Entries in Indie Games (226)

9:06PM

PAX PRIME 2013: The Best of Indie Mega Booth

ith every passing PAX is another excellent opportunity to sample some of the finest upcoming Indie titles with the Indie Megabooth. We here at Press Pause Radio are always humbled by the amazing ideas that get showcased here, and like before, we pick our favorites, and award our Golden Zonkey to the best game at the show. Check it out and enjoy.

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1:44PM

PAX Prime 2013: PPR TALKS PAX

fter our amazing meet and greet at GameWorks last night, we decided to record the official PAX podcast of Press Pause Radio, and it’s a doozy. We were humbled by our friends and special guests joining the record, The Sunken Treasures crew, Aaron and Sara, and another close friend of the show, and 1UP alumni, Ben Bizzle. This show includes Sexy talk, Seagrams, indie games galore, and irrational hatred for Rare.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well! Also, if you guys have any specific requests or feedback, be sure to email us at mailbag@presspauseradio.com, and if you guys are going to be there then don't be shy -- come say hello!

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12:39PM

PAX Prime 2013: uncovering Secret Ponchos

he fine folks at Switchblade Monkeys are huge fans of Spaghetti Westerns, evident in their upcoming PS4 release Secret Ponchos. The intense gunfights and chaotic duels of the Wild West are brought into the arena as players compete in single and cooperative modes to became the most feared outlaw. This blend of MOBA style maps, twin stick shooter controls and fighting game balancing sounds complicated on paper, but after spending time with the game we are happy to report that it is done with expert precision.

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4:49PM

PAX Prime 2013: Getting equipped with the Oculus Rift

he aspiration to develop the most immersive and simulative take on video games has been a task that has gradually gained progress in the last 20 years of the video game timeline, and the folks at Oculus Rift hope to pioneer a breakthrough that revolutionizes the way we play games today. We’ve all been sold on the pipe dream of consumer virtual reality before, so I’ll admit that up to the point to which I was able to meet and speak with the OCR team that my skepticism was a little thick to say the least. However, the moment I was strapped on with the high-tech scuba goggles, I can say that my shit was turned upside down and that I’m now a believer.

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10:12AM

PPR AfterHours: Catching up before PAX

e’re off to the first day of PAX Prime 2013 y’all, but before we go, why don’t we give you guys a new podcast to listen to? This is the official Afterhours debut and hell, we figured we would use it to catch up on some nonsense like all of the shit that happened while we were on our break from the site. George moved to a new house, broke his toes in the process, and found love again, while Andrew was getting shitty in Las Vegas—oh, and we even talk about some of the video games we’ve been playing too…

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well! Also, if you guys have any specific requests or feedback, be sure to email us at mailbag@presspauseradio.com, and if you guys are going to be there then don't be shy -- come say hello!

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8:15PM

Press Pause Radio at PAX Prime 2013

t’s been a while right? Thank Bullet Heavens (yeah, we just did that) that Ser was able to lead the charge for new content on Press Pause Radio these last couple of weeks, because our extended break was a little longer than we had hoped for. Wouldn’t you know it though? The moment we are ready to come back, it just so happens that it's the week of PAX Prime 2013, so we’re going to come out and hit the streets of Seattle, and we’re hitting them hard, like…uh; hard-hitters--yeah!

We’ll be on the floor mingling with every new indie game we comes across, and expect us to do some talking with the likes of Sega, Capcom, Ubisoft, and more in the biggest PAX we’ve covered yet. We’ll be recording a catch up a podcast just to clear some air from our absence on the web, then we’ll be dropping some podcast specials with some friends and give all the scoops and scores from Friday to Monday so stay tuned on the site!

Also, if you guys have any specific requests or feedback, be sure to email us at mailbag@presspauseradio.com, and if you guys are going to be there then don't be shy -- come say hello!

11:00AM

QCF: Papers, Please

oral choices in most games are easy. Save enough little sisters in Bioshock- you get the good ending, kill any and you're the worlds biggest monster. These choices are so ultimately binary that it's easy to even forget that they're questions of morality to begin with. Even when dealing with a complex issue, there's always a prompt telling you what kind of decision you made, regardless of your reasoning. "Yes and no" or "right and wrong" stick firmly into our heads to the point where we'll always know where our choices take us and what kind of end game they'll eventually lead us to.

However, Papers, Please doesn't play by those rules. In fact, it doesn't really play by any. There's no right or wrong here, only moral uncertainty and shades of horrific grays that lead to an experience which is devastatingly horrific, monotonous, and perplexing fun at the same time. Basically, it's one of the most interesting and creative video games you'll play all year.

Just don't expect to leave it feeling good about yourself.

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10:33AM

QCF: Fist Puncher

any questions come to mind when determining the worth of a classic arcade brawler: Does the game offer players more than “move right and punch”? Do levels have various weapons and interactive objects scattered throughout? What can one expect in the way of character selection, boss battles, and other classic tropes? In the case of Team2Bit's tribute to the genre, well... there's certainly more than just "keep going."

Enter Fist Puncher, a beat-em-up brawler that combines elements of other popular arcade classics from the golden age of gaming (think Double Dragon and Bad Dudes) and fuses them with the progression elements found in any character-building RPG. And yes -- you’ll have plenty of objects to pick up and throw at enemies. Hell, some levels feature nothing but trash cans and other debris scattered around for this very purpose.

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