Sunday
Jun152014

PPR 86

o how about that E3 huh…it was—great; yeah, we know, we’re really surprised about it too. I guess when it comes down to it, all you really need a great E3 a showcase filled with dozens of games, who’d a thunk it right?

This week’s episode of PPR runs all over the map, as we talk about our thoughts on the Destiny Alpha, No Man’s Sky, Fable Legends, Scalebound, Splatoon, Mario Maker, Super Smash Bros, Uncharted 4, First Light, and so much more. We also talk about Chewbacca and Bryan Cranston a little here and there but that’s nothing new with us because we suck and stuff.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Jun122014

QCF: Mario Kart 8

espite the number of troubles plaguing Nintendo since the launch of the Wii U, there’s one consistent quality in their output that keeps them afloat, and that’s their trademark magic; that undeniably inherent charm in their titles that just focuses on delivering dumb fun.  Call it a trump card, or a desperate ace in the hole, but honestly; Nintendo loves what it does, and Mario Kart 8 is a celebration of what the brand does best—refined no less.

Which is not only fortunate for every Wii U owner out there, but reason enough to be a potential one too as with the Big N’s latest sequel to their cartoon take on Death Race 2000 is one of the more solid entries to the series.

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Monday
Jun092014

PPR 5th Year Anniversary Special: The Podcast

t’s been five years, five years of playing, recording, writing, drinking, traveling, filming, and most importantly; loving. Join us for a super casual, navel-gazing edition of Press Pause Radio as we decide to just share some stories, and talk about video games in a completely different light. We’ll also discuss plans for the future of Press Pause Radio, and where we plan to take it, Thanks again guys, it means a lot.

Also, for those of you asking, my new jobs with RETRO Magazine and 148 Apps do not spell for the eventual end of PPR, All of us have plenty of steam left in this brand, and we have you guys to thank for it, so stay tuned, and keep coming back—we like your company. Also, here’s a 20% off voucher good till June 13th, through Greenman Gaming because we’re awesome and stuff. (UK3A0U-YOVK88-88EMC8)

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Sunday
Jun082014

QCF: Retro Game Crunch

t's certainly no secret that in my faded, old, dying eyes, the golden years of gaming are now a bygone era with only reminders of its glory remaining in my collection of cartridges and CD ROMs that, for the most part, currently reside in the closet of my studio. Pixels and bits trump system specs and polygons. FOR LIFE!

To that end, I'm loving PC gaming more and more, especially with the increasing number of retro-inspired and old-school feeling titles on services such as Desura, Steam and the Humble Store. Sure, there are typically zero physical copies appearing for the PC platform for these games, but that doesn't make the games any less fun and often times, they are nice and affordable.

One game that is sure to strike the fancy of any retronaut like myself is Retro Game Crunch, a delightful collection of 3rd generation-inspired titles, complete with the huge pixels, lo-fi sound and often-brutal difficulty old-timers like myself crave the ever-loving bits out of. Each title is totally different from the last yet somehow manages to stay just as fun and fresh between games. But for $15, is it worth your time? Get ready for a Ser Flash Seven-Part Machine-Gun review for Retro Game Crunch!

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Sunday
Jun082014

QCF: The Wolf Among Us-Episode 4

f you’re surprised that our review for the fourth episode of The Wolf Among Us has appeared so soon after the last, you are not the only one. In only about a month we now find ourselves heading towards the final episode, having been let in on what is really going on in Fabletown as well as the identity of whoever has been causing so much trouble. With the ghastly images of Bigby’s last encounter still fresh in his mind, he is only able to lick his wounds and attempt to track down the person responsible for lambasting his body with silver bullets and leaving him for dead.

So does the fourth episode in this dark fairytale give us all the answers in such a short period of time? The question really is are those answers enough for what is about to happen to the Sheriff and the rest of the Fables?

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Sunday
Jun082014

PPR 5th Year Anniversary Special: Mortal Kombat Commentary

ver since we started doing one of these every 12 months, we’ve not only received requests to do it from you guys, but we’ve personally also enthusiastically tossed the idea of recording an episode around this film; Mortal Kombat.

Join Georgie, Ser, Andrew, and Ser as we romanticize the only claim to fame Robin Shou can brag about on his IMDB page, and talk about other things too like Shokan nards, Jag, Legends of The Hidden Temple, Billy Zane and his twin, who would win in a real fight between Christopher Lambert and James Remar, and more.

I know we’ve said it before (and will most likely say it again the actuall anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys—I’m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we’re really sorry about the wait!) I’m truly blessed to have PPR, all of us here are, and it’s all thanks to you lovable shmucks.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Jun052014

QCF: Republique-Episode 2: Metamorphosis

 This Review was Frelanced by Rob Rich; you can find his other work here.

 few months have passed since Hope first began her desperate escape from implied brainwashing at the hands of her rather nefarious captors. Or are they her protectors? Nothing is entirely clear or as it seems in the world of Republique, and Episode 2: Metamorphosis keeps things just as confusing.

This new episode takes Hope through The Library as she attempts to get in touch with the one person she’s relatively sure she can trust in this lavish prison. But can she get to him in time? Well, that’s for you to find out.

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Tuesday
Jun032014

QCF: Transistor

ast year’s PAX East left me with an overwhelming anticipation that I never thought could still manifest itself within this old jaded jerk of a player; it quickly seeded itself into a plantation of hope that gradually grew with every day it’s release date approached closer. I left the Supergiant Games booth with a tear in my eye, knowing that this day would come, when I would be able to reach full circle with their sophomore effort—Transistor.

Granted, the expectations for Transistor may have been tempered with heavy prospects, considering that it rides the coat tails of its famous older-brother Bastion, but the journey of Red and her unlikely ally doesn’t exist to simply prove that lightning can strike twice.

No, what makes Transistor so special is the message it carries; is a message that incredible narrative experiences can be achieved in video games no matter the shape, size, or budget, but more importantly—only done so because it is a video game.

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