Entries in hella indie (84)

Saturday
Jan312015

QCF: Five Nights at Freddy's 2

ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.

So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.

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Saturday
Jan312015

PPR Presents Play Play: Super Lemonade Factory

here are your World War II games, and then there are your World, War, II, games; yeah, that’s right—we went there. Still not hip to what we’re selling? Well, buckle up, and prepare your taste buds, because we’re about to take you on a journey through the inner-workings and complexities of Super Lemonade Factory.

I don’t think we could have made that any more dramatic if we tried…

Anyway, join George and Andrew as they maneuver eager lovers, Andre and Liselot through their newly acquired Sugar water Business, and jump and defend through the trials of tribulations of this nifty little platformer.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jan072015

PPR Presents Play Play: Gaurodan

ure it’s cool to talk trash on the Ouya; in fact, gamers are quick to shit on it the moment any mention of the little android based console is ever uttered—but hey, there are moments when you got give credit where credit’s due.

The kickstarted platform that pledged towards to being a dream box for indie game developers and players alike, has definitely come through with giving them access to the obscure and niche little gems that the community is famous for on their home television sets, and Gaurodan just happens to be one of those gems.

As Gil and Ser bemoan the hardware, George tries to sway the gang to the idea of wrecking carnage and mayhem through the eyes of a nuclear-blast breathing pterodactyl bastard in this latest Play Play. Get set for a tour  of action as the PPR gang takes on this nifty little love letter to video games’ shooting classics like Defender and more in Gaurodan!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jan072015

QCF: Chariot

he concept of royalty truly is a fascinating distinction within humanity’s self-imposed hierarchy over the years. The prestige and responsibility it demands is a balance of finesse and leadership that’s equally important to both sides of the crown—even when that crown might rest upon the head of a self-absorbed, entitled narcissist.

Enter Chariot; a grand mission of tribute to the fallen king, undertaken by his two most loyal retainers, as they drag and push their majesty’s wagon-eered coffin, towards the perfect resting ground for burial so that the matriarch may finally move on to the afterlife.

While the whole thing may sound like a glorified escort mission at first impression, the reality is a delightfully heartwarming test of wits and resilience against the law of physics against a lump on wheels that’s essentially an out-of-body extension of you and your buddy’s skills and abilities—with an added test of friendship thrown in for good measure.

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Monday
Dec292014

PPR Presents The Golden Zonkies: Class of 2014

014; whether it was a year you cherished or hated, there’s no denying just how eventful the past twelve months have been—especially for video games.

From budding next-generation consoles that are gradually gaining ground after being on store shelves for nearly a year, to the challenges and questions that have shaken the industrial and culture foundations that drive the medium of video games and it’s direction; the 365thchapter we’re about  to close on has sure had a lot of shit happen in it.

And just what kind of year would it be without the annual Press Pause Radio’s Golden Zonkies awards to get their last word in?

Everything from games to events that saw the light of day in 2014, across fifteen different categories, and we have that very list for you here now. We’ll be plowing through a prestigious catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its respective category.

The only stipulation in the Golden Zonkies is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted, but weirdly enough—it didn't happen this year....imagine that.

If you’ve got an issue with the Golden Zonkies and how it was conducted then just remember the only other rule; it’s our God Damn show and opinion anyway, so keep that in mind when you send us whatever discourse you have with our decisions after the show by doing the following:

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Friday
Dec052014

QCF: The Binding of Isaac: Rebirth

t’s strange just how infrequent this particular passing trend has fluctuated within the last two decades of modern pop-culture—the fad I’m talking about here is the vulgar, off-color, wildly gross and trashy gore-porn art style that’s swept the new age of cartoons and animation. Whether it was John K’s Ren and Stimpy or MTV’s The Head, the 90’s pioneered an interest into all things crass and disgusting, and even though the direction has been hit or miss as the years have gone by, one particular video game visionary has taken this niche and ran with it.

Off the heels of Super Meat Boy, revered indie darling Edmund McMillen unleased his liberal adaption of one of the most infamous passing’s from ancient biblical scripture, and much to the same vein, it was grueling spin on the rogue-like formula. While it possessed a degree of his trademark charm and style, The Binding of Isaac was ultimately, a rough mess that was held back from too many issues that kept it from going the same kind of distance that its platforming counterpart did.

Three years later though, and it would appear that Headup Games has given its controversial property a second wind, and whether or not this may potentially be your second field trip to the unholy depths of Isaac’s basement—The Binding of Isaac: Rebirth does everything a rerelease should do. In fact, it’s easily the most definitive means of experiencing the strange madness it has to that this top-down dungeon crawler has to offer.

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Monday
Nov102014

PPR 90

neaking up on whatever you have to do can have its own little reward, and sometimes, it’s probably a big pain in the ass; The art of Stealth is truly a divided camp.

Join Andrew, George, and newcomer Gil, as they go on to discuss the duality that comes with espionage-focused titles, whether it’s the empowering sense of control, or the crippling anxiety from losing said control—the topic gets hit pretty hard and deep.

In addition, the gang goes on to talk about Bayonetta 2, Skylanders: Trap Team, Vegan Bacon, Shadows of Mordor, how gross Ann Geddes is, Sunset Overdrive, Alien Isolation, Ass to Mouth, The Uncle Who Works For Nintendo, household cats, Captain Toad’s Treasure Tracker, and much, much more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Tuesday
Nov042014

QCF: Neverending Nightmares

reating a scary video game that's able to not only strike fear into the heart of its players, but subsequently dose them with the adrenaline needed to carry on, can be summed up into being one of the hardest no-brainer endeavors ever attempted within the media, to this very day.

The token element of the package any self-respecting thriller and horror schemed system strives to deliver, is the relationship of interaction with the player themselves.

Every role, from the blood curdling scenery, down to the unsettling instances of terror that haunt you every step of the way, are just a few of the several dealings fueled by the moment-to-moment  bread and butter frenzy, and what to expect out of the ordeal.

Although most developers are ostensibly aware of the importance behind these factors and the respective dynamics of gameplay involved, what sets the memorably traumatic games apart from the cheesy snore-fests, or frustratingly cheap gore-porn, is the calculation regarding the finer points of the scary essentials to the experience itself. The all hinging on the immaculate sense of pacing responsible for the perpetual balancing act in charge of the infrequent, yet engaging moments of agency, and the exchange of horrifying downfalls into helplessness in between them.

Infinitap's Neverending Nightmare is one of the few games of this generation, that manages to effectively nail down every nuance of the immersive horror dogma, developed with a sense of passion for the craft that's capable of leaving behind a few trembles in your hand-even after the screen has moved on to something else.

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