Entries in Disney (5)


QCF: Marvel Vs Capcom Infinite

hange is ever constant in anything and everything we do, and that sentiment couldn’t be more apparent than the latest installment to Capcom’s Versus series, Marvel Versus Capcom Infinite.

While the previous entry was able to exercise a surprising amount of creative control within the aftermath of Disney’s startling acquisition of Marvel, the landscape is now far more different than it was six years ago, and the Comic Publisher’s ongoing licensing struggles have made their way into the development of the sequel.

To top that off, the recent resurgence of the fighting game craze in the mainstream from games like Killer Instinct Season 3, Injustice 2, and Pokken Tournament DX have raised the bar for on what the fans of the genre anticipate out of new releases, especially when it comes to the pedigree expected out of something like the Capcom Versus Series.

With the odds seemingly stacked against development, the direction of Infinite shifted, seemingly geared more towards accessibility, and a new narrative-heavy approach that emphasized all the zany fan-service that Capcom could squeeze out of the crossover.

The end result makes for a competent entry that manages to introduce a few compelling new concepts, but ultimately plays it way too safe with everything else, delivering an experience that leaves a lot more to be desired.

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QCF: Disney Infinity 2.0

t was only a matter of time before a publisher decided to get their own piece of the action off of the Skylander toy trend, at least while it was still hot, and what a publisher it was; Disney Interactive Studios. The mere notion of a collectible toy-hybrid video game that would cast a ton of well-established, beloved characters from all across the various Disney properties sounded like a guaranteed recipe for success, that would give Activision a run for their money in this niche little market they carved out for themselves, and then some.

The reality of the situation however, was much different; Disney Infinity was more of a whimper than a bang.

The game still gained enough ground to earn a somewhat of a sustainable ground with consumers, as it the supposed “sandbox” adventure game had a loyal following, and by that merit, Disney went to task at the Infinity endeavor once again.

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QCF: DuckTales Remastered

s binary as the term “remake” would suggest by definition, the reality can actually elicit a variety of responses, anywhere from positive to “this is horse-shit.”  I’ve mentioned nostalgia quite a number of times and the sensitivity that revolves around applying it when you’re remaking a game versus re-releasing it.

The dilemma of mishandling swings both ways, you either desecrate the source material and kick the loyalists right in the childhood, or you over coat your product with the rose-tinted sugar of reminiscence that panders down memory lane instead, isolating your audience from the youngsters who’re late to the party, and just don’t get what the fuss was all about.  There are certain exceptions to this scenario, where the experience is so brilliant that they’re regarded as a timeless treat to everyone who plays them—to be completely honest, DuckTales is not one of those exceptions; and that what makes DuckTales Remastered amazing…WayForward recognized that the sacred cow wasn’t beyond the flaws of time.

The studio famous for injecting whimsy and charm, made subtle tweaks to an admittedly aged but solid formula, and in the process, adapted a twenty-four year old gem into a game that appeals to everyone in today’s video game generation.

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PPR 73

ometimes life can be like a hurricane, and when it is, then you should be sure to grab on to some Disney games. The podcast gets heavy as we discuss all of the games and news from EA securing publishing/developing rights for Star Wars to Nintendo fucking around, and finally the featured topic, Walt Disney video games. Over the last 20 years we’ve seen a variety of licenses from the big D transformed into games, and we discuss whether these games are a testament of quality because of the license itself or their design-- we get steamy folks.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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PAX Prime 2012: Epic Mickey 2: The Power of Two Preview

Junctionpoint is at it once again, with work going towards the sequel for the 2010’s Epic Mickey. While its predecessor was criticized for a faulty control scheme and archaic platform mechanics, the studio claims they acknowledged these shortcomings and capitalized on what worked and the addition of drop-in/drop-out cooperative play with Epic Mickey 2: The Power of Two. Hands-on impressions of current build are… mixed.

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