Entries in PS4 (46)

Tuesday
May312016

Bullet Heaven EX, Episode 28 - Score Rush Extended

n episode 28 of Bullet Heaven, we took a look at a trio of $1 indie games. One of them was Xona Games' Score Rush, a four-player Twin-Stick shooter with the the feel of a traditional bullet hell shooter. Not content to see their amazing success die with the Xbox Indie Games service, Score Rush Extended was released for the PlayStation 4! But how does it stack up?

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Monday
Feb292016

QCF: Street Fighter V

hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans—and even then, it didn’t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it’s content.

Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.

Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that’s trapped within a lazy framework that does very little to drive the engagement factor of that core—something that feels oddly unfinished, and rushed.

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Thursday
Dec242015

Bullet Heaven HD, Episode 143 - DARIUSBURST CS

In episode 31 of Bullet Heaven, we took a look at Darius Twin, a ho-hum console-exclusive side-scroller in the long-running Taito shooting series. With another three games under Taito's belt how does the latest entry in the series, DARIUSBURST CS, hold up? And, by the way... how does one get through over 3000 stages?!

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Wednesday
Nov042015

QCF: Everybody's Gone To The Rapture

s the scene fades in, you stumble out into the tranquil beauty of the Yaughton countryside in Shropshire, England—investigating the irony of an environment that’s devoid of all human life, and yet breaming with the vibrancy of nature itself is the only thing that keep the unsettling tone from escalating into anything that.

This is the landscape of The Chinese Room’s latest adventure game, Everybody’s Gone To The Rapture, a disorienting mystery behind the disappearance of an entire village, and the grisly clues that have been left behind—it’s an experience that will leave you thinking, and somewhat shaken.

From the people behind the atmospheric voyage of Dear Esther, the independent studio places a different spin on the apocalypse concept that no other title has slowed down enough to explore in great detail—the human condition.

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Monday
Aug032015

QCF: Bloodborne

ow that the skill and challenge of video games has caught a second wind, the waves of difficult games have been coming out of the woodwork from both the western, and eastern hemispheres of the world. The thrill of ever stacking odds working against your favor is slowly growing into insatiable sensation that’s winning over the free time and attention of those who fall victim to it’s addictive, yet punishing taste.

A relatively new property to have come out of the last generation of video games by FROM Software is credited with pioneering the resurgence of mercilessly challenging gameplay design we’ve seen on the modern scene with their “Souls” franchise.

While still relatively niche on the whole, Sony’s involvement with the developer may have changed the game with the latest title from the mold, Bloodborne; a celebration of everything that makes the cult-style of action game so intimidating, and so appealing all at once.

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Wednesday
Jul012015

PPR Presents Play Play: Final Fantasy Type-0 HD

t’s always a joy when the west gets a Final Fantasy game that they originally missed out on, and the deal sounds even sweeter when the game gets an HD facelift to boot; which is why it’s disappointing that this long lost Final Fantasy gem is so disappointing, and violent too.

Like, weirdly violent, if adorably birds being bloodied death doesn’t sound like a good time, then consider this your trigger warning, Final Fantasy Type-0 HD has lots of this shit from the start…

Ser and George attempt to find the fun that the game has to offer, and discuss design elements that they feel would be more ideal for an action RPG title (and they’ll try to find as many as they can in this pretty mess of game too.)

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Jul012015

PPR Presents Play Play: Titan Souls

he thrill of pushing against overwhelming odds to the brink of death is a fantasy that anyone fan of a good action tale can relate to, but there is such a thing as overkill, and Titan Souls is a prime example of running a bit too far with the concept.

Join George and Ser as they stumble through the pixelated ruins of giants and monsters in Acid Nerve’s Titan Souls, and try to make sense of all death suffered in the process—it’s the kind of shit that will break you from the start.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Sunday
May102015

QCF: Axiom Verge

hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.

And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that’s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.

While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ’s Axiom Verge, a title that beautifully integrates what it homages into an experience that you’ll keep thinking about it, even after it’s over.

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