Entries in hella indie (87)

Tuesday
Sep222015

QCF: Dropsy

he adventure game scene has seen somewhat of a resurgence lately. With new games like Telltale’s Walking Dead, and ports of lost classics like Grim Fandango there’s never been a better time for fans of point and click extravaganzas. Dropsy is in part a tribute to the latter, which brings up a set of small problems. While the feel and story of those old games still stand up, the puzzles and somewhat frustrating logic somewhat spoil them today.

So in this generation, can a very old school point and click adventure game survive when it takes cues from titles that largely get a pass due to the time they were made in? Can charm itself hold up a whole experience? These are both questions that I’ll aim to address in the following review, but perhaps the most important question is the silliest. Do you like hugs? Warm, wet, hugs?

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Monday
Sep212015

Bullet Heaven EX, Episode 17 - Diadra Empty Revisited

n episode 77 of Bullet Heaven HD, we took a look at Diadra Empy, a Defender-style sidescrolling shooting game infused with RPG elements. After a sucessful Greenlight campaign, Rockin' Android has finally brought Diadra Empty to Steam with new bells and whistles. But how does it stack up? Let's take a look!

 

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Monday
Sep212015

Bullet Heaven HD, Episode 134 - Assault Android Cactus

f you're in the market for a frantic, smooth, awesome run-n-gunner with twin-stick control and charm to spare, Assault Android Cactus is likely what you need. But how does it stack up? Let's take a look! 

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Sunday
Sep202015

PPR Presents Play Play: Sonic Dreams Collection

isten, we know that there’s a deep, dark, and rather unsettling element to the Sonic The Hedgehog community that will never go away, and we’ve all gone on to accept it, hell, even SEGA is kind of over it at this point.

What we never expected was a celebration of fetishizing the hedgehog in the form of a game for every to quote unquote “play.”

We’re not going to spare any bones about it; Sonic Dreams Collection is weird, and a little nightmarish, and we here at Press Pause Radio have decided to show you around, and uhhh, get disgusted for you…or we mean, with you—enjoy?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Aug032015

PPR Presents Play Play: Assault Android Cactus

hat do you get when through in colorful robot heroes, bright danger lasers, and a struggle between good and evil that has absolutely nothing to with cacti? You Android Assault Cactus of course, the feverishly fast-paced, brightly colored Twin-stick shooter from Witch Beam Games.

Join Ser and George as they blast their way through the gauntlet of levels and challenges that await within this indie love-letter to  old-school shooters, all the while George makes some shitty references to Code Lyoko…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jul012015

PPR Presents Play Play: Titan Souls

he thrill of pushing against overwhelming odds to the brink of death is a fantasy that anyone fan of a good action tale can relate to, but there is such a thing as overkill, and Titan Souls is a prime example of running a bit too far with the concept.

Join George and Ser as they stumble through the pixelated ruins of giants and monsters in Acid Nerve’s Titan Souls, and try to make sense of all death suffered in the process—it’s the kind of shit that will break you from the start.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
Jun142015

PPR Presents Play Play: Tiny Dangerous Dungeons

hile it’s easy to dismiss the vast majority of retro-inspired indie love letters available as of late, I feel like the sentiment is still far from accurate. It’s kind an almost-trend of where the accusations of pandering or creative stagnation flood the discussion of this pseudo sub-genre, and  hopping on board with the consensus is one of the more common displays of low-hanging fruit that I’ve seen on both the community, and industry fronts of video games today.

Which is why it warms the heart to seen a game that’s solid enough to stand as an exception to that very inclination, and Tiny Dangerous Dungeons from Adventureislands is that title. This particular Play Play is solo one with George at the helm, as he wanted to share the game with everyone in a way where the a video was the better format over a “Late To The Party” feature when it comes down to conveying all the thoughts he has about it. Enjoy the sporadic Play Play and be sure to find the game and buy it to support the developer if you like what you see in the video!

 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
May102015

QCF: Axiom Verge

hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.

And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.

While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.

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