Tuesday
Feb032015

Bullet Heaven HD, Episode 122 - Border Down

t's time for the Winter Dreams Finale! G.Rev may have made its humble start via NAOMI Arcade and on the Dreamcast by programming games such as Treasure's Ikaruga at first, but their first proper, all-original, in-house title was the rare Border Down, released in 2003. How does this horizontal shooting game kick off G.Rev's awesome history? Watch to find out!

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Saturday
Jan312015

QCF: Five Nights at Freddy's 2

ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.

So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.

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Saturday
Jan312015

PPR Presents Play Play: Super Lemonade Factory

here are your World War II games, and then there are your World, War, II, games; yeah, that’s right—we went there. Still not hip to what we’re selling? Well, buckle up, and prepare your taste buds, because we’re about to take you on a journey through the inner-workings and complexities of Super Lemonade Factory.

I don’t think we could have made that any more dramatic if we tried…

Anyway, join George and Andrew as they maneuver eager lovers, Andre and Liselot through their newly acquired Sugar water Business, and jump and defend through the trials of tribulations of this nifty little platformer.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Friday
Jan302015

PPR Presents Play Play: Sunset Overdrive

hat do you get when you smash a trigger-happy trampoline town up with a shit load of pop-rocks and Tang? An awful mess; that’s what you’ll get, an awful, mess…

Or maybe you’ll get Insomniac’s Sunset Overdrive! Yeah, that’s it!

Join Andrew and George as they discuss the merits and fallings of the Xbox One Exclusive at a glance, and dive deep into the cooperative multiplayer, singularly-driven open-world action games, and George’s creepy love affair with Jorts.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Thursday
Jan292015

PPR 92

t’s 2015 and yet, Jacob Marley’s ghost of Christmas gaming’s past has spilled over into the new year to haunt us some more, and well—that’s ok really.

We kick off the big Two-Oh-One-Five with our thoughts on Amiibos, Skylanders, and the rest of the interactive toy craze or as Andrew likes to call it “Toys-To-Life” trend that’s been sweeping video games as of late. In addition we talk about the values of owning a uninsured motorist policy on your car insurance premium, Evolve, AGDQ, Destiny, Neo Geo X, Lizard Squad, Twinkle Star Sprites, how dumb Linkin Park really was, and more! This latest episode is a bit of a doozy as far as content and length goes so settle down, and kick your feet up, because we’re here to help you get comfortable.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

 

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Wednesday
Jan212015

Bullet Heaven HD, Episode 121 - Mars Matrix

inter Dreams continues: In episode 87 of Bullet Heaven HD, we took a look at Giga Wing and its sequel, Giga Wing 2 for the Sega Dreamcast. We came away slightly disappointed, mostly because of some crippling input lag, especially in the first game. Developer Takumi makes a return to the Dreamcast with 2001's Mars Matrix... but how does it fare?

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Wednesday
Jan212015

Bullet Heaven HD, Episode 120 - Twinkle Star Sprites

inter dreams has resumed for 2015! In this episode of Bullet Heaven HD, we take a look at yet another genre fusion with Twinkle Star Sprites. Previously seeing release on several consoles in the past, the Dreamcast release omits a lot of features from previous versions. But how does it stack up?

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Thursday
Jan152015

Nothing is Working, Everything is Broken

ey everyone, I’m sure you’re all slightly confused as I have no doubt that you’ve already read the title of this feature post, and what it naturally suggests, and that’s understandable. Which is why that I have decided to begin with a disclaimer what I’m trying to accomplish in this peculiar admission of mine, and some important bits of clarification that are real crucial to the meaning behind it.

I have spent weeks trying to write a fair, and objective review of Assassin’s Creed Unity to be published on Press Pause Radio, and have now reached a point where I no longer feel comfortable with the idea of doing so.

After giving it a considerable amount of contemplation and consultation among other members of the crew, I’ve reached the decision that this game is just too broken for me to just grade on a scale of the scale of quality that we typically adhere to.

In other words, the amount of shit that’s unabashedly broken and fucked in Assassin’s Creed Unity his hit a point with me, one where it is beyond any redemption or worthwhile attempt at to plodding through the unbridled mess that is, regardless of any merit that could be mined out of the content’s intent alone.

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