Entries in indie mega booth (13)

8:15PM

GDC 16: The best of the Indie Mega Booth

pon writing this very intro to my coverage of this year’s piece to the Indie Mega Booth, I’ve realized that this is my eighth time covering this spectacle. While this may not seem like much in hind sight, it’s incredibly fascinating to me that this exhibit continually manages to not only get bigger with the subsequent event it visits, but by each and every venue that it’s hosted at as well.

It never ceases to amaze me just what I’ll find at the Indie Mega Booth either, I’m always reassured with this sense self-fulfilling prophecy of relief within the industry that I’ll come away with these new fresh. And innovative experiences that’ll be sure to impress me.

Here are some of the games that gave me that sort of feeling at the IMB.

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10:54PM

GDC 15: Picking out the best of the Indie Mega Booth

aking their presence at an event that’s considered to be the bastion of creative indie game design, Indie Mega Booth carves out a slice of floor space at the Moscone to show off some of the latest games to hit their exhibit.

Here are some of my choices for the cream of the crop that’s offered at this year’s GDC exhibit.

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3:09PM

PAX PRIME 2014: Play Play Special-Airscape: Fall of Gravity

onestly, there were a ton of games from the Indie Mega Booth that we really enjoyed playing, even if they didn’t make into our covered feature of the exhibit, and one in particular was Airscape: Fall of Gravity.

C’mon you guys, an adorable space squid who defies the laws of physics in order to save all of his equally adorable space fishy friends? Of course we’re going to play it and check it out. Join us, as we stumble in awe of the ingenious take on momentum and inertia, and try to make the best of the journey in our sleep deprived states; it was still a ton of fun though, check it out!

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3:41PM

PAX PRIME 2014: The Best of the Indie Mega Booth

ndie Mega Booth is quickly becoming the premier attraction at PAX, vastly growing bigger in size with each passing event, and there’s a good reason for that—the games showcased are easily the best of the show.

What’s slowly becoming a growing tradition with us, we set a course to plot as much Mega Booth territory that we possibly could, charting new games to play, and getting intimate with familiar software from the previous shows. We’re here to pour our guts out over the games that have left us the most smitten—including our choice for the Golden Zonkie of the show!

So strap in, and get set, here’s our tour of all the new must-see games at the booth this year!

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2:01PM

PAX PRIME 2014: Galak-Z: The Dimensional - Interview with Jake Kazdal

o far, I really dig Galak-Z: The Dimensional. Between its procedurally generated everything and its slick visual styling, this awesome new shooting game is one to look forward to, not just for STG enthusiasts but gamers in general.

There is quite a bit of nifty technological wizardry that has been infused into Galak-Z's retro-anime, physics-based gameplay, but how did it come to be in the first place? What were the challenges of making such a game? What is the creator's favorite retro system?

All of this and more was answered as I caught up with 17-Bit founder Jake Kazdal for some good old-fashioned post-hands-on Q&A on one of this years most intriguing shooting games.

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8:01AM

PAX East 2014: The Best of the Indie mega booth!

ndie Mega Booth is always a delight when it makes an appearance, and now that it’s branched out to the likes of GDC and Indiecade, the roster of games in the showcase is able to stretch into territory of epic proportions both in size and diversity. On top of that, this has had to have been the best showing the booth has ever done so far; meaning I had a heavy heart over deciding which games made the cut for the best of show but the deed is done, so without further adieu—here’s the cream of the crop for Indie Mega Booth at PAX east 2014!

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7:16PM

GDC 14: A Wild Indie Mega Booth Appears

alking through the West Hall at the Moscone, I was delightfully surprised to see one of my favorite exhibits appear at GDC; that’s right, the Indie Mega Booth. I settled myself in, and took it upon myself to get familiar with all the games showcased; here are the games that I believe will make 2014 the best year in video games yet.

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9:06PM

PAX PRIME 2013: The Best of Indie Mega Booth

ith every passing PAX is another excellent opportunity to sample some of the finest upcoming Indie titles with the Indie Megabooth. We here at Press Pause Radio are always humbled by the amazing ideas that get showcased here, and like before, we pick our favorites, and award our Golden Zonkey to the best game at the show. Check it out and enjoy.

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