Entries in Shooter (13)


QCF: Toki

n somewhat of an ironic twist, one of the fondest memories I have with video games from my childhood isn’t a video game that I played on my television, but a show that I watched on my television about video games. As the 16-bit boom kicked off the nineties, Nickelodeon debuted Nick Arcade—a new game show that embraced the gimmickry of its video aesthetic with the grace of cat walking along a floor made of bubble-wrap.

While the show has only gotten hokier with age, it was vital for a Challenge segment that showcased some of the hottest new games in action on my television screen, something no issue of Electronic Gaming Monthly or GamePro could ever do, and one of those games was Toki: Going Ape Spit.

In a climate that was undeniably overwhelmed with action-platformers, Toki managed to stand out from all of the other classics that were lined up for the show with its bizarrely unattractive, yet colorfully sharp visuals, and surprisingly delicate balance of action and strategy for an arcade shooter. Decades later, the lumbering primate has suddenly slouched his way back into 2018 with a remastered remake of the arcade classic that mostly considered to be vaporware at this point, until the development of it was taken over, and then released by a French developer and publisher Microïds.

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PPR Presents Play Play: Assault Android Cactus

hat do you get when through in colorful robot heroes, bright danger lasers, and a struggle between good and evil that has absolutely nothing to with cacti? You Android Assault Cactus of course, the feverishly fast-paced, brightly colored Twin-stick shooter from Witch Beam Games.

Join Ser and George as they blast their way through the gauntlet of levels and challenges that await within this indie love-letter to  old-school shooters, all the while George makes some shitty references to Code Lyoko…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!


PPR 69

loody mayhem you say, well; we have something we’d like to share. This week on Press Pause Radio, we return to discuss the subject of violence in video games and media in general as far as what sort of influence they may potentially have. Among all the serious talk, we also discuss Mailman ethics, Gargoyles the TV series, Dead Island controversies, Unepic, and more. So just sit back, relax, and enjoy the latest gathering of the PPR gang as we clench fists and talk some words on the effects of shooting a gun with a controller, spoiler; nothing dangerous and we’ll share why.

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QCF: Primal Carnage

Is it just me, or has there never been a truly great dinosaur game? Turok doesn't seem to hold up and the recent Jurassic Park game received poor reviews from both critics and fans alike. On the surface, this doesn't seem like a valid issue or concern. But when you think about it, these prehistoric creatures would make perfect cannon fodder for any videogame, and it's a damn shame that I can't think of any fantastic dinosaur-centered games.


Enter Primal Carnage, a first-person multiplayer Steam title that aims to give players the thrill of hunting and becoming the lethal predators that stalk various media. A thrill which, unfortunately, has a lot of problems scattered amongst its few fun moments.

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PPR Presents Lime Light: Gunlord

It’s been a while but Limelight is back! We’re going to stream the latest from NG.DEV.Team, the frantic, old-school inspired Gunlord for the Sega Dreamcast! Take one part Super Turrican, one part Magician Lord, a little bit of Metroid, and you’ve got some bat-shit insanity, ripe for streaming! Tune in around Saturday, October 27th, at 9:00 PM pacific time and join us in the chat on our Justin.TV account or settle in for the stream right here where George and Andrew get down on the get down and might have a couple of brews while they’re at it. 


QCF: Fable: The Journey

The Kinect is still a concept that’s fairly challenging to grasp. Since its release in 2010, developers have excitedly tasked themselves to produce compelling features that generate experiences involving full body motion unlike anything we’ve ever seen beyond the limitations of a tactile interface like a controller. The reality, however, is ironic in its own right. All of the restrictions Kinect enforces through strict regulated motions lack the access of multiple utilities of the very same interface it wishes to advance from, resulting in the production of a few successful titles from its integration, and some dreadful failures to match.

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PPR Presents Game Fest: Blacklight Retribution

We’re finally launching our highly anticipated GAME FEST with you guys, a night of gaming with you guys directly, the listeners and readers of Press Pause Radio. The first game on tap for our communal effort, Blacklight Retribution for Steam and all you guys are in luck because it’s free to play. Join the PPR Steam group and prep for the event as we will be coming together Thursday, August 2, at 9:00 PM Pacific time. In case you were wondering, here are the minimum requirements to play Blacklight Retribution.

OS:Windows® XP / Vista / Windows 7 (32-bit)
Processor: Dual-Core CPU
Memory: 2 GB RAM
Graphics: 256MB DX9 GPU (Geforce 8xxx or Radeon HD2xxx)
Hard Drive: 8 GB HD space
Sound: DirectX 9.0c compatible sound card
Other Requirements: Broadband Internet connection


QCF: Max Payne 3

In São Paulo, Brazil, we find the former lawman Max Payne wallowing in his usual grizzled disposition towards life and the current state of affairs he finds himself in. Payne is providing his services as direct high-end security for the illustrious Branco family against any who mean them any harm.

Picking up nine years since the last entry to the series, Rockstar Vancouver plans to take Max to new grounds and deliver features, both familiar and new for the modern generation. However, with the absence of Sam Lake’s writing and a new studio taking the reins, one has to wonder if Max Payne is long for this world, one that’s been overwhelmingly saturated with shooters during his leave of absence.

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