Entries in handdrawn (2)


PPR Presents Play Play: Odin Sphere

he PS2 may have seemed like eons ago to some, but one the most iconic systems in history certainly didn’t get there without pulling off some stunning feats in its day; Vanilaware’s Odin Sphere is definitely one of those feats. The guys get together to discuss what the game meant exactly to art design and the possible direction you can go with it, and well, George and Ser argue over just how well this little gem actually aged, while poor Toast scratches his head about the whole thing as he stays in the middle of it.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!


PAX East 2014: Entering the world of Child of Light

t’s strange that in that the last two decades where technology has considerably increased a number of new, more advanced avenues that can provision incredible feats of art design and animation, that we haven’t seen a Final Fantasy game actually rendered in the style of Yoshitaka Amano’s art beyond mere promotion.

It wasn’t until arriving at the Ubisoft booth at PAX East that I was relieved about such a thing too, it may have prevented such inspiration for one of the most beautiful games I’ve witnessed in some time; Ubisoft Montreal’s Child of Light. The eye candy is definitely a sight to behold, but behind all of that visual sweetness, is an RPG filled out from top to bottom with ingenuity and charisma that’ll be sure to incite a new trend for western RPGs to follow.

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