Tuesday
Nov042014

QCF: Neverending Nightmares

reating a scary video game that's able to not only strike fear into the heart of its players, but subsequently dose them with the adrenaline needed to carry on, can be summed up into being one of the hardest no-brainer endeavors ever attempted within the media, to this very day.

The token element of the package any self-respecting thriller and horror schemed system strives to deliver, is the relationship of interaction with the player themselves.

Every role, from the blood curdling scenery, down to the unsettling instances of terror that haunt you every step of the way, are just a few of the several dealings fueled by the moment-to-moment  bread and butter frenzy, and what to expect out of the ordeal.

Although most developers are ostensibly aware of the importance behind these factors and the respective dynamics of gameplay involved, what sets the memorably traumatic games apart from the cheesy snore-fests, or frustratingly cheap gore-porn, is the calculation regarding the finer points of the scary essentials to the experience itself. The all hinging on the immaculate sense of pacing responsible for the perpetual balancing act in charge of the infrequent, yet engaging moments of agency, and the exchange of horrifying downfalls into helplessness in between them.

Infinitap's Neverending Nightmare is one of the few games of this generation, that manages to effectively nail down every nuance of the immersive horror dogma, developed with a sense of passion for the craft that's capable of leaving behind a few trembles in your hand-even after the screen has moved on to something else.

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Tuesday
Oct282014

QCF: Squid's Odyssey

hen I first saw Squids Odyssey, I couldn't help but laugh. The thought of running around an RPG as a cephalopod seemed a little weird at first (then you remember that there's a Pigeon Dating-Sim and the weirdness tends to go away.) Upon viewing the game play, I was definitely intrigued.

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Tuesday
Oct282014

QCF: Fairy Fencer F

t's nice to see NIS bounce back from the edge of financial ruin like it has. Rumor has it that the Japanese RPG developer was certain to lose its doors for good, barring the success of Disgaea 4.

Thankfully, this wasn't the case, and we've seen some great offerings lately for our troubles, and respectively theirs. From the awesome Witch and the Hundred Knight, to the fan-favorite Danganronpa, and the recently-remade Neptunia Re:Birth 1. With so many games spewing forth from NIS recently however, there's bound to be some overlap, and Compile Heart's Fairy Fencer F is a perfect example.

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Wednesday
Oct222014

PPR Presents Extra Life 2014: Final Fantasy III

t’s that time of year again, and as we gradually approach the holidays, it’s important to remember that this season isn’t easy for everyone, especially children with health issues. So, with that said, Press Pause Radio is proud to be part of the annual Extra Life charity event for 2014.

We’re on a mission to lend our voices and minds to help the children in this year’s Extra Life Charity, and we need you. By tuning in, and watching us stream one of the most classic RPG’s of all time, Final Fantasy III on the SNES, for 24 hours straight. We humbly ask for your donation towards the Children's Hospital of Central California.

On October 25th, 2014, Press Pause Radio will be participating in this huge worldwide celebration of the social impact of gamers of all kinds from video games to board games and tabletop RPG's!

So here’s how you can help. Watch the stream here or on our Twitch page, and then visit us here on Extra Life and donate anything you can for the kids—your donation is tax-deductible and ALL PROCEEDS go to help kids, so help us get there folks. The more you donate, the more leverage you get for any stupid, dumb, (but reasonable) you might have for George to do in, or out of Final Fantasy III, for 24 hours. Again, any help that you’re willing to donate is greatly appreciated, and will all go to a great cause! Thank you, get started on donating and catch us here on Oct. 25th!

Wednesday
Oct222014

QCF: Disney Infinity 2.0

t was only a matter of time before a publisher decided to get their own piece of the action off of the Skylander toy trend, at least while it was still hot, and what a publisher it was; Disney Interactive Studios. The mere notion of a collectible toy-hybrid video game that would cast a ton of well-established, beloved characters from all across the various Disney properties sounded like a guaranteed recipe for success, that would give Activision a run for their money in this niche little market they carved out for themselves, and then some.

The reality of the situation however, was much different; Disney Infinity was more of a whimper than a bang.

The game still gained enough ground to earn a somewhat of a sustainable ground with consumers, as it the supposed “sandbox” adventure game had a loyal following, and by that merit, Disney went to task at the Infinity endeavor once again.

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Wednesday
Oct222014

QCF: Styx: Master of Shadows

emember when Assassin’s Creed was marketed towards the thrill of eliminating your foes from the shadows? Sneaking to every target, stealthily moving around as if you were invisible to the naked eye, allowing your enemies only a second of reaction to your presence before it was too late for them to do anything about it—yeah, after seven years running, that shit is practically gone now.

Honestly, aside from the exception of Ground Zeroes, third-person stealth affairs are barely even a thing in games now, but before all hope of finding that great new game of “killing them softly” was lost, along came a little title by the name of Styx: Master of Shadows.

Now, mind you, the last time I loaded in software that was developed by Cyanide Studio, it was that licensed Game of Thrones game back in 2012; so yeah, my hopes were significantly tempered at first impression. It wasn’t long until after I metastasized a gross little clone doppelganger of myself, only so that I could send it running off, distracting all the meddlesome guards in my way as a decoy, that I realized, second chances are real, and this Next-Gen stealth adventure is living proof.

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Wednesday
Oct222014

QCF: Super Smash Bros for 3DS

hen a name becomes more and more distinguished over time like Super Smash Bros has, the occasional fumble or two can easily be overlooked, like it never even happened at all; and at the Chagrin of Super Smash Bros Brawl, the expectations for the latest sequels to bear the Smash name have never been higher.

While the 3DS version out of the pair of new games, has quickly gotten the label of being the B-choice release, the experience it has to offer is by no means the case. Everything that’s been jam packed into this port is very much faithful to those very same lofty expectations I mentioned earlier, and dare I say, Super Smash Bros for 3DS went on even further to surpass them.

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Sunday
Oct192014

PPR Presents Play Play: Crypt of Necrodancer 

onestly, I have to admit, it’s been too long since I unfolded the crinkley, vinyl mess of dance pad that I use to kick and stomp on during the pre-Guitar Hero days that Dance Dance Revolution ruled the block. I just couldn’t say no to the idea of crawling through dozens of dungeon floors through the sole use of sweet footwork on the mat—I have Brace Yourself Games to thank for that, with the their up and coming title, Crypt of The Necrodancer.

This Play Play is a little different, I decided what better way to showcase just how ridiculously awesome this whole thing really is, than to giving you all an inside-look on the slick moves being done by yours truly, via split screen. Check it out, and if you like what you see, you can buy the game on Steam Early Access!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!