Saturday
Mar282015

Bullet Heaven HD, Episode 128 - Armed Seven

Armed Seven precedes Gigantic Army, which we took a look at in episode 98 of Bullet Heaven HD. As a side scrolling shooting game that laid the foundations for its run-and-gunning successor, how does it fare?

 

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Thursday
Mar262015

PPR Presents Play Play: Bonk's Adventure Arcade (Kyukyoku!! PC原人)

his is the second day of our special look at the Bonk Series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

Bonk’s Arcade, (or in this case, Kyukyoku!! PC原人 because it’s way more common than its North American counterpart) is the first title not to have been developed by RED Entertainment, as it was handled by Kaneko. While the core gameplay of Bonk is here, there are ton of unique features that’re exclusive to this title like a non-linear stage selection, and a playable female Bonk character for the second player—join us we hop in and get our asses handed to use by the cruel mistress that is 1990’s Arcade game design.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Mar252015

PPR Presents Play Play: Super Genjin 2 (超原人 2)

oday marks the jump off for our special Play Play look at the Bonk series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

The first game to kick off this event is Super Bonk 2 (Super Genjin 2-超原人 2 for all the cultured folk out there) on the Super Famicom, and it also happens to be one of the titles that hasn’t seen a western release either. We all know that Super Bonk is weird as shit, this sequel is somewhat in the middle as far as we’re concerned, eh…you guys be the judge.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
Mar242015

Press Pause Video-Episode 02: Pro Wrestling Video Games

hat do you know, it’s another edition of Press Pause Video, and this one is a real slobber knocker! The gang gathers around to talk about the history of Pro Wrestling video games and the impact that they have left on each other as a respective media. We also talk about tasty animals, cubic poop, and other things but that’s beside the point, just put on your favorite wrestling tee, click on the play button, and enjoy the damn show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
Mar102015

Bullet Heaven HD, Episode 127 - Space Invaders '91

n episode 68 of Bullet Heaven HD, we took a look at Space Invaders: Day of Resurrection on the PC Engine. Released in 1990, it was one of two Space invaders games released that year to home consoles; the other was Space Invaders '90 on the Sega Megadrive. Seeing release on the Sega Genesis in North America the following year, just how does Space Invaders '91 stack up?  

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Friday
Mar062015

PPR at GDC 15

urviving another year of the world’s largest gathering of game developers and alumni, PPR takes to the studio, and this time they brought some friends.

In this special edition of Press Pause Radio, we’re joined by EGM’s Reviews/Previews Editor Ray Carsillo, and and EGM's Managing Editor, Andrew Fitch, and we talk about all the damn GDC.

Topics discussed include Valve Vive, Narcosis, PlayStation Morpheus, Keep Talking & Nobody Explodes, Oculus Rift, Time Machine, Close Your, Fart Jokes, Throw Trucks with Your Mind, Gamergate, Indie Mega Booth, and more. So kick up a seat, and give it a listen why don’t you!

Also, whenever you get the chance, go visit EGMNOW and catch all of the sweet news and reviews that Ray, Andrew, and the rest of the EGM gang have done. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Mar052015

GDC 15: Listing off the best of The 4th annual MIX

or four years running now, IGN has collaborated with people at Media Indie Exchange to host The MIX; a community mixer filled with people and indie developers who raise drinks and booze in hand in to celebrate the same communal kind of charm that you’d expect out of GDC.

I had the privilege to be invited to this fine event yet again, and as I strolled past the offerings booze and appetizers, I strolled the aisles in search of any game that caught my eye; especially something that I wouldn’t be able to see at GDC.

Here were all of my personal highlights from the event, and it’s safe to say that I left feeling a degree of anticipation for new games that I haven’t quite felt before.

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Wednesday
Mar042015

GDC 15: Advancing the genre of comedy games with Zoe Quinn

hile the concept of a video game striving to be funny is far from groundbreaking, titles that veer more towards everything humorous has yet to be recognized as its own genre, and some developers are aiming to change that.

Zoe Quinn took to the stage as she campaigned that the science of comedy can be adapted into the format of interactive media like video games successfully if given the right attention to the details that compose the humor.

While the irony of an independent developer who’s primarily known for releasing a title simulates depression wasn’t lost on her, she muses that the struggle of her emotional conditions have helped her to appreciate the nuance of comedy, and she presses forward with some ideas that can help this budding design of gameplay flourish in today’s market of indie games.

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