Thursday
Mar202014

GDC 14: Getting down on Ouya exclusives

aking a breather from the hustle and bustle that GDC 2014 has proved to be this week, I decided to go and enjoy some casual time at the Ouya booth to check out what was being showcased and to get a handle on the redesigned controller myself. Surprisingly, there were a lot of games being demoed through Ouya’s “fund the fun” campaign, and despite some reservations concerning the new splintered direction the brand is going in from proprietary to third-party and the end of all of them being free to play, the games being exclusively signed prove that the Ouya remains relevant after all.

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Thursday
Mar202014

GDC 14: Closing the rift in Oculus rift: Hands-on with the Dev Kit 2

here was one goal that I had this year in mind aside from Press Pause Radio’s modus operandi with indie games showings, one particular rodeo I was eagerly anticipating the return to at GDC 2014: the Oculus Rift.

The team that chased the idea of consumer-friendly virtual reality has been hard at work addressing all of the feedback they received within the last year. In response, they created a reworked build humbly titled “The Dev Kit 2.” I approached the seat where the upgraded goggles laid, strapped in, and completely and experienced an entirely new Oculus; the line between developmental stages and (forgive the pun) reality have now been blurred, and Sony will have some serious competition on their hands.

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Wednesday
Mar192014

GDC 14: The best of the IGF Pavilion

’m mere hours away from one of the biggest events in GDC, The Independent Game Festival awards—the real action of IGF however, is happening right now at the IGF pavilion on the show floor. Soaking in all of the noise and lights that surrounded me, my stroll through the area proved to be a fruitful one, the games I sampled here are some of the most impressive I’ve played at the show so far.

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Wednesday
Mar192014

Bullet Heaven HD, Episode 94 - Luftrausers

ou know Ser has been longing for this day. Several articles on PPR, constant training in the original Flash game online, tearful nights wondering when it was finally going to happen... Well, Luftrausers is finally coming home, but was it worth the wait? Watch to find out!

NEW MUSIC BY SER FLASH! The 4th Album, Meteoric, is on sale now for just $7! Support Bullet Heaven HD!

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Wednesday
Mar192014

Bullet Heaven HD, Episode 93 - Daisenpu Custom

aisenpu Custom is an enhanced version of the original Daisenpu, also known as Twin Hawk. Making its way to the PC Engine CD ROM 2 though, is it really the most definitive version? Watch to find out how it stacks up.

  

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Tuesday
Mar182014

GDC 14: A Wild Indie Mega Booth Appears

alking through the West Hall at the Moscone, I was delightfully surprised to see one of my favorite exhibits appear at GDC; that’s right, the Indie Mega Booth. I settled myself in, and took it upon myself to get familiar with all the games showcased; here are the games that I believe will make 2014 the best year in video games yet.

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Tuesday
Mar182014

GDC 14: Mixing it up at the IGN Indie Mixer

s Rob Rich and I slogged our way through the doors of IGN and wrestled with the possibility of being trapped within a malfunctioning elevator, our spirit was never the less indomitable as we excitedly approached the fourth floor with glee—for above us, lay dozens of games presented by their respective teams, ripe for the playing.

With a fist full of beer and poncy wine, I walked into the lion’s den, and left with anticipation for an incredible batch of games slated for release in 2014, these titles stood out particularly to me.

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Monday
Mar172014

GDC 14: Exposing who the Character is, instead of what they do

he art of weaving an engaging fiction for the most interactive media in existence pens out like one of the easiest tasks in game development. The reality, however, is far from it. As we’re entering into the eighth generation of video games, an age where the latest foundation of tech at hand can simulate the most realistic of atmospheres and imagery, games still struggle to escape the trappings of the self-derived conceit that is ludonarrative dissonance, among other shortcomings -- Why?

The journey to fix these flaws and expand storytelling into new, more refined territories is a challenge that several developers attempt to tackle during every Game Developers Conference. While last year’s efforts focused on what could improve the writing that composes these tales, this year tackles the art of direction and engagement, and factors that motivate the gamer to emotionally invest into the narrative.

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