Entries in Shooter (11)

Wednesday
Jan302013

PPR 69

loody mayhem you say, well; we have something we’d like to share. This week on Press Pause Radio, we return to discuss the subject of violence in video games and media in general as far as what sort of influence they may potentially have. Among all the serious talk, we also discuss Mailman ethics, Gargoyles the TV series, Dead Island controversies, Unepic, and more. So just sit back, relax, and enjoy the latest gathering of the PPR gang as we clench fists and talk some words on the effects of shooting a gun with a controller, spoiler; nothing dangerous and we’ll share why.

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Thursday
Nov152012

QCF: Primal Carnage

Is it just me, or has there never been a truly great dinosaur game? Turok doesn't seem to hold up and the recent Jurassic Park game received poor reviews from both critics and fans alike. On the surface, this doesn't seem like a valid issue or concern. But when you think about it, these prehistoric creatures would make perfect cannon fodder for any videogame, and it's a damn shame that I can't think of any fantastic dinosaur-centered games.

 

Enter Primal Carnage, a first-person multiplayer Steam title that aims to give players the thrill of hunting and becoming the lethal predators that stalk various media. A thrill which, unfortunately, has a lot of problems scattered amongst its few fun moments.

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Tuesday
Oct232012

PPR Presents Lime Light: Gunlord

It’s been a while but Limelight is back! We’re going to stream the latest from NG.DEV.Team, the frantic, old-school inspired Gunlord for the Sega Dreamcast! Take one part Super Turrican, one part Magician Lord, a little bit of Metroid, and you’ve got some bat-shit insanity, ripe for streaming! Tune in around Saturday, October 27th, at 9:00 PM pacific time and join us in the chat on our Justin.TV account or settle in for the stream right here where George and Andrew get down on the get down and might have a couple of brews while they’re at it. 

Sunday
Oct212012

QCF: Fable: The Journey


The Kinect is still a concept that’s fairly challenging to grasp. Since its release in 2010, developers have excitedly tasked themselves to produce compelling features that generate experiences involving full body motion unlike anything we’ve ever seen beyond the limitations of a tactile interface like a controller. The reality, however, is ironic in its own right. All of the restrictions Kinect enforces through strict regulated motions lack the access of multiple utilities of the very same interface it wishes to advance from, resulting in the production of a few successful titles from its integration, and some dreadful failures to match.

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Thursday
Jul262012

PPR Presents Game Fest: Blacklight Retribution

We’re finally launching our highly anticipated GAME FEST with you guys, a night of gaming with you guys directly, the listeners and readers of Press Pause Radio. The first game on tap for our communal effort, Blacklight Retribution for Steam and all you guys are in luck because it’s free to play. Join the PPR Steam group and prep for the event as we will be coming together Thursday, August 2, at 9:00 PM Pacific time. In case you were wondering, here are the minimum requirements to play Blacklight Retribution.

OS:Windows® XP / Vista / Windows 7 (32-bit)
Processor: Dual-Core CPU
Memory: 2 GB RAM
Graphics: 256MB DX9 GPU (Geforce 8xxx or Radeon HD2xxx)
DirectX®:9.0c
Hard Drive: 8 GB HD space
Sound: DirectX 9.0c compatible sound card
Other Requirements: Broadband Internet connection

Sunday
May202012

QCF: Max Payne 3

In São Paulo, Brazil, we find the former lawman Max Payne wallowing in his usual grizzled disposition towards life and the current state of affairs he finds himself in. Payne is providing his services as direct high-end security for the illustrious Branco family against any who mean them any harm.

Picking up nine years since the last entry to the series, Rockstar Vancouver plans to take Max to new grounds and deliver features, both familiar and new for the modern generation. However, with the absence of Sam Lake’s writing and a new studio taking the reins, one has to wonder if Max Payne is long for this world, one that’s been overwhelmingly saturated with shooters during his leave of absence.

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Sunday
Apr082012

PAX East 2012: Max Payne 3: Hands-on Preview

Pinned down behind a bar booth, Max counts his odds against a desperate gunfight with the mob in a rundown billiard hall. Max starts to feel the ache in age as his partner Raul runs to take cover to the right, preparing to lob bullets into their attackers. The Max Payne series, seemingly forgotten since 2003, has resurfaced this generation with Max Payne 3, and waits to be released on May 15. Right now, however, it is currently playable to all in attendance at PAX East 2012. I decided to stop by and see what the fuss was all about.

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Monday
Mar192012

QCF: Mass Effect 3

This review was freelanced by writer and friend of the cast James Wells. 

It’s hard not to come at Mass Effect 3 without the squeal of a fanboy who has invested five years of his life into the series. Bioware’s space opera is one of the best things to happen to sci-fi in the last 20 years, and with the third installment bringing the epic story of Commander Shepard to a close, the big question is whether Bioware could  live up to its promise of making your decisions matter to a story five years in the making. For the most part, the Edmonton studio has achieved that promise, however impossible it may have seemed.

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