Saturday
Apr232016

Bullet Heaven EX, Episode 25 - Dariusburst CS DLC: Sega Pack

n EX Episode 24, we took a look at the Taito DLC pack for Dariusburst CS. It featured an amazing amount of content and some truly great BGM tracks, not to mention a low price tag, all things considered. Now it's time for round 2, featuring three DLC packs of the Sega variety! How do they stack up? Let's take a look!  

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Saturday
Apr232016

Bullet Heaven HD, Episode 146 - Senko no Ronde DUO

n episode 55 of Bullet Heaven HD, we took a look at Wartech: Senko no Ronde on the Xbox 360. As a solid mashup of both a bullet hell shooter and a versus fighter, we enjoyed it quite a bit, despite its clunky controls. Senko no Ronde Duo followed up the original in 2010... but is it better? Let's take a closer look.  

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Friday
Apr082016

PPR Presents Play Play: Transformers Devastation

othing rang more true than the slogan “More than meets the eye” with Transformers, like how many MORE chances are we expected to give the property producing a worthy game adaption that’s both fun, and authentic to the robot car brand of action that it’s famous for.

Sure, there may have been some fun titles here, and there, but of it is forgettable at best, and major poop from a butt at worst; that’s why Platinum’s take on the franchise with Transformers Devastation is nice breath of fresh air for once.

Join Transformers mega fan Catie, as she, and low-key closet Autobot admirer Georgie go town with the latest action game in this week’s Play Play—shit’s weirdly more intense than we thought it would be too, enjoy!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Friday
Apr082016

PPR at GDC 16!

ncoming; we’ve got a late podcast from PPR, and for that; we sincerely apologize, but just know that we’re still here, we’re still kicking, and that’s never going to stop.

So GDC, George went there, and he played a TON of stuff; mostly shit that transported him to immersive worlds through the use of various gaudy headwear tech options that were strapped to his dumb dome. Stuff like Oculus Rift, PlayStation VR, HTC Vive, Idealswift, and more in this special GDC recap.

Tons of other game talk too, especially Nintendo, and the debut of their app, Miitomo, some Batman V Superman talk, and all those shitty NX leaks that we all had fun with dissecting. What are y’all waiting for? Give it a listen!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Mar312016

Bullet Heaven HD, Episode 145 - Space Moth DX

ave-inspired shooting games on PC are going head to head with the real deal on Steam, and have been for a bit of time now. Space Moth DX is a super retro, cave-inspired shooting game that promises to hold shmuppers over to the next big Cave Steam release... but how does it stack up?  

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Saturday
Mar262016

Bullet Heaven EX, Episode 24 - Dariusburst CS DLC: Taito Pack

n episode 143 of Bullet Heaven HD, we took a look at the massive Dariusburst CS, which boasted an incredible 3000+ stages and wide array of ships. With three more new ships (of a total of six) now playable in an all-new mode which, in itself, has over 100 more stages over the course of three DLC packs, just how does this DLC stack up?

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Saturday
Mar192016

GDC 16: Best of IGF Pavilion 

he 18th annual IGF has now come and gone, and with all the buzz about VR, and new networking, it’s comforting to know that the IGF Pavilion is still getting plenty of love from the attendees that’re passing through. Some of the titles being showcased are ones we’ve all become familiar with, and then there are the ones that were out of left field; the ones that proved that VR wasn’t taking over the future of video games, and that there was plenty of steam left within the creative bank of design towards games.

Here are some of my favorite experiences with my time at the IGF Pavilion.

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Thursday
Mar172016

GDC 16: Trying out the final Oculus Rift and Touch before launch!

o, even as we approach the official release of the Oculus, we can’t deny the sticker shock of its price and hardware requirements that we’ve all been talking about since the last holiday—it’s still kind of a big deal.

However that may be though, there’s no denying the allure and technical performance of the finalized set in action. As I made my way towards the Oculus exhibit at GDC 16, I went with the baited hopes that the experience would be able to convince me that this peripheral was going to be worth everything that its eventual price of admission will make it out to be.

I can be honest, I still haven’t arrived to a conclusion about that, but I can tell you this—The Oculus Rift and Touch is pretty fucking rad, and definitely better than any previous iteration of the tech that I’ve seen before.

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