Tuesday, October 30, 2012 at 8:21 PM
8:21PM
by Press Pause Radio |
Posted on Tuesday, October 30, 2012 |
Share Article |
The trio at Press Pause Radio are your special guides on this very spooky and scary journey as we discuss the history of the Castlevania series. We also will go into a heavy and sometimes heated conversation on the controversy that is currently circulating within games journalism. We also get the chance to finally catch up with your feedback as well as cover some big announcements for the site in the next few months. You don't want to miss this lengthy and important episode of Press Pause Radio. Tune in and make sure to hit the site afterwards for a massive amount of reviews that will be hitting very shortly.
Click to read more ...
Monday, October 29, 2012 at 6:01 PM
6:01PM
by Stevie |
Posted on Monday, October 29, 2012 |
Share Article |
Today I snuck up on an unsuspecting goon, knocked him over with a door, got onto the floor and smashed his head in against the bright neon walls. Afterwards I picked up the nearest shotgun, emptied it onto a floor of ignorant baddies and knocked over the last guy by throwing my heavy weapon while his back was turned. And then his friend who I had forgot about came up behind my back and smashed my brain all over the floor with a baseball bat. After a couple more tries I succeed in killing every last scumbag and made my way to the next gripping and intense floor of mayhem. I do this not only because this just so happens to be some of the most well designed and fun combat I’ve played recently, but also because the telephone told me to.
This is Hotline Miami and I hope you’ve left your morals at the door.
Click to read more ...
Friday, October 26, 2012 at 9:00 AM
9:00AM
by Matthew Jay |
Posted on Friday, October 26, 2012 |
Share Article |
Two years ago, the indie puzzle-platformer Limbo mesmerized gamers with its stark black and white graphics, mind-bending puzzles, and unexpected amount of gore and child dismemberment. Everyone played the critically lauded, award winning game for its soundtrack, visuals and brilliant game design that was frustrating without ever feeling unfair as long as you were thinking hard enough. Apparently SOMEONE since then thought Limbo just wasn’t Japanese enough. And that guy made Dokuro.
Click to read more ...
Thursday, October 25, 2012 at 3:48 AM
3:48AM
by Press Pause Radio |
Posted on Thursday, October 25, 2012 |
Share Article |
I listen to a lot of game podcasts and despite the unique personalities and points of view you get over a wide swath of shows about games, eventually they all tend to run together. Game journos on podcasts like the Giant Bombcast and 1Up's Games Dammit will discuss the games they're playing, but they most often end up all talking about the same games. Everyone has to play their AAA titles and talk about them, because that's just what's popular. Occasionally they'll spend a little bit talking about an indie game if it's big enough like Braid or Super Meatboy, but for me it just wasn't enough.
Click to read more ...
Tuesday, October 23, 2012 at 3:38 AM
Sunday, October 21, 2012 at 8:04 AM
8:04AM
by GeorgieBoysAXE |
Posted on Sunday, October 21, 2012 |
Share Article |
The Kinect is still a concept that’s fairly challenging to grasp. Since its release in 2010, developers have excitedly tasked themselves to produce compelling features that generate experiences involving full body motion unlike anything we’ve ever seen beyond the limitations of a tactile interface like a controller. The reality, however, is ironic in its own right. All of the restrictions Kinect enforces through strict regulated motions lack the access of multiple utilities of the very same interface it wishes to advance from, resulting in the production of a few successful titles from its integration, and some dreadful failures to match.
Click to read more ...
Thursday, October 18, 2012 at 7:27 PM
7:27PM
by Toast |
Posted on Thursday, October 18, 2012 |
Share Article |
With past choices and the terrible circumstances still fresh in their minds, the group of survivors are on a one way stop to a potential escape from the zombie hordes that pursue them. However once their train arrives in Savannah, Georgia it is very clear that this ghost town is far from dead and some of its inhabitants do not want them to reach their destination. Once completing Episode Four of The Walking Dead, there will be more questions than answers however it blends great dialogue and storytelling mechanics with a better use of action scenes to set the mood perfectly as the finale to the first “season” approaches.
Click to read more ...
Wednesday, October 17, 2012 at 9:41 PM
9:41PM
by James |
Posted on Wednesday, October 17, 2012 |
Share Article |
Steampunk is a fantasy setting often overlooked by videogames and other media. Aesthetically, steampunk is one of my favorite settings and I was more than happy to jump head first into Arcane Studios new stealth action title Dishonored to see what cool gadgets and gizmos the world would come up with to help me assassinate the Lord Reagent and his fellow cohorts who murdered my Empress and left me to take the blame.
Click to read more ...