4:40PM

PPR Presents Play Play: Tembo The Badass Elephant

elieve it or not, the titles that Game Freak develops that aren’t a Pokémon title, truly are the bizarre, and weird ones from their wheel house. Whether it’s an digital electric hero, or a drill happy jewel thief, the move-right-and-jump variety of games they release are just plain strange.

Like a militarized mercenary elephant with a chip on his shoulder, and we’re talking like, some shades of PTSD; like, what?

Published by Sega, we have Tembo The Badass Elephant, and he’s been tasked to take out some purple terrorist dudes, and George and Stevie are going to help lead the charge, and see if the game lives up to the studio lives up to the pedigree of the previous side-scrollers they’ve released.

Spoiler; George doesn’t think so, and Stevie tries to play the straight man in this latest Play Play.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

12:19AM

PPR Presents Play Play: Sonic Dreams Collection

isten, we know that there’s a deep, dark, and rather unsettling element to the Sonic The Hedgehog community that will never go away, and we’ve all gone on to accept it, hell, even SEGA is kind of over it at this point.

What we never expected was a celebration of fetishizing the hedgehog in the form of a game for every to quote unquote “play.”

We’re not going to spare any bones about it; Sonic Dreams Collection is weird, and a little nightmarish, and we here at Press Pause Radio have decided to show you around, and uhhh, get disgusted for you…or we mean, with you—enjoy?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

11:58PM

PPR's Top 5 Super Mario Maker Levels

t’s only been a week since the release of the anticipated DIY-centric adventure about gaming’s star plumber, and we’ve already been treated to some of the niftiest stages, and levels to have ever come out of the minds of intrepid gamers everywhere.

Seriously, some of the stuff to come out of Super Mario Maker so far has generated a sensation that contemporaries like Little Big Planet could only dream of, and it’s only going to get bigger. So while we’re preparing our review of the game, and enjoying some of the shenanigans ourselves, I figure that I would share with you all, my top five favorite levels to have generated out of the fun little Nintendo experiment so far and their respective access codes—in no particular order mind you, they’re all really awesome.

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4:57PM

PPR Presents Play Play: PAC-MAN 256

hether it’s some bratty millennial, or a crotchety-ass geriatric, there are a few things within pop culture that these two wildly different demographics will often times share knowledge of—they’re both aware of a particular yellow humanoid sphere with an insatiable appetite.

PAC-MAN has been a staple in video games since it first hit the arcades all those years ago, and if the new title from Hipster Whale, PAC-MAN 256, is any indication of the famous circle’s current status-quo, then he’s rest assured to continue as a staple into the future of gaming.

Ser and Georgie whip out their smartphones, and show off the new title, and it’s modernized spin on a very familiar formula, and talk about why it’s one of the coolest surprises to come out of 2015.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

4:51PM

PPR Presents Play Play: Heroki

emember when Sega had a full supply of wacky and zany characters at their disposal, and they would be mascots to a bunch of wild, and creative new gameplay mechanics and systems that you didn’t see anywhere else?

I mean, that’s not to say that every single one of them were good per say, but hey, they were different, and the latest title they’ve published for the iOS store definitely brings back some shades of that old Sega.

Join Georgie and Stevie as they spin, float, and jettison their way through the colorful world of Heroki; an adorably deformed good guy who put his sense of justice to work, all by using his goofy-ass helicopter head—check it out!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

4:32PM

QCF: Rare Replay

hen you’ve been in the business of developing games for over thirty years, the work and charm you put into your games gets more and more noticeable. In the case of Rare though, this sort of quality that truly defined them, and pushed them to get where they are today.

A brand that was once synonymous with a certain gaming giant, and responsible for vast majority of the gems available on their hardware nearly two decades before, has since found a new home, and been quietly established a new identity with the big M ever since.

Granted, it is fourteen years late, but the giant has finally decided to host one best celebrations to be found on a commemorative game collection called Rare Replay; an assortment of classics to bear the Rare name (well, most of them anyway) in a value priced package priced at just thirty dollars.

While the deal alone makes the trip down memory lane worth all the hype, the attention to detail and care put into this title, makes it one of the best love letters to video games that I’ve seen in years.

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4:59PM

QCF: Until Dawn

t isn’t until the unfortunate passing of Wes Craven that it dawned on me the appreciation for the classic stylings and tropes of yesterday’s fright-fests and the terror-induced nightmares they dished out after spending a couple of hours of watching a bunch a hapless teenagers getting hacked to bits.

At some point, we’ve all exploded out of our seats in excitement back at the screen, so that we could root for the characters we wanted to live to live through the danger they were in, and in some of those instances, we lament over the poor choices that lead to their demise.

This sort of engagement often dissipated the empathy that was intended to connect with the viewer, and would instead lead to them boasting that the scenario would’ve played out much differently were they placed in that lethal predicament in lieu of the lovable idiot that bit the dust.

Well, while no one would ever really want to be wrapped up in that sort of hell, Supermassive Games gives us the next best thing with the exclusive title to hit the PlayStation 4.

Until Dawn proves that something as silly as keeping eight teenagers alive for a whole night can be one of the most intense commitments that you can ever hope to engage out of a video game yet.

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6:11PM

QCF: Life Is Strange: Episode 4: Dark Room

hen we last left off on Life is Strange, players were greeted with the best of intention going horribly awry, and how the consequence of changing one thing, lead to changing everything—Max copes with this and the Dark Room, and the end result will be sure to leave anyone who experiences it shaken.

While Episode 3’s Chaos Theory still stands as the magnum opus of the season, The Dark Room keeps up that momentum, and stands as the chef d'oeuvre to the finale of Life is Strange. All of the development to the cause and effect of Dontnod Entertainment’s choice-driven has a scale of influence in the predicaments that’s follow, and that fact that it brilliant builds from those experience that player’s have invested into the series so far, is what makes the impact of each outcome that’s reaped so provoking.

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