Monday
Dec152014

QCF: Sonic Boom: Rise of Lyric

hen the concept art for the new character designs of Sonic and his friends was first revealed, I was immediately outraged as I’m sure everyone else was, but I knew that even though I didn't like the designs, that didn't necessarily mean Sega would put out yet another terrible Sonic game.

 I was wrong.

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Monday
Dec152014

QCF: Halo: The Master Chief Collection

efore military shooting affairs were all the rage, Microsoft penned all of its hopes on a series, one that  eventually become the flagship brand that defined it—a space marine fantasy filled with as many guns, aliens, and bits of action that could fit on to the disc; Halo set the first-person shooting genre on fire.

That was then though, and like it or not, the shooter landscape has long moved on from the prime of Bungie’s galactic odyssey, and even in spite of 343’s development of Halo 5; the relevance of the franchise is arguably still up in the air as far as mainstream shooting appeal is concerned.

Enter the Master Chief Collection, an ambitious collection that containing upgraded revisions of the four main titles, complete with online integration that allows for a combination of the various elements and nuances of from each entry to experiment and customize with.

Indeed, questioning the value offered within this arrangement of games itself, is a hard-pressed argument to counter; but considering the jump to better hardware and age of these particular games being hyped here—the expectations are respectively loftier the second time around.

So it’s sad to say that when it comes down to it—The Master Chief Collection barely justifies it’s worth beyond being anything more than a budget bundle with a savvy price tag—the reality is that it’s simply a glorified revision of games that scantly improve upon the originals that we’ve all played to death years ago.

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Sunday
Dec142014

Bullet Heaven EX-13 - Redux: Dark Matters [STEAM]

n episode 109 of Bullet Heaven HD, we took an in-depth look at Redux: Dark Matters, a new game for the Sega Dreamcast, released in January 2014. Originally released in a form so blurry that people with glasses felt like putting on more glasses, Just how well does it fare on Steam?  

GET REDUX: DARK MATTERS ON STEAM

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Sunday
Dec142014

Bullet Heaven HD, Episode 115 - Cosmo Gang The Video

amco's fixed shooting games are the stuff of legends, and the Galaxian sries, which includes the ever-popular Galaga and incredible Galaga '88/'90, are simply timeless. So what happens when you cross Galaga with a mechanical arcade amusement?

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Friday
Dec052014

QCF: The Legend of Korra

hen it comes to licensed properties, it’s safe to say that video game adaptions have come a long way since the dark ages of the LJN published trash all those years ago.

I mean, there’s Telltale’s work on the Walking Dead and Game of Thrones, Warner Bros’ Shadows of Mordor and Batman Arkham Knight, and lest we not forget; Ubisoft’s swan dive to publish the unexpectedly amazing South Park: The Stick of Truth…I could go on. The point I’m making here is that license games are steadily scrubbing away the nasty stigma that’s plagued them for so long, and it’s really nice.

However, there’s are still the occasional exceptions to the recent trend, ones that falls victim to all those familiar offenses that irrevocably render their once promising future as a video game into nothing more than a hot bag of shit that even a purist fan of the property couldn’t love.

In a painful twist of fate though, the software in question that’s guilty of all these cardinal sins may also just be one of the most unexpected disappointments to have surfaced in 2014 to begin with. Renowned for their exemplary work within the Action genre, Platinum Games were handed the reins to Nickelodeon’s Legend of Korra; and in spite of all of the resources, talent, and enmities the famed Japanese team had at their disposal—the finished product they’ve released may easily just be the worst title the studio has ever developed.

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Friday
Dec052014

QCF: Sunset Overdrive

t’s no secret that I take a particularly guilty joy out of the dichotomy that defines the éclat of video games—it’s a pretty silly identity crisis that I can’t but find amusing. On one hand, I want to the art and impact that video games create to continually expand into legitimate expression of art that can stand on par with some of the greatest literature and film ever produced by mankind, and yet on the other, I still want games to indulge into some of the stupidest shit imaginable.

Sure, that sounds unreasonably flippant, since making headway in one of directions would congruently set back the other, but I’d like to think that we can live in a world where gaming can cater to both of these worlds respectively—Insomniac’s Xbox One exclusive, Sunset Overdrive, is living proof of that.

Yeah, we live in a world where things like Deadpool and Tumblr have saturated our culture with facetious satire and fourth-wall humor to an obnoxiously pandering degree, but the latest effort from the same people behind Ratchet & Clank and Resistance, is one of the most refreshing games to have released in 2014. A world and action woven by the over-the-top chaos and fiction of this modern open-world odyssey of caffeine and attention-deficit youth has all the makings that truly define the special kind of enchantment that only a video game could offer.

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Friday
Dec052014

QCF: The Binding of Isaac: Rebirth

t’s strange just how infrequent this particular passing trend has fluctuated within the last two decades of modern pop-culture—the fad I’m talking about here is the vulgar, off-color, wildly gross and trashy gore-porn art style that’s swept the new age of cartoons and animation. Whether it was John K’s Ren and Stimpy or MTV’s The Head, the 90’s pioneered an interest into all things crass and disgusting, and even though the direction has been hit or miss as the years have gone by, one particular video game visionary has taken this niche and ran with it.

Off the heels of Super Meat Boy, revered indie darling Edmund McMillen unleased his liberal adaption of one of the most infamous passing’s from ancient biblical scripture, and much to the same vein, it was grueling spin on the rogue-like formula. While it possessed a degree of his trademark charm and style, The Binding of Isaac was ultimately, a rough mess that was held back from too many issues that kept it from going the same kind of distance that its platforming counterpart did.

Three years later though, and it would appear that Headup Games has given its controversial property a second wind, and whether or not this may potentially be your second field trip to the unholy depths of Isaac’s basement—The Binding of Isaac: Rebirth does everything a rerelease should do. In fact, it’s easily the most definitive means of experiencing the strange madness it has to that this top-down dungeon crawler has to offer.

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Tuesday
Dec022014

Bullet Heaven HD, Episode 114 - Blast Wind

Man, Technosoft, right? They're just awesome when it comes to their shooting games, especially with the Thunder Force series. But on the Saturn, Technosoft had a little more up its sleeve with titles such as Blast Wind. How does this hard-to-find vertical blaster fare? Watch to find out! 

 

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