Saturday
Nov292014

PPR Presents Play Play: The Combatribes

What happens when you take Mad Max, The Warriors, and insensitive content, and then smash it against a wall constructed from every Japanese sensibility and pop culture trope you could imagine from the 90’s? You get The Combatribes, and man, even after going through all of that, there’s still no way to prepare you for what you’re about to see in this latest Play Play from PPR.

Join Georgie, Ser, and the surly Gil as we take on Roller-Disco Hockey Clown, and a bunch of other nonsensical shit in what could only be described as Neo New, Modern New, Cyborg New, New York—it’s kind of nice to travel back to the days where video games were super stupid; join us won’t you!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Friday
Nov282014

PPR 91

lack Friday be damned, Press Pause Radio comes back with a force before we prepare for the Golden Zonkies, and it’s a bit of a doozy. It’s one thing when life imitates art but the surrealist freedom and wacky liberties of video games allow us to escape all the nonsense and frustration that life has to offer; which is why it’s super poopy when video games are broken by design, to the extent to where they’re almost unplayable.

Sure the occasional bug or glitch can be fun little exploit that’s great for a distraction but the last couple weeks of releases have shown us just how dark this rat race to production has been for some of the year’s most  anticipated titles.

Join us as we talk about Super Smash Bros, Assassin’s Creed Unity and Rogue, Master Chief Collection, Christian Mingle: the Movie, Black Friday, Legend of Korra, Sonic Boom, Fake viral marketing, The Binding of Isaac: Rebirth, Destiny, a potential second coming of the video game crash, tomato trucks, and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Saturday
Nov222014

Bullet Heaven HD, Episode 113 - Soukyugurentai

any a time, a game can become legendary because of how hard it is to find or how much it costs. Only rarely does a game become a legend based on its gameplay alone, but Soukyugurentai seems to do so. But how does it do it? Watch to find out...  

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Monday
Nov172014

Bullet Heaven HD, Episode 112 - Atari Protoshmups

n the Series 6 premier, we're taking a look at TEN Atari 2600 "Protoshmup"s! Strap in, scale up and "Get Ready" for a look to the very genesis of home console shooting games!

 

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Friday
Nov142014

QCF: Bayonetta 2

here are certain games that are fully aware of the audience they’re intended for—the original Bayonetta was such a title.  The impression of vivacious action and the great deal of spectacle its sultry violence spurs on is the kind of experience that indulges in the very unique spirit of expressionism that can only be realized by video games.

And yet ironically, despite the many eccentric nuances exclusive to the culture of gaming that it did celebrate, it’s appeal and accessibility was arguably a bit niche-sized at best, finding a home within the hearts of only the most hardcore of action fans.

Bayonetta 2 rectifies a great deal of that with Nintendo’s influence, and much to the delight of everyone involved or interested for that matter, it doesn’t compromise any of the distinctive dynamics or personality of the Umbra Witch—quite the opposite actually.

The trifecta of Nintendo, Sega, and Platinum collaboration has not only produced title made of everything that a sequel should be, but Bayonetta 2’s subtle improvements help propel the approachability of it adrenaline-soaked quest into a significantly wider spectrum of player skill and interest that’s good enough to land the Wii U on some wish lists for this holiday season.

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Tuesday
Nov112014

QCF: Shantae and The Pirate's Curse

or all of the self-indulgently romanticized tributes to the nostalgic age of platform gaming, the arguably saturation of this new trend sure forgot to bring with it one of the most important components that made this particular era so riveting—the personality.

Sure, the comfortingly familiar sights of the various mascot tropes in motion like vivid colors, or obnoxiously radical attitudes slowly came together like an awesome homecoming , but this wave of passionate tributes are starting to run out on the goodwill of the source material they homage.

Leave it to Way Forward to not only keep that charming blaze of platformer fire alive, but studio’s has labored a great deal of adding a new flare of innovation to the genre with the third entry to their flagship series, Shantae. Pirate’s Curse not only capitalizes on all of the trademark charisma and features that made the franchise what it is today, but it strives on to go a step further to burnish a new layer of polish the likes that would make exceptional present-day contemporaries like Shovel Knight blush.

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Monday
Nov102014

PPR 90

neaking up on whatever you have to do can have its own little reward, and sometimes, it’s probably a big pain in the ass; The art of Stealth is truly a divided camp.

Join Andrew, George, and newcomer Gil, as they go on to discuss the duality that comes with espionage-focused titles, whether it’s the empowering sense of control, or the crippling anxiety from losing said control—the topic gets hit pretty hard and deep.

In addition, the gang goes on to talk about Bayonetta 2, Skylanders: Trap Team, Vegan Bacon, Shadows of Mordor, how gross Ann Geddes is, Sunset Overdrive, Alien Isolation, Ass to Mouth, The Uncle Who Works For Nintendo, household cats, Captain Toad’s Treasure Tracker, and much, much more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Monday
Nov102014

PPR Presents Play Play: Project AXSX Demo

ne of the more intricate nuances of video game culture strangely enough is all of the content that doesn’t leave the cutting room floor. The unreleased treasure trove of games and levels comprise a sense of personal history that actively distinguishes video games from any other media form to this very day.

When these canceled bits of code and projects actually manage to see the light of day, the gaming community strives to make sure that spread the forbidden lovejoy of these unearthed games for as many as they can to play it; and sometimes, it takes some fan efforts to go on and finish what the original team never could. Chris Senn’s effort for the famous hedgehog’s flagship Saturn effort for example is a holy grail of sorts for unreleased games; and a team of fans by the name of Project AXSX has taken it upon themselves to deliver a fan completion of the mythical Sonic X-treme.

We got our hands on a demo of it, a really early work-in-progress of it, and well, we try to be really over optimistic over whether or not this ambitious take on the blue blur deserves to exist.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!