-Type has been around for ages and has several sequels and spinoffs under its belt as a series. Originally seeing release in 1987, R-Type and its 1989 sequel R-Type II would see release in HD as R-Type Dimensions in 2009 on the Xbox 360. On May 20, 2014 it finally made its way to the PS3... but how does it stack up?
Entries in PS3 (20)
andlot and D3 Publisher are back with Earth Defense Force 2025, the latest installment of the ever-popular, cult-classic series and direct sequel to 2007's Earth Defense Force 2017. Like its predecessor and its in-betweener installment Insect Armageddon (by Vicious Cycle in 2011), EDF 2025 features everything you want out of an EDF title—hordes of giant ants. Skyscraper-sized spiders that can make a grown man weep, or how about gargantuan Ravager robots that can lay waste to entire cities just by walking; the only thing that can keep these monstrosities from annihilating mankind? The Earth Defense Force, that’s who!
t’s no secret that indie developers have reclaimed the renaissance of the side-scrolling platformer has been led by the indie development front, and ironically have tooled the remnants of Japanese game design and the charm it instilled from the 90’s into the modern conventions in their present titles. A certain development team however has blipped on the radar as exception to the trend and has demonstrated the magic that the land of the rising sun is capable of—Japan Studio. With surprising hits like Gravity Rush and Tokyo Jungle under the belt, they’ve proven to be a worthy to the PlayStation brand, and aimed to do it again with their latest release Puppeteer.
While the aim was earnest however, this whimsical run ‘n jump venture could have used some more time behind the current before appearing on stage; Puppeteer is an endearing but ultimately rough act to sit through.
he first time I went to Pax (2012) I told myself I would not be leaving Boston without three particular games: Final Fantasy Type Zero, Suikoden II (One of these days, I promise) and Project Diva. I made it out with two of the three. Me being me I actually ended up buying Project Diva Second instead of the first game, but thankfully these games don't have “Play of Previous Title Recommended” stamped anywhere on them.
Upon learning that the Project Diva series would be making the transition from PSP to PS3 under the Title “Project Diva F” I got super excited, making it my must get game when we attended Pax East in 2013. Sadly I left Boston with my obsession with Pokémon renewed and no Project Diva F. However, two months after Pax, my luck would change as on June 06, 2013, Sega confirmed that Project Diva would be coming to the West.
ragon's Crown is a game that was released in a volatile market. The video game industry was seeing, more or less, a dynamically progressive shift with some seriously heavy-handed feminism leading the charge regarding the depiction of women in video games. This was quite damning to Dragon's Crown's risqué (though admittedly beautiful) art direction. It was born into existence from a super-niche developer and a rapidly-fading publisher as a retail-released, 2D multi-platform game on the cusp of a next generation hardware launch. In addition, by and large, the public hasn't exactly paid much attention to it thanks to the impending Triple-A launch season. So now that all of the controversy has subsided and - more importantly - I've had a chance to play it extensively, It' time that Atlus and Vanillaware's Dragon's Crown got its final word.
013 has come out swinging when it comes to video games this year, and with the next generation looming over our heads until the Holidays, we’re being treated to some of the best game of this generation—like The Last of Us. Andrew has finally finished the stellar game, which means James and George can just get it out of there system already and cover every last detail and spoiler in this mega packed Games Club. Oh, and we have a guest too, some guy names Bert from some other podcast we’re working; we also talk about Poison, the Amish, and County Fairs like the bunch of assholes that we are.
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very culture possesses a title of incredible significance, one that grants the individual who bears it fame and the opportunity to leave behind a legacy for those who succeed said title; the proud lineage of the luchador is such a title. Majestic forces of strength in the ring, these masked heroes symbolize the principals and codes of virtue as they launch from colorful ropes and transform into deadly flying emissaries of justice against their opponents—Lucha libre is storied lifestyle and that’s what Drinkbox Studios’ Guacamelee aims to deliver, and it does just that, and surprisingly more.
’m going to try carefully describing Labyrinth Legends to you. So you know what a dungeon crawler is? Alright, you’ve pretty much got a good idea of what you’re in for with this game.
In Labyrinth Legends, the player controls a knight on a quest to save a princess. On his quest he’ll pick up loot like armor and gold and fight hordes of zombies while traversing cavernizzddiuhihuihuuuuuuuuuuuuuuuuuuiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii--WHA! What? What just-- oh it appears that I fell asleep at my desk while typing that sentence. Where was I?