Monday
May252015

QCF: The Legend of Zelda: Majora's Mask 3DS

 was on the fringe end of the crowd that played the original Majora's Mask growing up. Admittedly, I never really got into the game that much. The moon terrified me, and the three-day countdown instilled a sense of panic in young me that almost seems irrational now.

So while some Zelda fans approached this game as a nostalgic journey into a childhood classic, I entered into Majora's Mask 3D hoping to find something in the game that had escaped my 10 year old self.

After spending some time with The Legend of Zelda: Majora's Mask 3D,  I can confidently say that 10 year old Alissa was an idiot for not absolutely falling in love with this game at first sight.

Click to read more ...

Tuesday
May122015

QCF: Brandish: The Dark Revenant

ou may or may not know it, but one single name always gets my gaming emotions set to fever pitch. No, it's not Cave, Natch, nor is it Qute or 5BP. or anything else you might be thinking. No, fine sirs and madams, the name in question is, in fact, Falcom. I've been a humongous fan of the Ys series in specific for a very long time, and when Falcom flashed up on my PSP Go's screen for Brandish: The Dark Revenant followed by what looked and sounded like a lost Ys intro, I was understandably psyched.

Brandish: The Dark Revenant is a re-imagining of the 16-bit classic dungeon RPG originally released to a number of computers and consoles, such as the PC Engine, NEC PC-9801, FM Towns, DOS and, most notably, to the Super NES in 1995. It was also published and co-developed, at the time, by Koei. Even in the 16-bit era, Brandish separated itself from the huge influx of RPGs with its unique control and gameplay system. Basically, the game plays much like a first-person dungeon crawler like Wizardry or Arcana with many, many floors, secret rooms and even shops in unexpected places.

Click to read more ...

Sunday
May102015

QCF: Axiom Verge

hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.

And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.

While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.

Click to read more ...

Sunday
May102015

QCF: Hotline Miami 2: Wrong Number

o matter what your standpoint on the matter is, it’s a fact that’s commonly accepted by a majority of modern society; violence is a part of life. Now when it comes to how people come to terms with this is an entirely different story, but I always found the concept of depictions that revel in graphically glorifying it as a point of illustration to be interesting; especially when it worked.

The argument on whether or not the gory aggression worked for Hotline Miami 2 though is a bit muddled, because when it works—it works.

And when it doesn’t, the title rings a bit hollow with a reverberation of pretension.

Click to read more ...

Wednesday
May062015

Bullet Heaven HD, Episode 130 - QP Shooting Dangerous

gitated animals, armadas of killer bunnies, UFOs and a lack of pudding both physically and in the collective minds of a planet... What's a diminutive starving dog girl to do? The answer lies within QP Shooting Dangerous!! from Orange Juice and Fruitbat Factory... but how does it stack up?

Click to read more ...

Monday
May042015

PPR 94

f there ever was a constant that we’ve seen within the world of video games is that it’s forever caught in a rat race of progression; constantly trying to outdo whatever was done before it.

And in some cases; redoing something we’ve seen all over again with a new coat of polish—actually, it’s safe to say that we’ve seen this, in a LOT of cases…

Join us here at PPR as we discuss the torrent of titles that have gotten a high definition facelift in the recent years, sometime re-releasing multiple times. Is it too much? Is this yet another sign of games facing a creative bankruptcy? Maybe, or maybe not, you won’t really know what we think until you listen to the episode, dummy.

In addition, we converse about a crap-load of games, Destiny, FFXIV: A Realm Reborn, Axiom Verge, Hotline Miami 2, Bloodborne, and more; and then there’s a bunch of childhood reminiscing over how terrible we all were as kids—what are you waiting for? Start listening!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Click to read more ...

Monday
Apr132015

QCF: Hyperdevotion Noire: Goddess Black Heart

t’s truly startling to me; another Neptunia game so soon? This is getting pretty ridiculous, especially since, in the last six months, three games of nearly the exact same flow and design have been released by NIS America. One, ok, I can see that, but three? That’s just too many.

Thankfully however, Hyperdevotion Noire: Goddess Black Heart looks to shake up the formula considerably as a pure Strategy RPG featuring the girls of the Neptunia universe.

Click to read more ...

Monday
Apr132015

PPR Presents Super Play: Air Zonk

his is the fifth day of our special look at the Bonk Series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

In addition to us continuing to showcase the Bonk series, this also happens to be our inaugural Super Play video; it’s like a Play Play, only we strive to finish the game from start to end, whether we do it on the first go, or we split it up.

This entry is technically a spin-off of the Bonk brand, Air Zonk; a zany, dumb shooter set in the caveman’s future, much like the Jetsons to the Flintstones. This shoot’em up a cult following, and at one point, it’s titular hero was the official mascot of Turbo hardware and products before they went under. Come check out Ser blow through this game like it was nobody’s business in this special Super Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!