Sunday
Feb282016

PPR 99

ebruary can be many things; the home of Valentine’s Day, named after the saint who loved birds, and hated Pagans—or it’s the month that precedes one of the more eventful game release schedules of the year, your pick.

We here at PPR however, have decided to riff off the theme of love from Valentine’s instead, and talk about the aspect of sharing the experience of playing video games with your significant other, and what games we think would be ideal for that sort of social union.

It’s Personal Pause Radio up in here, and it’s a fun episode; we also talk at length about Arby’s, Street Fighter V, Lupe Fiasco, Unravel, Pocket Mortys, Umihara Kawase Trilogy, Gravity Rush Remastered, Project X Zone, Kanye West, and more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Feb112016

PPR Presents Play Play: Tony Hawk's Pro Skater 5 

isten, we’ve gone at length by now about awful this game really is; it’s bad, and I’m sure we’re all sick of hearing about it…

So instead, here’s a Play Play of us SHOWING you guys just how bad of a video game that Tony Hawk’s Pro Skater 5 really is—we’re kinda sorry about this.

Keyword being “kinda.”

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Thursday
Feb112016

PPR Presents Play Play: WWE 2K16

he landscape for wrestling video games is pretty bare these days (we cover that in great detail here.) So, with there not being a whole lot of choice to base off of these days, we’re somewhat stuck with the annual releases that the WWE 2K feed us, and well, to bounce off of the dumb drivel that get out of the Big Guy,  we want to be fed more—because this shit is kind of dry.

George and Andrew hop on for this edition of PPR’s Play Play, as they wax on about the good, and the bad, of the latest game to bear the wrestling giant’s name and brand, WWE2K16. There’s a little more bad to be shared than good, but hey, at least these dumb Marks can play the role of fantasy booker, and nerd out about the Mat sport, so, I guess that counts for something?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Feb072016

PPR Presents Play Play: Rocket League

t’s funny how two niche past times like the sport of Soccer, and hobbyist RC Car driving, have been known to cater to an exceptionally small, but fervently dedicated fan-bases, and yet when you smash up the ideals of the two together—everyone loses their shit over it, in a good way of course.

This is Psyonix’s Rocket League, an indie sports-action hybrid that seemingly came from out of nowhere, and is now currently among the hottest online titles played across all major platforms, and why is that?

Because it’s fun as hell, and Georgie is going survey Ser’s take on the game and more, in this latest Play Play from Press Pause Radio—GO ORANGE! BOO BLUE!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Friday
Feb052016

PPR Presents Play Play: Brave Fencer Musashi

he frontier of platformers back in the late 90’s was uhhh, endearing to say the least. And man, oh MAN, were they ever just a wave of cutesy, mascot-ready, big-headed snark-slingers filled with all of that ‘tude.

Brave Fencer Musashi is a charming little melting pot of those sentiments, standing out among the herd with a bunch of action-RPG dynamics, with some Kirby mechanics on top. Now the question is whether or not this game aged very well? Not to mention where it comes into play with Nomura design timeline of limb belts and superfluous zippers on zippers, and more as Ser and Georgie wax on about it between all the shitty Haikus they hear about death.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Thursday
Feb042016

QCF: Life is Strange: Episode 5: Polarized

 guess that Ian Malcom, the Chaos Theorist of Jurassic Park said it best when he quipped at another character within the story, John Hammond, that Life, uhhhh, finds a way…

In the context of that story, this philosophy was used as a McGuffin to introduce tension. Tension that would lead the game through a series of events that steered the plot towards it’s tragic turn within the penultimate chapter of this harrowing youth drama.

The subtitle “Polarized” most certainly lives up to its name, this entry will test your emotional constitution more than any other interactive experience would ever dare to.

I’m not going to pull any punches here; the last episode walked a thin tight rope of taste when it came its depiction of disturbingly dark subject matter, so it was only a matter of time before the Finale would fail to discern the line between what’s enthralling, and what’s just plain disgusting.

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Monday
Feb012016

PPR at the Movies: Nintendo Quest Review

henever you talk to anyone about video games, and I mean anyone, no matter their walk of life, or intimacy with the pastime, there’s one name that’s bound to come up, and is easily one of the most notable consoles in gaming, even to this day—the Nintendo Entertainment System.

The reverence for Nintendo’s 8-bit game box is a palpable force among both older, and youthful generations of game enthusiasts; which is why titles from its game library are still the among most sought after games to collect out of any other console out there.

Which brings us to one man, Jay Bartlett—a young adult dude who’s attributed a great deal of his being to then influence and wonder that the NES has given him, straight out of London, Ontario.

So much so that he’s teamed up with friend and independent film maker, Rob McCallum, to set out on what they call the social experiment of a lifetime. The pair sets their sights on collecting every NES game they can within 30 days, without the use of the internet, sticking exclusively with in-person transactions on a cross-country trip through the USA, and doing so all in a documentary they call, “Nintendo Quest.”

As far as a video game documentaries go, this premise is loaded with potential, tapping into a campaign that nearly anyone who’s ever played a video game can identify with, to some extent.

Unfortunately, this is where the film fails to follow through.

We’re set up for a journey with what we originally were lead to believe to be one with an underdog that’s attempting the impossible, and what we’re taken on instead is an underwhelming pursuit that barely sticks to its own outline of rules, and a protagonist that’s really challenging to relate to.

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Friday
Jan292016

My thoughts on That Dragon, Cancer

 spent my weekend building up the nerve to boot up That Dragon, Cancer on my Ouya, and never have I felt so anxious about something like this, in such a long time.

The memories from my very first encounter with the title are still burned into the back of my skull, for better or worse. Knowing that I would be playing this game in a critical capacity, only made the whole thing even more challenging—I mean, how exactly to you review a game that serves as an interactive retelling of a true story about two parents, doing their best to raise their terminally ill child?

The thought of quantifying the quality of this particular title under the conventional criteria of criticism felt demeaning to the message of hardship and love that its story was trying to express.

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