Entries in Hard as shit (5)

Wednesday
Dec232015

QCF: Pokémon Super Mystery Dungeon

intendo’s Pokémon property has endured over many years, taking all shapes and sizes beyond the humble role-playing game it once was, but main line of titles not withstanding—one particular spin-off series of Pokémon that really embraced traditional conventions and difficulty curve of the Japanese RPG.

Mystery, Dungeon, or as its most commonly referred to as; the dreaded rogue-like dungeon crawling bastard of a niche RPG sub-genre—something this intimidating doesn’t soundly like it would pair up with a concept like Pokémon very well.

Unsurprisingly, the reality to the success of the concept has been mixed at best over the years. The latest title to grace the series however strives towards an ambitious direction, one that actually takes advantage of the license it’s built around.

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Monday
Aug032015

QCF: Bloodborne

ow that the skill and challenge of video games has caught a second wind, the waves of difficult games have been coming out of the woodwork from both the western, and eastern hemispheres of the world. The thrill of ever stacking odds working against your favor is slowly growing into insatiable sensation that’s winning over the free time and attention of those who fall victim to it’s addictive, yet punishing taste.

A relatively new property to have come out of the last generation of video games by FROM Software is credited with pioneering the resurgence of mercilessly challenging gameplay design we’ve seen on the modern scene with their “Souls” franchise.

While still relatively niche on the whole, Sony’s involvement with the developer may have changed the game with the latest title from the mold, Bloodborne; a celebration of everything that makes the cult-style of action game so intimidating, and so appealing all at once.

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Wednesday
Jul012015

PPR Presents Play Play: Titan Souls

he thrill of pushing against overwhelming odds to the brink of death is a fantasy that anyone fan of a good action tale can relate to, but there is such a thing as overkill, and Titan Souls is a prime example of running a bit too far with the concept.

Join George and Ser as they stumble through the pixelated ruins of giants and monsters in Acid Nerve’s Titan Souls, and try to make sense of all death suffered in the process—it’s the kind of shit that will break you from the start.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
May202014

PPR Presents Play Play: Princess Crown

ack in the beginning, before George Kamitani and company started the Vanillaware brand, they worked on a project in conjunction with Sega and Atlus for the 2D Powerhouse that was the Sega Saturn; game that would become a Holy Grail of sorts on the platform before it would get rereleased again on the PSP—Princess Crown. So many accolades have been attributed to this title aside from it being the catalyst for Vanillaware, but after all this time, have those accolades held up? Should this game have seen a stateside release after all?

George doesn’t really think so, and is Andrew still excited for the game after all this time? Tune in and find out as well simultaneously discover just how good Ser’s Japanese really is, as we stumble around our understanding of it along for the ride.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
May192014

QCF: Super Time Force

dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.

So now, imagine the opportunity of governing over it with force, Super Time Force; Capy’s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin’ tribute that travels in time to bring us a game that…uses time trav…it would be best to stop before all of our heads start hurting.

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