Entries in Dark Souls (3)


QCF: Dark Souls III

idetaka Miyazaki’s saga of “Souls” titles has left quite an impact upon the benchmark of action games, and the expectations held of its caliber—it’s almost inspired its own sort of sub-genre of gaming. With inspired contemporaries even garnering a modicum of success, it’s no wonder that Dark Souls III was announced so quickly, coming hot off the heels of From Software’s collaboration with Sony on the PS4 exclusive, Bloodborne.

Being as this is technically the fifth go-around, one has to think upon whether or not so many entries might potentially dilute the charm that make these games so exciting, and risk the danger of recycling familiar the same dynamics under a simple fresh coat of paint.

You’d be half right, but mostly wrong (don’t make me explain the math on that one, just read what I have to say) because while the familiarity of the venture is slightly fatiguing, the rush that the gameplay is famous for delivering is ever potent. Not to worry though; Dark Souls III has plenty of new features to really give this sequel the kick in you the ass that you wanted from it from the get go, and the adrenaline keeps freshness rolling from start to finish to boot.

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QCF: Bloodborne

ow that the skill and challenge of video games has caught a second wind, the waves of difficult games have been coming out of the woodwork from both the western, and eastern hemispheres of the world. The thrill of ever stacking odds working against your favor is slowly growing into insatiable sensation that’s winning over the free time and attention of those who fall victim to it’s addictive, yet punishing taste.

A relatively new property to have come out of the last generation of video games by FROM Software is credited with pioneering the resurgence of mercilessly challenging gameplay design we’ve seen on the modern scene with their “Souls” franchise.

While still relatively niche on the whole, Sony’s involvement with the developer may have changed the game with the latest title from the mold, Bloodborne; a celebration of everything that makes the cult-style of action game so intimidating, and so appealing all at once.

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Versus: Dark Souls


Dark Souls is the spiritual successor of the love-it-or-hate-it game Demon's Souls on the PS3. And when I say “love it or hate it,” I cannot stress that enough. You either fall in love with Dark Souls, or it becomes the bane of your existence. I have pumped more than 100 hours into Dark Souls across multiple characters and different play styles, and have every intention of jumping back in again soon.  This is a game for old school players who remember how games used to be.


When Demon’s Souls was released for the PlayStation 3 in October 2009, critics and fans alike praised the title, stating that it was “the first truly great Japanese RPG of this generation”. However, whenever I heard about Demon’s Souls, its brutal difficulty and uncompromising mechanics were mentioned in the exact same breath. At the time I didn’t own Sony’s console, so I never experienced this so-called “classic.” That changed in 2011, when Dark Souls made its multiplatform debut. After only an hour of this pixilated poison, I realize that this title is for the most hardcore gaming masochists.

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