Tuesday
Oct072014

QCF: Freedom Planet

ey there, I'm sure I can ask you all a question right—do you like Sonic the Hedgehog? Me too, and apparently so do the developers over at GalaxyTrail. Unlike most games that take influence from other IP's, Freedom Planet doesn't do anything to try to hide it, in fact, it displays it's love for the sonic franchise loudly and proudly.

The game really feels like a spiritual successor of sorts, which is great considering Sega managed to drive their own franchise into the ground. Although this game borrows a lot from classic Sonic's gameplay, it has its own unique flare and tone.

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Tuesday
Oct072014

QCF: Hyrule Warriors

or the last twenty-eight years, we’ve all welcomed Nintendo’s taciturn hero of legend with open arms, navigating him through the most dangerous quests, filled with perilous trials like pushing blocks, and lighting conspicuous torches, and…yeah, that’s right folks—twenty-eight years of this.

The legend of Zelda has certainly earned its iconic stature within games today, but aside from a few exceptions, it’s becoming more and more apparent that the formula and design of the more recent entries have arguably reached a point of tedium. The Big N’s elfin princess and hero could use a change of pace, and Nintendo answered enthusiastically answered that call.

Hyrule Warriors was the farthest thing I honestly has in mind for the franchise, but after finally getting my grubby mitts on it; I humbly, and most fortunately admit that I was wrong—not only is this experimental spin-off a refreshing palate-cleanser, but it’s a direction I wouldn’t mind the series returning to in subsequent releases for years to come.

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Sunday
Oct052014

PPR 89

ell wouldn’t you know it—Press Pause Radio has done the one thing they haven’t done in pretty long while; record an actual podcast…

Yup, aside from all of the reviews, and features, and Play Plays, we were all able to hop back into the studio after a month long break; so as you can imagine, we’re playing a whole lot of catch-up in this episode. Andrew, Ser, and George pick things right up with Mountain Lions, Fatherhood, Hyrule Warriors, Destiny, Craigslist, Mortal Kombat X, infamous First Light, Crypt of The Necrodancer, Neo Geo CD, terrible relationship advice, Twin Tiger Shark, the definition of an indie game, and more!

Try to keep up, hell, who’re we kidding, we get sort of lost on this ride ourselves, but what else should we have we expected? We’re just happy to be back!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Saturday
Oct042014

QCF: Fenix Rage

ust one more time. 

Just one more time. 

You've been there. You've played “that” kind of game. You've said these words. Death after death, stage after stage, hour after hour; going through these relentless motions is what can make a player love and hate a game all at once. Fenix Rage is the kind of game, a title that can addict you in ways that has you twitching in its absence—you know you can get through the level set. You can feel it. It calls your name when you're not there. When you play, you know that if you moved your guy like, right freaking there, you'd be home free.

Just one more time...

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Saturday
Oct042014

PPR Presents Play Play: Street Fighter X Mega Man

t’s no secret that we’ve seen the Blue Bomber make appearances within a slew of fighting games like the latest Super Smash Bros for example, but only once have we ever seen a group of brawlers ever step onto Mega Man’s turf; and boy did Capcom make a day out of it.

We pull out our keyboards and USB controllers to navigate the Super Fighting Robot as he challenges the World Warriors of Street Fighter fame and the PPR gang gathers around.

George has some second thoughts about his initial impressions around the game when it first launched while Gil argues that the game is more charming than it ever was if anything else, and Ser is just happy to hear the jarbled nonsense of what a “Shoryuken” sounds like when ran through emulated 8-bit sound processor and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Thursday
Oct022014

PPR Presents Play Play: Mario Clash

yestrain be damned, the PPR crew decide to take the leap against Al’s advice, (or any other sane person for that matter), back in the crimson long-stare of the Nintendo Virtual Boy.

So what sort of disappointment have we signed up for this time around? Mario Clash—an enhanced, stereoscopic take on the original Mario Bros, and a side of JR Tolkien flavored nightmare fuel for good measure.

The cast on tap is humorously diverse on the title; Ser has fond memories, George thinks it’s a pile of hot trash, and Gil ended up suffering an existential crisis from the whole thing all together—what a Play Play right!?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Oct012014

Bullet Heaven EX-12 - Raiden III Revisited

n episode 35 of Bullet Heaven HD, we took an in-depth look at Raiden III for the Playstation 2 and it ended up getting a bit of lashing. Just how well does it fare on PC?

 

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Tuesday
Sep302014

QCF: Five Nights at Freddy's

n the vein of Stephen King’s It or Chucky, Five Nights at Freddy’s takes on one of the creepiest characters from our collective childhood ­ the animatronic robots dressed as cuddly stuffed animals that perform at amusement parks and fun centers. Their dead eyes and jerky movements place them firmly in the Uncanny Valley ­ a bit too life­like for comfort. Why did these things exist?

Whoever thought they were appropriate for children? Even as a little girl I remember shrinking away whenever they “looked” at me (also, people who dress up as statues). These robots are creepy as hell, making them the perfect villains for this atmospheric nightmare game.

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