Thursday
Jul162015

QCF: Batman: Arkham Knight

hen Rocksteady defied the odds with their stellar take on the caped Crusader with Batman Arkham Asylum in 2009, the sky was the limit with all of the potential its foundation of gameplay had to expand upon within the rich fiction that the Dark Night’s universe had to offer.

Like, what if we could take Batman out of the Asylum, and onto the mean streets of Gotham city itself, able zoom around the urban crime scene in his trusty Batmobile and everything, with entire skylines to grapple and slink though and all!

Six years, and three entries later, Rocksteady Games drops the latest title to grace the Vigilante’s iconic gaming series that promise to deliver all of that and more; Batman: Arkham Knight, and now that it’s finally here—it’s kind of disappointing that the reality doesn’t live up to the expectations we had with the fantasy all those years ago…

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Thursday
Jul162015

QCF: Yatagarasu: Attack on Cataclysm

n the Indie Megabooth at PAX Prime 2012, we looked at Yatagarasu, an indie-produced fighting game with some pretty intense developer pedigree. Now, I'm not nearly the best VS. Fighter by local standards - hell, not even by household standards—but Yatagarasu, even in its early form at PAX Prime 2012, was balanced enough that I could take on and defeat all comers.

Yatagarasu has come a long way since then, and has been released to Steam by Nyu-Media as Yatagarasu: Attack on Cataclysm. As a pretty big fan of the King of Fighters series, of course I was jazzed to get into the action, given its ex-SNK/KoF staff and similar character sprite work. But how has it held up?

Not especially well, I'm afraid to report. But more on that in a moment. There's still lots to like about Yatagarasu: Attack on Cataclysm, as we'll see. Primarily, your typical, standard modes apply here; Arcade, Story Arcade, Versus, Network Versus, Training and a bevy of options from online to local, control to difficulty, replays, ranks and everything in between. The level of customizability in Yatagarasu :AoC is pretty impressive, and allows players to really fine-tune their experience with a bit of technical know-how.

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Thursday
Jul162015

PPR 95

etter late than ever, something as trifling as a transition period and relocation won’t stop the voice of Press Pause Radio, (though admittedly, it’s been murder on our punctuality.) We’re here to discuss all of the highlights of the press events and announcements dropped at this year’s Electronic Entertainment Expo.

This episode dives into Holo-lens, Backwards-Compatibility, Fallout 4, Super Mario Maker, Super Smash Bros DLC, Final Fantasy VII Remake, Shenmue III, and more; E3 was weirdly fun this year, maybe we might enjoy the next one like this? Who know, but just click the damn play button already, it’s a new Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Wednesday
Jul012015

PPR Presents Play Play: Final Fantasy Type-0 HD

t’s always a joy when the west gets a Final Fantasy game that they originally missed out on, and the deal sounds even sweeter when the game gets an HD facelift to boot; which is why it’s disappointing that this long lost Final Fantasy gem is so disappointing, and violent too.

Like, weirdly violent, if adorably birds being bloodied death doesn’t sound like a good time, then consider this your trigger warning, Final Fantasy Type-0 HD has lots of this shit from the start…

Ser and George attempt to find the fun that the game has to offer, and discuss design elements that they feel would be more ideal for an action RPG title (and they’ll try to find as many as they can in this pretty mess of game too.)

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jul012015

PPR Presents Now Showing: 07/01/2015

he video game industry’s biggest event has come and gone, and in its wake, we’re all still a bit mystified from some of the announcements that went down (Shenmue III still has George shaken up a bit.) Before we go in-depth with our thoughts on E3 though, we figure that we would post up some of the trailers that showcased all of the upcoming goodness that the event unveiled.

Granted, there were far more trailers than what’s listed here (and you can catch them on YouTube page here) but for now, we’ll just throw up some trailers of some of the more high profile games announced during that faithful week—have fun, stay tuned for the E3 podcast that’s coming up around the bend.

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Wednesday
Jul012015

PPR Presents Play Play: Titan Souls

he thrill of pushing against overwhelming odds to the brink of death is a fantasy that anyone fan of a good action tale can relate to, but there is such a thing as overkill, and Titan Souls is a prime example of running a bit too far with the concept.

Join George and Ser as they stumble through the pixelated ruins of giants and monsters in Acid Nerve’s Titan Souls, and try to make sense of all death suffered in the process—it’s the kind of shit that will break you from the start.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Jun142015

PPR Presents Play Play: Tiny Dangerous Dungeons

hile it’s easy to dismiss the vast majority of retro-inspired indie love letters available as of late, I feel like the sentiment is still far from accurate. It’s kind an almost-trend of where the accusations of pandering or creative stagnation flood the discussion of this pseudo sub-genre, and  hopping on board with the consensus is one of the more common displays of low-hanging fruit that I’ve seen on both the community, and industry fronts of video games today.

Which is why it warms the heart to seen a game that’s solid enough to stand as an exception to that very inclination, and Tiny Dangerous Dungeons from Adventureislands is that title. This particular Play Play is solo one with George at the helm, as he wanted to share the game with everyone in a way where the a video was the better format over a “Late To The Party” feature when it comes down to conveying all the thoughts he has about it. Enjoy the sporadic Play Play and be sure to find the game and buy it to support the developer if you like what you see in the video!

 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Saturday
Jun132015

PPR Presents Play Play: Mortal Kombat X

The amount of progress that Netherrealm Studios has accomplished with the Mortal Kombat brand and it’s respective fighting engine is something that no one can deny. I mean, no other game has passionately embodied the phrase “shit gets real” quite like Netherrealm’s current offering, and we decide to get in on the madness.

Getting in on the cutting edge action of MK X, we discuss the visceral visuals of the franchise hitting the latest generation of gaming and the tech it offers, the evolution of the Kombat system (seriously, we can’t help ourselves) and the shelf life that X may just have for the year of 2015. It’s another Play Play, so kick up your feet and press that play button already.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!