Entries in hella indie (90)

Wednesday
Mar042015

GDC 15: Breaking down the IGF pavillion highlights

hat faithful time has arrived once more, the grand opening of the GDC expo floor, and like a moth to a flame, I immediately gravitated to the IGF Pavilion to experience the games that were picked as finalists for this year’s award show.

I have to admit, I was charmingly surprised as well, not since I had first played Gone Home at this very exhibit years ago, had I came away from the entire thing feeling so moved but what I was able to play.

Enough of the suspense, here are some of my favorites from the event that are sure to be on everyone’s radar when they release later down the line!

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Tuesday
Mar032015

GDC 15: Dissecting Narrative Design with Jurie Horneman

f there’s one thing that you can count on GDC delivering year after year, it’s the consistent distribution of new ideas and creative approaches shared from variety of talented game developers and visionaries in attendance.

Programmers and upstarts from around the world strive to share their ideas among their peers in hopes of improving the climate for video games, even when it comes to established philosophies and subjects in the field of design.

Jurie Horneman is one of these people, as he takes the stage at GDC 15 to challenge the climate of narrative direction in gaming, and how developers can be more conscientious with gameplay mechanics resonate with the plot and world of the experience in a way that can overcome the all too common issue of ludonarrative dissonance that currently plague modern gaming.

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Monday
Mar022015

PPR Presents Play Play: Slayin'

f you though thought the concept of moving left and right in a side-scrolling game was already simple in its own right, try narrowing it down to just a screen, with a bunch of shit that can kill you shoved in it for good measure.

Pixel Licker Game’s Slayin’ boggles the mind with a gameplay scheme that’s easy to pick up, yet challengingly difficult to master. Join Ser and Georgie as they go for broke on the latest Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Feb162015

Bullet Heaven HD, Episode 125 - Super Chain Crusher Horizon

shooting game with 3200 horizontal lines of resolution? Break out a second monitor, 'cause here comes Super Chain Crusher Horizon, a chain-based shooting game with one of the most extreme aspect ratios we've ever seen! But how does it stack up?

GET SUPER CHAIN CRUSHER HORIZON!

STEAM -- DESURA -- PLAYISM 

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Saturday
Feb072015

PPR Presents Play Play: Transistor 

hroughout the wreckage and calamity (see what I did there?) of Cloudbank, bears the stance of one woman, and her indignant sense of duty to right the wrongs of all the injustice that’s befallen her fair city and life.

Listen, it’s no secret, we love Super Giant Games’ sophomore release, Transistor, and while we’ve already reviewed, and talked about it at great lengths on the show, we figure we’d go one step further in showcasing our admiration for 2014’s indie darling in yet another edition of Press Pause Radio’s Play Play.

Come join us, join everyone, oh, everyone, before we all become one.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Feb042015

Bullet Heaven HD, Episode 123 - Redshift Blueshift

hat do you get when you jam a shooting game into a cross between Breakout and Pong? Something good, right? The answer lies within One Ship, Two Ship, Redshift Blueshift from indie developer 01010111. Just how does this crazy mashup stack up? Watch to find out!

 

GET REDSHIFT BLUESHIFT!

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Saturday
Jan312015

QCF: Five Nights at Freddy's 2

ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.

So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.

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Saturday
Jan312015

PPR Presents Play Play: Super Lemonade Factory

here are your World War II games, and then there are your World, War, II, games; yeah, that’s right—we went there. Still not hip to what we’re selling? Well, buckle up, and prepare your taste buds, because we’re about to take you on a journey through the inner-workings and complexities of Super Lemonade Factory.

I don’t think we could have made that any more dramatic if we tried…

Anyway, join George and Andrew as they maneuver eager lovers, Andre and Liselot through their newly acquired Sugar water Business, and jump and defend through the trials of tribulations of this nifty little platformer.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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