Entries in microsoft (11)

Friday
Jun072019

PPR 116

019 sure is weird—we all knew that E3’s role in the industry has been dwindling by the year, but I don’t think any of us would have imagined how different the content was going to be now that both Sony, and Nintendo have bowed out of the expo this year.

Still, there’s plenty of scuttlebutt to get excited for, & we’ve got some predictions/news here in this episode for you guys to get excited over. While some of those rumors have already been confirmed during the production of this episode, there are plenty of other bits to discuss, like a new DarkStalkers, some Stadia exclusives, a Switch hardware revision, some proper Nintendo VR, additional details on the new Playdate console unveiled in late May, and so much more.

Join us as we take the chance to talk about E3 predictions, Canada’s exclusive television and cuisine, and many other details here in the latest episode of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Thursday
Apr252019

PPR 115

eing told that you’re not good enough to do something sucks; there’s no “if’s”, “and’s”, or “but’s” about it—it’s an incredibly damaging thing to hear, and an even shittier thing to say.

Yet, even though it’s a topic that’s been discussed ad nauseam, it’s still a conversation that the industry and culture of Video Games is struggles with in terms of a mutual resolution that could benefit all parties. To be clear; scaling the difficulty of a game’s challenge in the interest of accessibility has not, and never will, dilute the appeal of game’s charm, or the intended experience—at least when it comes to example of what a GOOD game is anyway.

So why is it that developers like From Software feel the need to clutch at their pearls, and dismiss any discourse surrounding the inclusion of “easy mode” as a misunderstanding of their design fundamentals? Why is it that in the year 2019 that Microsoft is the only leading force behind a customizable controller that can be configured to accommodate a large number of physical impairments for the differently abled? Bizarrely enough, why we still seeing developers throw up flashing epilepsy warnings for their title as it were some sort of backhanded slap to those who’re affected by this debilitating condition?

Join us Press Pause Radio for this important episode as we talk at length about the state of accessibility for player difficulty, and why the demographic for video games can’t just be aimed at the kid who can snipe posers with 360°-No-Scope action. We talk about Sekiro: Shadows Die Twice, The Division 2, Geppy X, Yoshi’s Crafted World, the Next-Generation Sony console, the NEC Super-Grafx console, Astroneers, Mortal Kombat 11, Raiden, the frightening concept of the Easter Bunny, and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Saturday
Jan272018

PPR Presents Limelight: Sea of Thieves Beta

vast ye mateys and all that other crazy pirate speech and shit; we be here to stream you some gameplay of Sea of Thieves, the newest title from Rare developed exclusively for the Xbox One and Windows 10!

Toast will be surfing high water in hopes of pillaging all the booty and glory in the name of Press Pause Radio in this exclusive beta that he’ll be streaming in this latest edition of Limelight. All hands hoay at 7PM Pacific/10PM Eastern on our Twitch channel! Check it out!

Watch live video from PressPauseRadio on www.twitch.tv

Saturday
Oct152016

QCF: ReCore

t’s bizarre to me that in a medium that spends so much time romanticizing its past through a modern filter for audiences both old, and new, that there’s this weird bygone era in video games that hardly receives the same kind of attention—the 3D Platformer. One could argue that the nuances of the side-scroller will forever stand the test of time in contrast with that of games like Banjo–Kazooie, or Spyro the Dragon, doomed to fall in line with a specific aesthetic or design, but I think the formula deserves more than that, and personally, that outlook always came off like a copout.

Which is why Armature Games’ ReCore is a refreshing experiment to that sentiment; an open-world action adventure title that embraces the age-old “collect-a-thon” conventions of the 90’s, within a large open world game that’s still designed with modern sensibilities in mind.

The refreshment doesn’t last though as the title has one of the most unstable game engines to have ever been released out of a first-party title, and will often reduce the charming experience that ReCore has to offer into a steaming pile of garbage.

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Saturday
Aug272016

QCF: INSIDE

t isn’t often that the visual style of a game in motion can be so evocative to the mind, and on that same token, so indicative to the disquietude that lingers after your each, and every move on screen—it’s a feeling that’s eerie, yet fascinating.

Playdead’s latest venture for the Xbox One delivers that sort of vibe in every sense you could think of, and then some—the spiritual successor to LIMBO is an evolution in every aspect, from its enthralling puzzle design, to its chilling conveyance of atmosphere.

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Friday
Sep182015

QCF: Rare Replay

hen you’ve been in the business of developing games for over thirty years, the work and charm you put into your games gets more and more noticeable. In the case of Rare though, this sort of quality that truly defined them, and pushed them to get where they are today.

A brand that was once synonymous with a certain gaming giant, and responsible for vast majority of the gems available on their hardware nearly two decades before, has since found a new home, and been quietly established a new identity with the big M ever since.

Granted, it is fourteen years late, but the giant has finally decided to host one best celebrations to be found on a commemorative game collection called Rare Replay; an assortment of classics to bear the Rare name (well, most of them anyway) in a value priced package priced at just thirty dollars.

While the deal alone makes the trip down memory lane worth all the hype, the attention to detail and care put into this title, makes it one of the best love letters to video games that I’ve seen in years.

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Monday
Dec152014

QCF: Halo: The Master Chief Collection

efore military shooting affairs were all the rage, Microsoft penned all of its hopes on a series, one that  eventually become the flagship brand that defined it—a space marine fantasy filled with as many guns, aliens, and bits of action that could fit on to the disc; Halo set the first-person shooting genre on fire.

That was then though, and like it or not, the shooter landscape has long moved on from the prime of Bungie’s galactic odyssey, and even in spite of 343’s development of Halo 5; the relevance of the franchise is arguably still up in the air as far as mainstream shooting appeal is concerned.

Enter the Master Chief Collection, an ambitious collection that containing upgraded revisions of the four main titles, complete with online integration that allows for a combination of the various elements and nuances of from each entry to experiment and customize with.

Indeed, questioning the value offered within this arrangement of games itself, is a hard-pressed argument to counter; but considering the jump to better hardware and age of these particular games being hyped here—the expectations are respectively loftier the second time around.

So it’s sad to say that when it comes down to it—The Master Chief Collection barely justifies it’s worth beyond being anything more than a budget bundle with a savvy price tag—the reality is that it’s simply a glorified revision of games that scantly improve upon the originals that we’ve all played to death years ago.

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Wednesday
Jun062012

PPR 58

With E3 in full swing and conferences from the Big Three already in the books, everyone is buzzing with excitement about all the new games and technology that will be in store for the next year. On Sunday evening before the conference was underway, the crew sat down to discuss their predictions for this year's expo. How close were their predictions to what has actually happened at the convention so far? And will there still be some news to follow in the days to come? We will discuss this and much more on this week's episode of Press Pause Radio. Join in on the E3 conversation on our Facebook and Twitter page, as well as on the site and in our forums. Be sure to come back in a few days as we recap all the happenings from E3 2012!

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