Friday
Jun072019

PPR 116

019 sure is weird—we all knew that E3’s role in the industry has been dwindling by the year, but I don’t think any of us would have imagined how different the content was going to be now that both Sony, and Nintendo have bowed out of the expo this year.

Still, there’s plenty of scuttlebutt to get excited for, & we’ve got some predictions/news here in this episode for you guys to get excited over. While some of those rumors have already been confirmed during the production of this episode, there are plenty of other bits to discuss, like a new DarkStalkers, some Stadia exclusives, a Switch hardware revision, some proper Nintendo VR, additional details on the new Playdate console unveiled in late May, and so much more.

Join us as we take the chance to talk about E3 predictions, Canada’s exclusive television and cuisine, and many other details here in the latest episode of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Apr252019

PPR 115

eing told that you’re not good enough to do something sucks; there’s no “if’s”, “and’s”, or “but’s” about it—it’s an incredibly damaging thing to hear, and an even shittier thing to say.

Yet, even though it’s a topic that’s been discussed ad nauseam, it’s still a conversation that the industry and culture of Video Games is struggles with in terms of a mutual resolution that could benefit all parties. To be clear; scaling the difficulty of a game’s challenge in the interest of accessibility has not, and never will, dilute the appeal of game’s charm, or the intended experience—at least when it comes to example of what a GOOD game is anyway.

So why is it that developers like From Software feel the need to clutch at their pearls, and dismiss any discourse surrounding the inclusion of “easy mode” as a misunderstanding of their design fundamentals? Why is it that in the year 2019 that Microsoft is the only leading force behind a customizable controller that can be configured to accommodate a large number of physical impairments for the differently abled? Bizarrely enough, why we still seeing developers throw up flashing epilepsy warnings for their title as it were some sort of backhanded slap to those who’re affected by this debilitating condition?

Join us Press Pause Radio for this important episode as we talk at length about the state of accessibility for player difficulty, and why the demographic for video games can’t just be aimed at the kid who can snipe posers with 360°-No-Scope action. We talk about Sekiro: Shadows Die Twice, The Division 2, Geppy X, Yoshi’s Crafted World, the Next-Generation Sony console, the NEC Super-Grafx console, Astroneers, Mortal Kombat 11, Raiden, the frightening concept of the Easter Bunny, and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Monday
Feb182019

PPR Presents The Golden Zonkies: Class Of 2018

s far as years for Video Games go, 2018 wasn’t that bad. For starters, the distribution landscape received a culture shock with the innovative premise of Xbox Gamespass, Sony landed some truly blockbuster exclusives for the PlayStation 4, and Nintendo managed to plant a Switch in over 22.86 Million households since its launch.

2018 wasn’t the best year for a God awful lot of reasons, but we can all take solace in the fact that at least in terms of video games, it did pretty OK, and  we would love to celebrate that that.

And what better way to do that by bringing you our trademark Game of the Year podcast, The Golden Zonkies! This year also marks the first time that we have changed up our format for the special mega cast—we’re doing away with categories!  Now, bear in mind, we’re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we’re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we’ll be spending time discussing why we picked the titles we did within a countdown of five, and before we even get into that, we’ll also do a roundtable of games that were worth a quick mention from the year. We will then award the “Golden Zonkey of The Year” in a unanimous vote that was similar to previous format, and conclude the show from there.

There you have it; welcome to the latest class of the Golden Zonkies, we hope you kick back and enjoy the show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Monday
Feb182019

QCF: Marvel's Spider-Man

ne of the most challenging aspects of a Superhero-driven Video Game is to emulate what it would be like for players to assume the role of said Superhero authentically. The wall-crawling teenager of comic book fame, Spider-Man, has had a storied, and admittedly mixed history of accomplishments in the gaming space, and it many of the Web-Head’s more recent titles had left the impression that he had finally peaked in terms of gaming.

But then Insomniac came along with an open-world approach that borrowed heavily from RockSteady’s Batman Arkham series—one that emphasizes frenetic movement that relies on all of the character flourishes that Spider-Man offered them, packed into a story-driven narrative that would push the character-action genre to the next level.

Marvel’s Spider-Man isn’t just a must-play for PlayStation 4 owners—it’s one of the most important games of this generation.

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Monday
Feb182019

QCF: Yakuza Kiwami 2

fter The success of both Yakuza Kiwami, and Yakuza 6: The Song of Life on the PlayStation 4, it was no surprise that SEGA had announced to Weekly Famitsu Magazine that it was planning to re-release the entire series of the mega-hit property onto the PlayStation 4. Yakuza Kiwami 2 is the latest entry to spear-head the effort shortly after the release of Yakuza 6, an update to the second entry of the franchise, and the last one to have released on the PlayStation 2 before Yakuza had made the transition to the PlayStation 3 years later.

In what may arguably be the strangest title of the lineup in contrast to the spin-offs and seventh-generation entries, SEGA didn’t pull any punches in ensuring that Yakuza Kiwami 2 captured all of the wacky narratives and tongue-in-cheek writing of the original game. This PlayStation 4 remaster brings it all together with the new Dragon game engine that was introduced in Yakuza 6, and an assortment of other enhancements that make the trip back to the Kamurocho the best one yet.

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Monday
Feb182019

QCF: We Happy Few

fter multiple showcases at conventions, and a buzzworthy trailer debut during Microsoft’s keynote at E3 that was soon followed by a number of delays, We Happy Few has finally out on store shelves. Not only did the latest first-person narrative adventure from Compulsion Games have some lofty expectations to live up to, but it also had to stand out within a year that had so many high-pedigree releases like God of War, Red Dead Redemption 2, Shadow of the Tomb Raider, and so many more.

Regardless of the imposing odds that lay before it though, We Happy Few, unfortunately, falls under the weight of its own ambitions, and quickly devolves into one of the worst releases seen in 2018.

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Monday
Feb182019

QCF: Toki

n somewhat of an ironic twist, one of the fondest memories I have with video games from my childhood isn’t a video game that I played on my television, but a show that I watched on my television about video games. As the 16-bit boom kicked off the nineties, Nickelodeon debuted Nick Arcade—a new game show that embraced the gimmickry of its video aesthetic with the grace of cat walking along a floor made of bubble-wrap.

While the show has only gotten hokier with age, it was vital for a Challenge segment that showcased some of the hottest new games in action on my television screen, something no issue of Electronic Gaming Monthly or GamePro could ever do, and one of those games was Toki: Going Ape Spit.

In a climate that was undeniably overwhelmed with action-platformers, Toki managed to stand out from all of the other classics that were lined up for the show with its bizarrely unattractive, yet colorfully sharp visuals, and surprisingly delicate balance of action and strategy for an arcade shooter. Decades later, the lumbering primate has suddenly slouched his way back into 2018 with a remastered remake of the arcade classic that mostly considered to be vaporware at this point, until the development of it was taken over, and then released by a French developer and publisher Microïds.

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Tuesday
Jan222019

QCF: Earth Defense Force 5

'm disappointed in all of you. every, single, one, of, you. None of y'all thought I'd like to know Earth Defense Force 5 was even coming out in North America? Like, really?—I mean, really?! Well, I hustled and this review is damn well happening because... EDF! EDF! EDF!!

You may remember the last time we took a look an EDF game here on PPR. I was at the helm of that one as well: the PS3's EDF 2025 (EDF 4 in Japan.) As far as North American releases go, I have them all. There's never one I miss. You might say I'm a fan. After all, I notoriously jump at the chance to play any new EDF stuff, and it turns out, Earth Defense Force 5 is no exception. So how is it? Let's (wing-)dive in!

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