Sunday
Jun082014

PPR 5th Year Anniversary Special: Mortal Kombat Commentary

ver since we started doing one of these every 12 months, we’ve not only received requests to do it from you guys, but we’ve personally also enthusiastically tossed the idea of recording an episode around this film; Mortal Kombat.

Join Georgie, Ser, Andrew, and Ser as we romanticize the only claim to fame Robin Shou can brag about on his IMDB page, and talk about other things too like Shokan nards, Jag, Legends of The Hidden Temple, Billy Zane and his twin, who would win in a real fight between Christopher Lambert and James Remar, and more.

I know we’ve said it before (and will most likely say it again the actuall anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys—I’m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we’re really sorry about the wait!) I’m truly blessed to have PPR, all of us here are, and it’s all thanks to you lovable shmucks.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Jun052014

QCF: Republique-Episode 2: Metamorphosis

 This Review was Frelanced by Rob Rich; you can find his other work here.

 few months have passed since Hope first began her desperate escape from implied brainwashing at the hands of her rather nefarious captors. Or are they her protectors? Nothing is entirely clear or as it seems in the world of Republique, and Episode 2: Metamorphosis keeps things just as confusing.

This new episode takes Hope through The Library as she attempts to get in touch with the one person she’s relatively sure she can trust in this lavish prison. But can she get to him in time? Well, that’s for you to find out.

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Tuesday
Jun032014

QCF: Transistor

ast year’s PAX East left me with an overwhelming anticipation that I never thought could still manifest itself within this old jaded jerk of a player; it quickly seeded itself into a plantation of hope that gradually grew with every day it’s release date approached closer. I left the Supergiant Games booth with a tear in my eye, knowing that this day would come, when I would be able to reach full circle with their sophomore effort—Transistor.

Granted, the expectations for Transistor may have been tempered with heavy prospects, considering that it rides the coat tails of its famous older-brother Bastion, but the journey of Red and her unlikely ally doesn’t exist to simply prove that lightning can strike twice.

No, what makes Transistor so special is the message it carries; is a message that incredible narrative experiences can be achieved in video games no matter the shape, size, or budget, but more importantly—only done so because it is a video game.

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Sunday
Jun012014

QCF - Demon Gaze

t seems as though every year NIS releases one or two games in hopes that they will be as big a hit as Disgaea, some have come close or so I've been told, but most seems to fall flat on their face. I for one hold my breath when I hear that a new NIS title will be hitting shelves and wonder “Why are they still around”. While Demon Gaze isn't anywhere near Disgaea in most respects, it has its moments.

You take on the role of Oz (or whatever name you see fit for your game self), a young man who awakens in a dungeon with no memories of his past. With the help of a woman named Lorna, a retired Demon Gazer you escape the dungeon and find yourself at the Dragon Princess Inn, run by the lovely Fran.

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Friday
May302014

QCF: Kentucky Route Zero: Act 3

or almost eleven months, I had assumed that the fine people at Cardboard Computer must have been lost on the Zero. It’s understandable, of course seeing as how eerie and mysterious that route can be. However that also meant that the status of the third Act was also unknown. That is, until recently when the game was updated, and the adventures of Conway and his group of mismatched travelers continued.

It required some research and replaying of the first two Acts to catch back up, but now we have come to the halfway point in this tale. I can say confidentially that the story has taken sharp turns along the drive, where a fallen tree and a run-down tavern opens up to some of the most beautiful and serene moments in any video game and the tale remains to be as bizarre and surreal as it is familiar and warm.

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Friday
May302014

Bullet Heaven HD, Episode 102 - Astebreed

Indie games that play better than the big guys? Nothing new, but what about a game that's better in gameplay, graphics and sound combined? Get ready for Astebreed! Let's see how it stacks up.

 

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Thursday
May292014

PPR Presents Play Play: Child of Light

t’s rare when a game with an attempt at being larger than life shows up out of the blue, and actually follows through with being just that; moments of play start blurring into a makings for an experience. George believed that when he initially reviewed Child of Light, and took it up on himself to show the rest of the crew what exactly they were missing out on. Ser shares his trademark cynicism, Ren can’t stop saying the word pretty, and Toast is mostly won over, but do you fight dragons? All this and more on the latest Play Play—be warned though, the footage of Child of Light may spoil certain story moments so viewer discretion is advised.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
May282014

Bullet Heaven HD, Episode 101 - R-Type Dimensions

-Type has been around for ages and has several sequels and spinoffs under its belt as a series. Originally seeing release in 1987, R-Type and its 1989 sequel R-Type II would see release in HD as R-Type Dimensions in 2009 on the Xbox 360. On May 20, 2014 it finally made its way to the PS3... but how does it stack up? 

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