n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained a duo of arcade shooters by Triangle Service. We noted that there wasn't as much content as Shooting Love 200X which has recently made its way to North America and Europe via Xbox 360 Games on Demand. How does the original Xbox 360 Shooting Love stack up?
he topic of Metroidvania has just about permeated every forum of discussion that Press Pause Radio has to offer, whether it’s the podcast, our videos, or in this case, a review, it’s a subject that we’re not shy about admitting our intimacy with.
In the case of Ori and the Blind Forest however, it’s one of the rare cases in which the emphasis on the convention and design of Metroidvania has been so downplayed to the world that’s being built.
The irony is that the Metroidvania wheelhouse of design is as sparse it can be in Ori and the Blind Forest, almost as if only to serve as a means to an end when it comes to truly conveying the grand sense of scale that enchanted setting is intended to impose.
And truth be told, that’s easily the most charming quality about the game; which is why it’s a shame that everything else about the game is too damn rough to really enjoy.
t’s only Wednesday, and already, this week is turning out to be one of the of craziest happenings that you’ve ever lived. Following the aftermath of the life-changing event that the last episode ended with, Max Caulfield is stuck at the heart of the fallout caused from it, and is left with even more questions than answers about her control over the flow of time, but more importantly, she questions just who and what is more important to her as well.
Chaos Theory is the long awaited third entry of the running episodic game of Life is Strange, and while we’re still two more episodes away from the final conclusion of it all; it’s safe to say that this chapter could be the best episode of the series hands-down.
he last time we saw Max Caldwell, she was coming to grips with confiding the truth about her time bending abilities to the closest friend that she has ever come to know, and the vulnerability on display is one of the central themes at work in Out of Time; the second episode to the saga of Life is Strange.
While a fate bigger than Max hangs over her head and that of Arcadia Bay, this follow-up installment seems to lose perspective on the stage that’s been set into motion, and the result is more baffling than it is effectual.
Without spoiling too much, Max is beginning to get more of a grasp on her situation, thanks to the comfort of sharing her unbelievable situation with Chloe Price; and much of the episode’s content focuses on where they go from there.
eenage Adolescence is that weird phase that will most likely stick with us in life more than any other period of our existence, the one identity that everyone is most likely to blur in and out of in their adult life, for better, or for worse. Now imagine having the power to rewind back the flow of space and time to cater to your every whim and desire, or a chance to divert back the makings of a teenage crisis that you could never possibly stomach living down—that’s a promising proposition right?
Well, it’s never really ever that simple, and Dontnod Entertainment’s Life is Strange offers a unique twist on the foundation of choice-driven gameplay that emphasizes that one decision isn’t always easier than the other, and the result creates for engaging roller-coaster of discovery and tragedy.
was on the fringe end of the crowd that played the original Majora's Mask growing up. Admittedly, I never really got into the game that much. The moon terrified me, and the three-day countdown instilled a sense of panic in young me that almost seems irrational now.
So while some Zelda fans approached this game as a nostalgic journey into a childhood classic, I entered into Majora's Mask 3D hoping to find something in the game that had escaped my 10 year old self.
After spending some time with The Legend of Zelda: Majora's Mask 3D, I can confidently say that 10 year old Alissa was an idiot for not absolutely falling in love with this game at first sight.
ou may or may not know it, but one single name always gets my gaming emotions set to fever pitch. No, it's not Cave, Natch, nor is it Qute or 5BP. or anything else you might be thinking. No, fine sirs and madams, the name in question is, in fact, Falcom. I've been a humongous fan of the Ys series in specific for a very long time, and when Falcom flashed up on my PSP Go's screen for Brandish: The Dark Revenant followed by what looked and sounded like a lost Ys intro, I was understandably psyched.
Brandish: The Dark Revenant is a re-imagining of the 16-bit classic dungeon RPG originally released to a number of computers and consoles, such as the PC Engine, NEC PC-9801, FM Towns, DOS and, most notably, to the Super NES in 1995. It was also published and co-developed, at the time, by Koei. Even in the 16-bit era, Brandish separated itself from the huge influx of RPGs with its unique control and gameplay system. Basically, the game plays much like a first-person dungeon crawler like Wizardry or Arcana with many, many floors, secret rooms and even shops in unexpected places.
hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.
And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.
While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.