Entries in The Legend of Zelda: Four Swords (2)


QCF: The Legend of Zelda: Tri-Force Heroes

uper Mario isn’t the only Nintendo property that’s hoisted its share of spinoff titles, because there’s certain green-clad hero of legend that’s inching right behind him. In addition to titles like Link’s Crossbow Training, and Hyrule Warriors, the Legend of Zelda franchise has experimented with multiplayer in Four Swords; a cooperative adventure that up to four friends can play, and a fan favorite to this day.

As the online connectivity of the Nintendo 3DS continues to expand, it was only natural that Nintendo would revisit the idea, and add a different spin to it that would distinguish it from its predecessor; The Legend of Zelda: Tri-Force Heroes, where three players can work together to solve puzzles that focus on verticality, and well—not much else.

It would seem that the concept didn’t have a whole lot of steam left in it after all as Tri-Force Heroes only manages to recycle familiar dynamics with some superficial additions thrown in, within a networking system that’s actually regressed in terms of performance, and reliability.

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PPR 63

So wait, George is planning to go vegan? Moreover, Killer Instinct 2 is a completely different game from Killer Instinct Gold? We answer these questions and many more on the latest episode of Press Pause Radio. The main subject of discussion this week is Cross-play, we’ve seen this sort of thing before with the GBA/Gamecube connectivity functionality in the past, hell we’ve even seen with the Dreamcast VMU, but what about the modernized concept for the future? The Wii-U is just around the corner and the Vita is supporting Cross-play functionality with the PS3, there’s plenty to speculate towards the potential this gimmick may actually offer. If you like what you’ve hear and haven’t done so yet, you should totally review us on iTunes and Zune! We’re also on YouTube now so subscribe to us there and follow more of our upcoming streams on our Justin.TV page!  

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