Entries in Wolfenstein (2)


QCF: DOOM (2016)

ou ever heard the term, lightning doesn’t strike twice in the same spot? Well, it’s true, and the connation behind the idiom is meant to infer just how hard it is to reproduce the impact of something memorable like that lightning strike; so to add to that, for the sake of this argument, let’s just say that this “lightning strike” we’re referring to is the original DOOM that released way back in 1993.

The original DOOM was monumental, it forever changed the landscape of video games, and what anyone could ever perceive out of them—as you kids would say, “that shit was straight LIT.”

Needless to say, the DOOM franchise became a household name, and has remained one for years to come, regardless of how hard it’s been for the series to successfully transition into the modern age of shooters—a shit ton of shooters mind you.

While Doom 3 failed to do that, this new eponymous reboot has not; in fact…

Doom (2016) is one of the most refreshing breaths of fresh air that you can experience out of a shooter in today’s saturated climate, like, this game has no business being as good as it is.

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PAX East 2014: Getting trigger-happy with Wolfenstein: The New Order

he First-person shooting trend is only getting bigger; it’s funny to think just how much more advanced the design has gotten over the years too. I mean, with games like ARMA, and Battlefield, the humble days of strafe ‘n shoot is far long into yesterday that it can almost be sub-categorized into being a completely different type of game.

I only mention this because as soon as I started to play the newest entry to one of the most iconic series of the genre, Wolfenstein: The New Order, that I reveled at the decision Machine Games made, to return the game back to the simplistically dumb action roots of the original—the results are surprisingly refreshing.

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