit) was a bit expected and yet still surprising all at the same time—mostly to the reveal of a certain iconic gaming mascot making a cameo.

The Imaginator gimmick seems like a hodgepodge of the Trap Team gimmick, and that sound like an awesome return to form, because like Banjo Kazooie, these critters had their own car “phase” in Superchargers.

Join Ser and George as they talk about how the Skylanders series hasn’t slowed down for the last 5 years, and whether or not that this is good thing; and a bunch of grown men groaning on about hard it still is to buy children’s toys, plenty of that too in this new Play Play.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jun222016

QCF: Mighty No. 9

o after all of the anticipation, in spite of the delays that served to simultaneously fervor and stifle the excitement; Mighty No. 9 is out, and well, it’s most certainly left an impression, that much is safe to say. Inafune’s premier project banked on the charm of its ambition, which in hindsight, explains why lackluster delivery out of this project hit so hard, and almost why it was sort of doomed from the start.

The initial appeal to this endeavor was how it was poised to be the spiritual successor to a franchise that we all assumed that Capcom long forgot, but Mighty No. 9 just clumsily fumbles about in the shadow that Mega Man casted over it as it fails to cast one of its own.

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Wednesday
Jun222016

QCF: Trials of the Blood Dragon

ou know what made David Sandberg’s Kung Fury so endearing and enjoyable? It genuinely convinced you to feel good about romanticizing the nostalgia of the 80’s and the pop culture of that generation, making so easy for the audience to buy into the love letter that it was creating.

With a runtime of just 31 minutes, the direction of its presentation and callbacks within its theatrics exuded a sense of authenticity; it just knew when to slap you in the face with something neon and low-res, and when to subtly drop a synthesized interlude to the scene from the soundtrack…

Kung Fury is the finest example of how to glamorize the culture and style of that era, and the closest video game equivalent to that success would be FarCry 3: Blood Dragon—the design and tone of that game managed to hit upon those same principles, and successfully conveyed 80’s sentimentality as well as a result.

So I’m sad to say that I’m a little surprised, and gravely disappointed that Trials of The Blood Dragon didn’t follow suit, and almost delivers a reverse effect. It constantly vomits out nostalgic imagery and noise from the era it panders to without any specific rhyme or reason other than to be as obnoxious with its aesthetic as it possibly can.

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Wednesday
Jun222016

QCF: Kirby Planet Robobot

ne of the more endearing qualities to Nintendo’s fuchsia-hued star warrior is his ability to reinvent himself in a way that’s fresh while maintaining a sense of familiarity that retains the franchise’s charm and appeal. Granted, a lot of the more innovative titles in the Kirby series are the unorthodox offshoots that focus around a certain gimmick, and het spherical hero’s platform ventures generally tend to play it safe, and expand off of what the Big N knows to already work

Kirby’s latest exploit on the 3DS however is an exception to that trend, and is easily the smoothest blend of old and new that I’ve taken in yet. Planet Robobot (trying saying that five times fast) throws the pink copy-cat into a mobile mech-suit, resulting in a twist that may just be just be the one of the most captivating directions that his side-scrolling affairs have taken in years.

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Wednesday
Jun222016

QCF: Unravel

n the modern day of gaming, it isn’t uncommon for new piece of software to be so visually striking for someone upon first glance; the realistic detail that’s produced out of present hardware has delivered some of the sweetest eye candy that our peepers could’ve ever dreamed of glancing upon.

And despite the impressive strides towards such graphical verity, this new age of technical prowess can deliver a great deal of wonder to worlds born out of fantasy, and the whimsical sights that illustrate reality beyond that of our real lives.

Coldwood Interactive’s Unravel is an incredible example of that very sentiment, transporting us into the role of a sentient doll made of wool named Yarny, and his adorable misadventures he leads from the diminutive perspective of enchanted toy living in a human world.

Graphics aren’t everything of course, it’s just not too often that that captivating aesthetic can lend so much to what’s otherwise a familiar, yet solid platforming formula—and the result is a memorably heart-warming one.

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Monday
Jun202016

Bullet Heaven HD, Episode 151 - Soreyuke! Burunyanman Portable

he PSP has a ton of neat shooters! But, just like other systems at the end of thier lifecycles - with the NEC PCFX being a great example - seemingly innocent looking games can be insane smutfests! Soreyuke! Burunyanman Portable is definitely just about there, being derived form a really naughty PC H -game and toned down for the PSP... but how does it stack up?

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