Entries in 3D Platformers (2)

Monday
Apr102017

QCF: Yooka-Laylee

here’s been somewhat of a void in gaming that I’ve steadily seen getting filled the last two years. It seemed like forever and ago when we had something to play that was just whimsical or wholesome from a title that wasn’t developed by Nintendo. The dearth of platformers has led to KickStarter being used as a platform to those vocal few however; a demand for the comeback of games that featured charming characters who would run around and pick things up until something happens.

The Veteran team members from Rare’s Nintendo 64 days like Chris Sutherland, Gavin Price, and Grant Kirkhope heard that demand, and decided that the crowdfunding route was going to be their best shot at making it happen, and made it happen they did. These men and several other members formed the studio Playtonic Games, and launched a KickStarter for a game named Yooka-Laylee.

The spiritual successor the Bear and Bird Games that’re still held in high regards was able to reach its projected goal of $270,041 in less than an hour, and quickly went on to earn a million dollars faster than any other video game project has ever earned on KickStarter—this was a big deal.

Fast forward to two years later to where the Platformer is just days away from release, and while I can’t tell whether or not that it’s still a big deal with games like Super Mario Odyssey, A Hat in Time, and a slew of others hitting 2017. I can tell you that they’ll have a hard act to follow because this Buddy-duo adventure is a great romp, even with its fair share of fumbles.

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Friday
Feb052016

PPR Presents Play Play: Brave Fencer Musashi

he frontier of platformers back in the late 90’s was uhhh, endearing to say the least. And man, oh MAN, were they ever just a wave of cutesy, mascot-ready, big-headed snark-slingers filled with all of that ‘tude.

Brave Fencer Musashi is a charming little melting pot of those sentiments, standing out among the herd with a bunch of action-RPG dynamics, with some Kirby mechanics on top. Now the question is whether or not this game aged very well? Not to mention where it comes into play with Nomura design timeline of limb belts and superfluous zippers on zippers, and more as Ser and Georgie wax on about it between all the shitty Haikus they hear about death.

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