Tuesday
Aug052014

PPR Games Club: The Wolf Among Us

eorge and Andrew are back, and after a busy week of personal lives and San Diego Comic Con watching, the duo is set to celebrate the stretch end of Press Pause Radio’s newest Games Club: Telltale’s The Wolf Among Us.

Based on the popular Vertigo franchise from Bill Willingham of modern day fairy tales, we talk at length over the depiction and care involved with this original story in the Fables universe, and just how well it manages to convey the presentation and feel of the adult fantasy series, whether you’re new or a fan familiar with its comic base.

We’ve brought to you not only our usual podcast, covering our overall feelings and after thoughts about the game, in and out, but we’ve brought on board a video companion series, detailing certain choices, statistics, and detailed analysis over the subtle details at play in this murder mystery.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Wednesday
Jul302014

PPR Presents Play Play: Gimmick!

ew Platforming games really define the very core of what it means to jump in order to live; take for example a little green toy dude by the name of Yumetarō—a creature who lives and breathes the mantra of “Platform till you die.”

Georgie, Ser, and New comer Gill join in on this latest Play Play of the adorable yet mostly confusing ride of Sunsoft’s Gimmick for the Famicom, as they try to comes to terms with the reality of all these googley dead-eyed cute things want us to die so damn badly.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Jul272014

QCF: Valiant Hearts: The Great War

o say that the depiction of war in video games is a bit misgiving when it comes to displaying the harsh reality of its trauma and destruction would be an understatement, because video games are supposed to be fun; who has the stomach to digest all of that deep shit, am I right?

Valiant Hearts is an emotional campaign that challenges the usual representation of those historical conflicts by centering on the first global battle that rocked our planet. The third UbiArt Framework driven game from the Montreal studio is an unassumingly beautiful animated take on World War 1 that truly channels the cruel gravity of conflict in ways that are equal parts compelling, as they are heart wrenching, to a deafening extent the deeper players venture through it.

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Tuesday
Jul222014

Studio Mudprints Presents: STRATOS

elcome to the first installment of STRATOS, the Studio Mudprints Newsletter.  Whether it's Bullet Heaven, Events, special news or other goings on within Studio Mudprints, this is where you'll get the skinny. 

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Wednesday
Jul162014

Life Through The Pixel Glass-07/16/2014

s I write this, I’m sipping on the cool refreshing double fisted cocktail of Gatorade’s Lime ‘n Cucumber swigged with a Rockstar Zero Carb Energy Drink; it’s a concoction that’s quite literally not for the faint of heart.

I’m staring at the screen, going over appointments for PAX Prime, reviews, and other stuff; it’s starting to sink in that we’re in a really slow period in video games right now—I honestly love these sort of periods too. We all work hard, play hard, and live hard; it’s hard to stay on top of something that eats away at our precious time and money. Don’t get me wrong, it may sound like I’m complaining but I’m only trying to illustrate that we can all use a break from playing games—let’s just idealize in other ways like cool art and shit.

Yup, you know where this is going, welcome to another edition of Life Through The Pixel Glass; I missed it, and I hope you all did too, let’s get this rolling.

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Tuesday
Jul152014

PPR 87

hen it it’s hot, and nothing new is happening, the day just goes by slower, I mean, what exactly do you do with that kind of time? We have a few suggestions, but we decide to try and poll our answers together like a bunch of assholes; Press Pause Radio has the summer doldrums, and we talk about what our plans are during this break in games—and of course, our stupid backlogs too.

Aside from talking about stuff like the World Cup, The ‘Noid, and EVO 2014; we also argue over Mighty No. 9’s stupid funding campaign, Watch Dogs, California Extreme, Shovel Knight, Potato Salad, Mario Kart 8, and World of Warcraft—it was an episode that had a lot more range than usual. Persona 4, The Wolf Among Us, Bravely Default, Another World, and other games also get talked about a lot, along with Andrew being a new daddy and the idea of actually going outside…on a video game podcast? Yeah, it’s true, we really do entertain the subject.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Tuesday
Jul152014

QCF: The Wolf Among Us-Episode 5

he fifth and final episode of The Wolf Among Us Season One released recently, however I have been having some difficulty in finding time to enjoy the conclusion to this adult themed fairy tale. I have not been able to decide if the reason is due to the newborn baby that rocks next to me as I write this review, or if it is because I’m afraid of how this will end. As Sheriff Bigby Wolf, I have made some mistakes, and I’ve hurt people that may not have deserved to be hurt. I’ve also attempted to do the right thing, and to make justice my top priority. However now we find out if that was all really worth it; if doing the right thing means that the wrong person has to suffer and if the big, bad wolf is human or just a vicious animal.

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Tuesday
Jul152014

QCF: Life Goes On

ired of survival horror, first person shooters, and basically every other video game forcing you to stay alive in order to play? Life Goes On takes the conventional gaming strategy of trying to survive as long as possible and turns it around - to beat the levels, you have to kill your character several times, and use their corpses as stepping stones to get to the prize. Morbid? Yes. A metaphor for capitalist society—possibly…but aside from being an interactive existential social commentary on our pointless lives, it can also refreshing and fun.

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