Entries in Next-Gen (25)

11:47PM

PPR 157

t’s finally here! At the top of what was arguably the most chaotic week for video games in 2025, the Nintendo Switch 2 is available now, and we’re going to spend this whole episode talking about our first impressions of it.

The roundtable of chairs for the show this go-around features George, Andrew, and a very special guest, Greg Sewart, one of the Co-hosts of the esteemed Player One Podcast, and Electronic Gaming Monthly alumni, and we don’t waste any time dishing it up on Nintendo’s new thingy. From the technical performance between its handheld mode and docked mode to the ergonomic feel and system calibration, the crew tries to cover every granular detail they can about the system, the new features available, and the only real launch title released for the platform, Mario Kart World.

Is it worth the hype (or more importantly, the price?) Who knows! We’re here to gush and gripe about the damn thing and share our initial thoughts so far on the successor to a nine-year-old (yes, you read that right) platform, and the roller-coaster of emotions we’ve experienced with Nintendo’s aging hybrid console leading up to this point.

We Hope you enjoy the show, and please be sure to subscribe to the Player One Podcast if you haven’t already!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:23AM

PPR Presents Limelight Double-Feature: Mario Kart World & Slitterhead

ife’s been a bit busier than usual…BUT NOT TOO BUSY TO SNAG THE LATEST HARDWARE FROM NINTENDO YA HEEEAAAARRRD-DUH?!

Yup, despite a clumsy-ass preorder experience, George was able to bring the Switch 2 home, and he’s jonesing to stream the big new launch title that debuted with the platform, Mario Kart World!

Since Press Pause Radio is running behind on its streaming schedule though, some adjustments had to be made, and it looks like the cast has settled on making this Sunday a “Double-Feature” sort of production! So, in addition to getting a new look at Mario Kart World, we’re then going to heavily lead into some tonal whiplash and also broadcast some gameplay from one the sleeper-hits of 2024, Bokeh Game Studio Inc.’s Slitterhead. This body-horror action title seemingly…slittered between the cracks, and didn’t get the buzz we think it deserves, especially when you consider that it was masterminded by Keiichiro friggin’ Toyama, the visionary behind Silent Hill and Gravity Rush.

Be sure to tune in to our Twitch at 7:00 PM PST on 06/08/2025 to watch our gameplay of new Nintendo hardware and weird-ass obscurities! You can check out the streams here or directly on our Twitch Channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

12:40PM

PPR 128

t’s about to get real come November, the long awaited arrivals of the Sony PlayStation 5 and the Xbox Series X and Series S will finally launch to the public. Sony and Microsoft have finally unveiled the major details for their next generation hardware after months of speculation and brevity, and well, the hole killer pandemic thing that’s still going on (wear a fucking mask y’all.)

Color us unprepared too because not only is George too broke to steadily invest into both; Andrew STILL doesn’t have a 4K, and Ser is laughing at us in 720p—that doesn’t mean that  don’t have some words to share though!

Join us as we break down prices, specs, launch titles, controller designs, overall value, and more here on this short-but-sweet episode of Press Pause Radio.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:06AM

Nothing is Working, Everything is Broken

ey everyone, I’m sure you’re all slightly confused as I have no doubt that you’ve already read the title of this feature post, and what it naturally suggests, and that’s understandable. Which is why that I have decided to begin with a disclaimer what I’m trying to accomplish in this peculiar admission of mine, and some important bits of clarification that are real crucial to the meaning behind it.

I have spent weeks trying to write a fair, and objective review of Assassin’s Creed Unity to be published on Press Pause Radio, and have now reached a point where I no longer feel comfortable with the idea of doing so.

After giving it a considerable amount of contemplation and consultation among other members of the crew, I’ve reached the decision that this game is just too broken for me to just grade on a scale of the scale of quality that we typically adhere to.

In other words, the amount of shit that’s unabashedly broken and fucked in Assassin’s Creed Unity his hit a point with me, one where it is beyond any redemption or worthwhile attempt at to plodding through the unbridled mess that is, regardless of any merit that could be mined out of the content’s intent alone.

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5:02AM

PPR Presents The Golden Zonkies: Class of 2014

014; whether it was a year you cherished or hated, there’s no denying just how eventful the past twelve months have been—especially for video games.

From budding next-generation consoles that are gradually gaining ground after being on store shelves for nearly a year, to the challenges and questions that have shaken the industrial and culture foundations that drive the medium of video games and it’s direction; the 365thchapter we’re about  to close on has sure had a lot of shit happen in it.

And just what kind of year would it be without the annual Press Pause Radio’s Golden Zonkies awards to get their last word in?

Everything from games to events that saw the light of day in 2014, across fifteen different categories, and we have that very list for you here now. We’ll be plowing through a prestigious catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its respective category.

The only stipulation in the Golden Zonkies is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted, but weirdly enough—it didn't happen this year....imagine that.

If you’ve got an issue with the Golden Zonkies and how it was conducted then just remember the only other rule; it’s our God Damn show and opinion anyway, so keep that in mind when you send us whatever discourse you have with our decisions after the show by doing the following:

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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6:43PM

QCF: Child of Light

he philosophy to telling a good fairy tale carries a specific ingredient for success that will always remain consistent to the process, no matter what the subject matter may be; imagination—just how much mileage does it stretch out of the minds of all who give the fable the time of day. The humble beginnings of a fairytale can make all the difference between merely entertaining you, to completely transporting you to completely different world entirely, and even when it’s all done, you’ll never exactly be the same ever again.

Ubisoft hit this nail square on with Child of Light, and it took everything within me to rip myself away from one of the most enchanting worlds I’ve been to in the last ten years, and I do this just so that I can share with you all, how incredible this unassumingly brilliant title really is.

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7:09PM

PAX East 2014: Entering the world of Child of Light

t’s strange that in that the last two decades where technology has considerably increased a number of new, more advanced avenues that can provision incredible feats of art design and animation, that we haven’t seen a Final Fantasy game actually rendered in the style of Yoshitaka Amano’s art beyond mere promotion.

It wasn’t until arriving at the Ubisoft booth at PAX East that I was relieved about such a thing too, it may have prevented such inspiration for one of the most beautiful games I’ve witnessed in some time; Ubisoft Montreal’s Child of Light. The eye candy is definitely a sight to behold, but behind all of that visual sweetness, is an RPG filled out from top to bottom with ingenuity and charisma that’ll be sure to incite a new trend for western RPGs to follow.

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6:37PM

PAX East 2014: Getting trigger-happy with Wolfenstein: The New Order

he First-person shooting trend is only getting bigger; it’s funny to think just how much more advanced the design has gotten over the years too. I mean, with games like ARMA, and Battlefield, the humble days of strafe ‘n shoot is far long into yesterday that it can almost be sub-categorized into being a completely different type of game.

I only mention this because as soon as I started to play the newest entry to one of the most iconic series of the genre, Wolfenstein: The New Order, that I reveled at the decision Machine Games made, to return the game back to the simplistically dumb action roots of the original—the results are surprisingly refreshing.

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