Monday
Mar172014

QCF: Peggle 2

he science of a sequel is a tricky one; delivering too much of the same results in recycled content that’s poised to lose the pop of its series signature assets—deviating too far from the set formula with new features or style though risks a game into becoming something that fans may not even recognize with the intended brand.

Finding the right balance when developing the follow-up to an established success are the necessary pains within their ass that the developers undergo to ensure that the next entry in the line is a worthy one to the name—Popcap approaches Peggle 2 with the right attitude, but the final effort barely nails the follow-through on the ideal. Which isn’t necessarily bad, but it isn’t exactly an improvement either.

Banking on the infinite simplistic accessibility that’s fueled with instantaneous appeal , it would difficult (to say the least) to expand on Peggle, as one wrong change could easily endanger that crucial hook; Popcap played it safe, but almost a little too safe.

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Friday
Mar142014

QCF: South Park: The Stick of Truth

eventeen years and going, that’s nothing to sneeze at as far as commitment goes, and even more so when you factor all the consistency to be found in this ever mounting legacy—well, except for one; the shitty video games it’s spawned.

In what’s nearly amounted to almost two decades, I have continually found it strange that a solid property like South Park (one that has faithfully employed satire on the culture of video games on several occasions within its run) has failed to inspire developers to truly capture the spirit of the license in a video game five times.

That’s what makes The Stick of Truth so special; Obsidian and South Park Digital Studios didn’t aim to deliver one of the most ground breaking games to release in 2014—no, they instead have labored towards crafting the most satisfying vehicle of interaction for its property first, and above average game design to shoulder it secondly.

Ironically, this direction is makes The Stick of Truth one of the first must play games of 2014.

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Thursday
Mar062014

QCF: Donkey Kong Country: Tropical Freeze

 question that’s been springing up a lot more than it ever has in the past, is why does Nintendo insist on being a proprietary entity within the industry? Why not go third party and bring that trademark “Nintendo magic” to the PS4 or Xbox One; the answer is simple—their games benefit more from them being their own boss than suffering from it.

For example, when the internal R&D departments aren’t developing themselves, they rely on second-party studios that are allowed explicit creative control over some of the company’s most prized properties; enter Retro studios and their sequel to the revived Donkey Kong Country: Tropical Freeze.

Nintendo’s strategy may come off pandering, even to the most dedicated fanboy, but like Super Mario 3D World, impressions aren’t everything and, this cold jungle romp is another delightful gem to celebrate the ownership of a Wii U.

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Wednesday
Mar052014

QCF: Lococycle

This Review was Frelanced by Rob Rich; you can find his other work here.

 weapons manufacturer without morals, highly advanced and extremely dangerous artificially intelligent war machines, A lightning strike, and Self-awareness—adventure.  No, I’m not talking about Short Circuit (although I totally could be), I’m talking about Twisted Pixel’s latest…Thing. It’s more like what Short Circuit would be if Johnny 5 were a female motorcycle with a tenuous grip on reality and an auto mechanic stuck to his leg. Also there are tourist traps! I know that barely makes any sense and makes me seem like I may have a substance abuse problem. That’s LocoCycle.

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Friday
Feb282014

QCF: Jazzpunk

rom the very start Jazzpunk grabs your attention with its colorful visuals and jazzy electronic beats. As you settle in it becomes apparent that you're playing something truly unique. The game is a blend of familiar game elements, humor, and pure oddity. All taken in from the first person perspective.

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Friday
Feb282014

QCF: Trigger Happy Havoc: Danganronpa

he pressure of succeed in your adult life in today’s society gets stacked thicker by the year, and this generation—it’s palpable. So naturally, any opportunity to attend a private school that only accepts the best and the brightest in exchange for guaranteed success in life would be a stupid one to pass up right? Fifteen individuals thought that, and it’s a shame too, because unbeknownst them and the impression of the prospect of their enrollment, it will be the worst decision of their lives.

The Vita hasn’t pulled any punches lately, and with both, tenured third-parties advocating the hardware alongside Sony welcoming fresh and bold ideas from independent developers, the variety in its library has gotten pretty juicy. Giving the title a chance, Nis America brought to the portable underdog, the bizarrely Japanese murder mystery thriller Danganronpa under the card of Trigger Happy Havoc, and well, lets us just say...that the Ace Attorney series will have some serious competition after this series picks up the steam it’ll get from the direction it’s heading in.

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Wednesday
Feb262014

PPR 83

o I guess we know what LeBron James is doing; ruining our childhoods. Speaking of our childhoods, a time-tested genre has gotten its second wind the last couple of years, involving all that pointing and clicking and what not…

But not to worry! We dive into plenty of Titanfall, Bravely Default, Seal’s Kiss from a Rose, Donkey Kong Country: Tropical Freeze, The Raven, Blue’s Clues, and so much more; you’re just going to have to listen aren’t you?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Wednesday
Feb262014

PPR presents Limelight: Kirby's Dreamland 3

t’s a shame when there are games that release during those weird time windows or conditions that subject it to the depths of obscurity; and one such game is one of the best starring Nintendo’s pink stud.

Kirby’s Dreamland 3 was released back in 1997 on the SNES, more than a year after the release of the ongoing and mind-blowingly advanced Nintendo 64—it’s a real shame a lot of people haven’t played it, let alone heard of it. That’s why we’re taking it upon ourselves to stream it with George taking the lead, and fret not guys, if you’re loving what you’re watching then you can find the gem on the Wii U’s Virtual Console the Kirby Anniversary Collection on Wii.

You guys can tune in (and subscribe to us while you're at it) around Sunday evening, March 2nd, at 6:00 PM pacific time and join us in the chat as we get adorable as fuck with some 16-bit crayon effects!