Monday
Apr132015

QCF: Hyperdevotion Noire: Goddess Black Heart

t’s truly startling to me; another Neptunia game so soon? This is getting pretty ridiculous, especially since, in the last six months, three games of nearly the exact same flow and design have been released by NIS America. One, ok, I can see that, but three? That’s just too many.

Thankfully however, Hyperdevotion Noire: Goddess Black Heart looks to shake up the formula considerably as a pure Strategy RPG featuring the girls of the Neptunia universe.

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Monday
Apr132015

PPR Presents Super Play: Air Zonk

his is the fifth day of our special look at the Bonk Series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

In addition to us continuing to showcase the Bonk series, this also happens to be our inaugural Super Play video; it’s like a Play Play, only we strive to finish the game from start to end, whether we do it on the first go, or we split it up.

This entry is technically a spin-off of the Bonk brand, Air Zonk; a zany, dumb shooter set in the caveman’s future, much like the Jetsons to the Flintstones. This shoot’em up a cult following, and at one point, it’s titular hero was the official mascot of Turbo hardware and products before they went under. Come check out Ser blow through this game like it was nobody’s business in this special Super Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Apr132015

QCF: Avernum 2: Crystal Souls

ast summer our good friend from across the pond Stevie reviewed the title from Spiderweb Software entitled Avadon 2: The Corruption. After reading that review I had to appreciate what the developer was attempting to do, in a sense capturing the heyday of PC role playing games in a generation of gaming that has all but abandoned the old ways.

Now I find myself with the similar task of reviewing another sequel, Avernum 2: Crystal Souls. After almost thirty hours of playtime with the title I can echo similar sentiments from Stevie’s review, however what Avernum 2 lacks in presentation and mechanics it certainly makes up for in story and exploration.

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Saturday
Apr112015

QCF: Kirby's Rainbow Curse

hile Nintendo has been praised for introducing weird concepts for video games that actually manage to be innovative in design, the company tends to still play it safe when it comes to the expected conventions of their iconic properties and franchises.

There’s been one exception to that trend though, and it’s not from the Italian Plumber or Hylian Hero; it’s the bulbous pink glutton that we all know and love, and this time around, Kirby comes out rolling with the spiritual successor to his cult DS debut, Rainbow Curse—the most deceptively enjoyable title to have graced the Wii U yet.

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Wednesday
Apr082015

Bullet Heaven EX-14 - Danmaku Simulation 296

know a lot of you out there feel like Bullet Hell - or Danmaku - is a distant dream. But it doesn't have to be that way! Danmaku Simulation 296 is a fantastic - and free - way to train yourself to hang with the Danmaku crowd! Let's see how it stacks up.  

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Monday
Apr062015

Bullet Heaven HD, Episode 129 - Cyberpunk 3776

he Euroshmup is often a subject of great debate in more traditionalist circles. Oftentimes, mechanics like lifebars and shields are put in place to hide their unrefined gameplay. But some Euroshmups are pretty great,as evidenced by Duranik's Sturmwind, which we looked at in episode 118 of Bullet Heaven HD... but how does the ultra-nihilistic Cyberpunk 3776 fare?

 

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Sunday
Apr052015

Never Forget San d'Oria: Announcing The Vana'Diel Project

hen I saw the post come up on Face Book, my heart stopped. "We'll be holding a special press conference - plans for the future of FFXI" My first adventures in Vana'diel happened way back in 2007 and while it has been years since I've traversed it's leafy Cities and sparse deserts the game holds a special spot in my heart. I instantly began to think that the worst was coming. An end to a game that has remained strong, even with it's prettier, more attractive, younger sister getting her first expansion.

Thankfully, for the most part, this wasn't the case.

Titled the Vana'Diel Project, Square has several exciting (things) planned for Final Fantasy XI.

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Friday
Apr032015

PPR Presents Play Play: Super Mario 64 HD Unity Fan-Game

andom can certainly be a bit overzealous at times, especially when it comes to those who exhibit their devotion in ways that’re a bit unhinged; and then sometimes, it can truly be such a wondrous thing. In order to rigorously play test a new character controller schematic he was coding, a programmer by the name of Eric “Roystan” Ross decided to code a demo that would not only serve as an effective environment for testing, but one that would pay tribute to a gem from his childhood.

A high-definition overhaul of Super Mario 64’s first map, the Bob-omb Field, and boy is it pretty.

It’s a real shame that it had to be taken down so soon after Nintendo slapped the studious developer with a Cease & Desist, luckily, Georgie got some time to check it out, and show you guys what the fuss was all about in this quick little Play Play edition of the demo from Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!