Saturday
May282016

PPR Presents Play Play: Killer Instinct-Season 3 

he torch has been passed once again, and now it would appear that Iron Galaxy will carry on the support and development to the latest episodic entry into Microsoft’s exclusive modern fighting franchise with Killer Instinct Season 3—and thankfully enough, it’s just as exciting, if not even more enjoyable than ever before.

And honestly, how could you not freak out about a game where you can play as a Battletoad that gets to up on the Anti-hero from Halo 2; shit’s dope y’all.

Andrew and George hash out their thoughts on this new edition of KI, the state of the Fighting Game scene; including how badly they wanted to like Street Fighter V more than they actually did, and more in this latest Play Play from Press Pause Radio.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Saturday
May282016

PPR Presents Play Play: Overwatch 

hen you’ve got a game that’s so hot that it becomes a trending search term on the word’s number one free porn site, you know that you’ve got more than GOTY contender on your hands. Overwatch is sweeping the masses across console screen, and PC monitor alike, and we’re still blown away that this gem came out of Blizzard—it’s still crazy when you think about it!

George and Andrew took some time to capture some play time before the launch of Overwatch, and we’ve decided to make it a Play Play; expect the proper review to follow later this week!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
May152016

PPR Presents Play Play: Hyper Light Drifter

he Legend of Zelda: A Link to The Past is one of most influential games in history, a masterpiece that will stand the test of time as one of the iconic showcases of game design. As such, it’s only natural that it would inspire the generation of games that followed its prime, and one day, there’s going to be a game that will outshine it.

Hyper Light Drifter isn’t that game mind you, but God Damn is it ever close to accomplishing that.

George takes full command in this edition of Play Play where plays through the beginning of Heart Machine’s love letter to ALTTP, and goes on about the delicately brilliant nuances to this title’s ebb and flow, and hauntingly beautiful Éric Chahi-like pixel animation, and art. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
May152016

PPR Presents Play Play: Captain Toad's Treasure Tracker

ne of most celebrated features in Super Mario 3D World were the Captain Toad sections; off-shoot mini-levels that involved the guidance of the intrepid Captain Toad through a gyroscopic stage of obstacles and danger—these sections were really dope.

In our review, George mentioned how this element of the game itself would be strong enough to be its own game; and just like that, as if Nintendo had its own NSA-like surveillance, they put their finger to the dial, and released an entire game centered around the dynamics of Captain Toad, in Captain Toad Treasure Tracker.

Join Catie and George as they give us a tour on what may be one of the most underrated exclusives that the Wii U has to offer in this brand new Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
May152016

QCF: Ray Gigant Review

he Dungeon RPG has been around for a very long time. Games like Might and Magic on yesterday's Personal Computer might have cemented the sub-genre long before today's gaming environment but these days, the PlayStation Vita is where it's at from some dungeon-crawling goodness. Games such as Operation Abyss, Demon Gaze and many more have given players a lot of choice for their Dungeon-crawling needs, with mixed results. Acctil's Ray Gigant aims to take a heavy stab at the genre, but is it worth a second glance?

Well, that's very hard to say—Ray Gigant charges out of the gate with a huge number of anime and RPG tropes practically oozing all over the place. Giant catastrophe in Tokyo and abroad at the hands of giant monsters, check, central character that gets caught up but survives said catastrophe, check; how about some Living jewelry that prevented his certain demise? Check. Cast of by-the-book characters and archtypes, we’ll throw on another check. Or what about being saved by a post-apocalyptic organization looking to eradicate an enemy menace, that’s a big check right there.

And it happens to be a high school even, Double-check—it goes on and on and on.

I'm sure if layers haven’t experienced much in the line of Japanese RPGs or anime in the last, oh, 20 years, seeing all of these typical elements with fresh eyes and no previous experience might enthrall them. For the rest of us, reactions could range from single eyebrow lifting to optical nerve injuring eye rolls, and the story notwithstanding, what can we expect from the actual gameplay?

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Saturday
May142016

QCF: Star Fox Zero 

et's just get this out of the way before we get going: You know what the Wii U is? Yes, that's right, it's its own thing. As far as the gaming landscape these days goes, all you typically need to get the best gaming has to offer is either one of Sony's or Microsoft's gaming boxes and a PC. But what if you want something a little more lighthearted? A little different? Well, that's where the Wii U comes in.

And you really don’t get a Wii U unless you're both ready and willing to play games the way Nintendo envisions them. Oftentimes, that includes using the technology that they have based their system around; which in this case—that would be the Game Pad.

If you don’t like the idea of motion controls or tablet-style gameplay, then ignore this review, because you shouldn't have a Wii U to begin with. With all of that said, Nintendo still manages to irritate me quite a bit, but when it comes to Star Fox, nothing keeps me from my fix.

You may have seen various pieces from around the interwebs; specifically from larger publications which, for all intents and purposes, shall remain nameless—claiming that Star Fox Zero is nigh-unplayable, that there's just so much busted about the game that it's not worth even a casual glance. Well, you can all just relax already, because Star Fox Zero is good—very good, in fact. Maybe even great, but we'll have to look a little deeper to see if that's an adequate description of Nintendo's sixth (released) core entry to the series.

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Saturday
May142016

QCF: Dark Souls III

idetaka Miyazaki’s saga of “Souls” titles has left quite an impact upon the benchmark of action games, and the expectations held of its caliber—it’s almost inspired its own sort of sub-genre of gaming. With inspired contemporaries even garnering a modicum of success, it’s no wonder that Dark Souls III was announced so quickly, coming hot off the heels of From Software’s collaboration with Sony on the PS4 exclusive, Bloodborne.

Being as this is technically the fifth go-around, one has to think upon whether or not so many entries might potentially dilute the charm that make these games so exciting, and risk the danger of recycling familiar the same dynamics under a simple fresh coat of paint.

You’d be half right, but mostly wrong (don’t make me explain the math on that one, just read what I have to say) because while the familiarity of the venture is slightly fatiguing, the rush that the gameplay is famous for delivering is ever potent. Not to worry though; Dark Souls III has plenty of new features to really give this sequel the kick in you the ass that you wanted from it from the get go, and the adrenaline keeps freshness rolling from start to finish to boot.

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Friday
May132016

PPR Presents Play Play: Miitomo

egardless of how you may feel about the Wii U, the fact that Nintendo has launched a mobile app across major marketplaces like iOS, and Google Play is a really big deal. Even though this is the first piece of software to release outside of the Big N’s proprietary hardware, the app is definitely as “Nintendo” as it can get, and Georgie decides to give you all a tour of the app in action, and what you can do with it.

I mean, it IS free, check out our Play Play, and give it a whirl; oh, and add George because he could use some more friends, that loser…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!