GDC 12: The art of Folk Game Design
As the hall slowly fills up, Doug Wilson of Die Gute Fabrik takes center stage. Wilson discusses the philosophy of folk game design, the art of imagining applications and fundamentals that are conceived through simple rules that apply some sort of deputized restriction that can be applied by the allowance that modern day tech that motion gaming has given us. The excitement in the crowd is especially thick, a very thick, almost tangible sensation that hangs on every word he speaks as we bear witness to the propositions and theories that folk game design can provide to help motion gaming shake the stigma of being a gimmicky fad.