Entries in SStory-telling (1)

7:23AM

QCF: Thomas Was Alone

ver the years we've seen video games grow from a simplistic collection of various shooter, puzzle, and platform titles to a wide array of entire virtual worlds that players lose themselves in for weeks. With the combined work of multiple developers on a single team, the standard modern video game consists of realistic visuals, compelling soundtracks, and an overall story-driven environment that often leaves players craving more.

With games continually following these new trends, it's harder for more simplistic throwbacks to convey any highly compelling story elements – that is, if they're not created with enough heart or offer players enough groundbreaking elements. However, not too long ago, one creative indie darling proved this could still be done with a minimalistic presentation created with few resources: Thomas Was Alone.

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