Entries in Galak-Z (5)


Mudprints Unboxes: Galak-Z Indie Box Limited Edition (PC)

We have a pretty amazing audience, but every now and again, we find a Superfan; Once such Superfan was kind enough to send along the Galak-Z Indie Box Limited edition... and it was still sealed! What's inside???

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Bullet Heaven EX, Episode 27 - Galak-Z: The Void

ey Everyone!
In Episode 140, we took a look at Galak-Z: The Dimensional, a roguelike space shooter with all kinds of personality. As it turns out, Season 5 of the game has ceased to be, transforming instead into the infinite score chaser, The Void. How does this newest FREE DLC for Galak-Z stack up? 

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Bullet Heaven HD, Episode 140 - Galak-Z: The Dimensional

n episode 138 of Bullet Heaven HD, we took a look at Steredenn, a horizontal shooting game with heavy roguelike elements. But it's not the only shooting roguelike out there.. but Galak-Z: The Dimensional takes a reverse approach. As a roguelike with heavy shooting elements, just how does Galak-Z fare?

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PAX PRIME 2014: Press Pause Radio Podcast Special!

tories, Game Journalism talk, Cosplay, and of course, some good ol’ fashioned games; we gather around with some friends to bring you Press Pause Radio, recording live from PAX Prime 2014!

The cast for this special includes the usual hosts, Georgie and Serraxor, and guesting alongside them are friends Eric “Shidoshi” Patterson of EGM, Robert Workman of Shacknews and RETRO Magazine, and Quinn Sullivan and Derick Ford of Front Towards Gamer. Join the conversation as we get hot and heavy with stupid swords, butt articles, and why George sucks at Dark Souls.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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PAX PRIME 2014: Galak-Z: The Dimensional - Interview with Jake Kazdal

o far, I really dig Galak-Z: The Dimensional. Between its procedurally generated everything and its slick visual styling, this awesome new shooting game is one to look forward to, not just for STG enthusiasts but gamers in general.

There is quite a bit of nifty technological wizardry that has been infused into Galak-Z's retro-anime, physics-based gameplay, but how did it come to be in the first place? What were the challenges of making such a game? What is the creator's favorite retro system?

All of this and more was answered as I caught up with 17-Bit founder Jake Kazdal for some good old-fashioned post-hands-on Q&A on one of this years most intriguing shooting games.

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