Air Buster isn't exactly a household name when it comes to shooters, but if we're talking Turbografx-16, Aero Blasters is a name that should perk up at least a few ears. It's finally time to take a look at Aero Blasters and Air Buster on Bullet Heaven... so how do they stack up?
Entries in TurboGrafx-16 (6)
alaga is a classic gaming essential that most people have played. Galaga '88 though? Not so much, since the arcade boards were much more uncommon. Thankfully, it was ported to the PC Engine and Turbografx-16! How does this reborn classic stack up? Lat's take a look!
** BECOME A PATRON! https://www.patreon.com/Serraxor **
ragon Spirit was good, but you haven't played a Namco dragon-based shooting game until you've played Dragon Saber! How does this sequel hold up? Watch to find out!
he Bullet Heaven PC-10gine continues! What you're seeing has been captured and reviewed from genuine PC Engine Duo-R hardware for 2013's special episode set!
In this episode of Bullet Heaven, Team Duo tackles the triple-genre-blended Wonder Boy III: Monster Lair (Not to be confused with Wonder Boy III: The Dragon's Trap)! It's Action Platformer meets Run-and-gun meets shmup in episode 64!
Was Freecell ever on the Turbo Grafx 16? Eh, it doesn’t matter, because there are so many other games that are so much more worthy of your time. This week, the PPR crew gathers ‘round to discuss the 16-bit underdog with its Japanese counterpart hitting 30 years of age recently. On the way, James and George argue over the true merit of Assassin’s Creed III, Toast bids for an N-Gage to cheer him over his troubled Vita, and Ser hates on the Avengers and so much more.
If you guys have anything to share with us, email us at mailbag email, email@example.com, or call us and leave a voicemail at 469-777-8255 (PPR-TALK) and get involved. Join our forums while you’re at it and may everyone enjoy their Thanksgiving!
It's the Season Finale of Bullet Heaven! In this episode, we take a look at the TurboGrafx-16 hit Air "Zonk", released in 1992 by Hudson. Not only did this game push the HuCard format to its technical limits, it has also been an absolute favorite of many of the few who have played it... but has it stood the test of time?
I'D LIKE TO THANK EACH AND EVERY ONE OF YOU OUT THERE FOR MAKING BULLET HEAVEN A SUCCESS FOR NEARLY TWO YEARS! SEE YOU IN SEASON 3!!
Did you like what you saw here today? Questions, comments and suggestions are not only welcome, but encouraged!