Entries in beautiful (5)


PAX PRIME 2014: Getting hands-on with The Order: 1886

here’s been plenty of buzz aimed at Ready At Dawn’s upcoming PS4 exclusive, The Order: 1886, and considering the debut it made last year, the hype is more than understandable. However, hype is one thing though, and impressions are another—so color me impressed; The Order: 1886 is geared in the right direction, and has all the makings to reset the standard for third-person shooting for the better.

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QCF: Entwined

hether you choose to side in the camp that video games are art, or sit with the folks who think they’re too dumb to be art, there’s generally one consistent consensus that both parties can agree to; gamers from either belief can attest to playing at least one game in their life that made them feel something.

Granted, while there are few games where a majority of people can civilly agree on the game’s merit to elicit whatever emotion they felt, these game do in fact exist, and some of them share even considerably larger common ground within the gaming community than most would accurately presume; some games just have that it factor.

Entwined is such a game, one that’s entirely capable of rendering any who play it into puddle of feelings that they can’t quite explain articulately into words, but can’t deny that the presence of them either.

I’m going to try my best TO articulate these feelings, and why it’s important that Entwined brought them out of me, and became a memorable experience in the process.

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PPR Presents Play Play: Child of Light

t’s rare when a game with an attempt at being larger than life shows up out of the blue, and actually follows through with being just that; moments of play start blurring into a makings for an experience. George believed that when he initially reviewed Child of Light, and took it up on himself to show the rest of the crew what exactly they were missing out on. Ser shares his trademark cynicism, Ren can’t stop saying the word pretty, and Toast is mostly won over, but do you fight dragons? All this and more on the latest Play Play—be warned though, the footage of Child of Light may spoil certain story moments so viewer discretion is advised.

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PAX East 2014: Entering the world of Child of Light

t’s strange that in that the last two decades where technology has considerably increased a number of new, more advanced avenues that can provision incredible feats of art design and animation, that we haven’t seen a Final Fantasy game actually rendered in the style of Yoshitaka Amano’s art beyond mere promotion.

It wasn’t until arriving at the Ubisoft booth at PAX East that I was relieved about such a thing too, it may have prevented such inspiration for one of the most beautiful games I’ve witnessed in some time; Ubisoft Montreal’s Child of Light. The eye candy is definitely a sight to behold, but behind all of that visual sweetness, is an RPG filled out from top to bottom with ingenuity and charisma that’ll be sure to incite a new trend for western RPGs to follow.

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QCF: Tomb Raider (2013)

ronically, we live in a generation of video gaming where technology allows for the most realistic situational simulation of life to date, and yet the gap that measures the suspension of disbelief players have when playing games grows wider in spite of the advances made in development. Titles such as Heavy Rain and The Walking Dead are notable exceptions to the standard, but rarely does a game ever try humanizing the fantastical exodus a player experiences. Crystal Dynamics, however, focused on delivering a title that encompasses this concept.

The cool, confident, and arguably vain Lara Croft that we all grew up with has now transformed into a vulnerable, tender-footed, human protagonist that’s now mixed into series of misfortunate trials that will change her for the rest of her life. Some may argue that Lara’s latest outing maybe controversial for the sake of controversy, but underneath the mud and soundtrack‘s dramatic orchestral reverbs of intensity lies a coming-of-age adventure that represents one of the most genuine experiences in video games today.

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