ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.
So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.