Tuesday
Nov032015

QCF: Guitar Hero Live

everal times in the last week, I attempted to give my television a high five. I may have also waved at it at some point, or it waved at me maybe? To be honest I really did not expect that sort of response to the live-action that is a part of the GH Live mode in Guitar Hero Live.

Truthfully, I really thought that at first glance, that it would be cheesy and unnecessary.

Funny to find out that it creates moments that I feel like the genre was created for and is an important part of a title that creates the video game equivalent of a 24-hour music video channel, with an immediate sense of immersion that only falters with questionable paid content.

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Thursday
Oct292015

QCF: RPG Maker MV

t some point in a gamers life comes the moment where they say to themselves (or anyone who may be in the room “Screw this game, I could make one way better than this shit!”. Many gamers will then continue on playing their games without another thought, others will go out and build from scratch what becomes their life's work. And then you have the rest—we range from those who could build from scratch to those who know that controllers have at least 8 buttons

For us such people we have game creation programs. There are many different types of game creators out there for all kinds of different genres but probably the most well-known of these programs is RPG Marker, which had its initial released back in December of 1992 as RPG Tsukuru Dante 98. It has had several updates and releases and I had the chance to play around with the latest Version RPG Maker MV from Degica.

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Monday
Oct262015

PPR Presents Play Play: A Back To The Future Special

he date of October, 21, 2015 was a pretty big deal; it marked the end of an era for most, and the start of something new for everyone—the Back To The Future trilogy has officially come full circle, and is now a relic of the past in more ways than one.

Robert Zemeckis’ and Bob Gale’s story of a restless teenager and eccentric scientist friend looking to seek more out of the life has been revered for up to thirty years now, and the PPR crew has decided to take a look at some of these titles on the date the duo decide to embark into the future.

Join Ser (someone who doesn’t have a whole lot of history with the franchise) and George ( a diehard fan who cites the trilogy as his favorite film property of all time) as they wax about odd facts and memories of series while playing some of it’s more favorable video game adaptions.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Oct112015

PPR Presents Limelight: Super Mario Maker-week 1

ey all of you amateur Plumber game curators, have you all been busy slaving away at Super Mario Maker in hopes of creating a memorable, challenging, or downright sadistic level that hope will change someone’s outlook on Mario for the rest of their natural born life?

Or at least something to that effect, and nowhere near as dramatic?

Well then do we have some news for you! Press Pause Radio will be conducting a weekly Twitch stream of Super Mario Maker, starting on Thursday, October 15th at 7:00 PM Pacific standard time, and every following Wednesday up until the middle of November.

Here’s how it works; we want you guys to send us your best levels (or shit, just make some new ones, it’s all good) and then you’ll be able to tune in, to watch us play them! Send any of the levels you got to the email and social network links below!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Oct112015

PPR Presents Play Play: Rare Replay

s far as legacy collections go, Rare Replay has already gone above, and beyond to elevate itself the likes of Midway and Namco with its lot of 30 bundled games—in fact, you can check out our review for it here.

We figured we’d give you guys a better look at the package in this latest Play Play; Ser and George will tackle a variety of games and content, and there’s some hating on Blast Corps to go along with it.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Oct112015

Bullet Heaven EX, Episode 19 - Redshift Blueshift Revisited

n episode 123 of Bullet Heaven HD, we took a look at One Ship, Two Ship, Redshift Blueshift, an awesome amalgamation of vertical Shooting and pong. Newly released to Steam, Redshift Blueshift has some great new features. Worth the double dip? Let's take a look.


 

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Saturday
Oct102015

QCF: Super Mario Maker

K, so I admit defeat. I caved. I gave in. If you've been listening to the podcast proper, you'll know that I got a Wii-U. It was a moment of weakness. However, it also allowed me to get on the hype train for Super Mario Maker, a title that could easily be the Wii-U's ultimate killer app.

The concept is ludicrously simple; Build a level, no matter how long or short (within the limits the game sets in place both horizontally and vertically) and play it. You can make your stage as easy or as hard as you'd like, and with 120 slots, there's plenty of space for would-be Mario Makers to store a plethora of intricate – or simple – stages for them or their friends to play later. To start though, players only have a basic handful of tiles and enemies that can be placed in their stages.

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Tuesday
Oct062015

QCF: Beyond Eyes

here’s an intriguing sense of irony that comes with a video game attempting to recreate the hindrances of blindness, with mechanics built around simulating the hardships and frustrations that come such an affliction—that shit is rough, and just thought of such a thing sends shivers down my spine.

Which leads us to the an indie title from the studio Tiger & Squid, called Beyond Eyes; a bold look at the routines and adversities of a blind ten year old girl named Rae, and the journey she makes to find her place in the world under the status quo of being forever blind.

The concept is as intriguing as it is committed, and it’s bound to shed some light (or lack of so to speak) on perspective that most would never think to empathize on—but that only carries something like this so far, and unfortunately, the endearment of Beyond Eyes doesn’t last long enough to warrant the trouble.

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