8:54PM

PPR Presents Play Play: Skylanders: Trap Team

n a generation of gaming where the combination of the words “toys to life” holds more weight than a Fisher-Price-ass looking plastic music instrument; it will always circle back around to the adorable little plastic troop of creeps that pioneered the trend from the very beginning—Skylanders.

After three titles releasing a year after the other from one another, the title to proceed the upcoming Super Charged tapped into a colloquial sensation that has proven to appeal to all ages—trapping creatures against their will, subjugating them to fight your battle for you.

Dark, but true; so join George as he escorts Andrew through the world of Skylands, and the mechanic of switching out toys on a glowing pad to advance through a series of obstacles, fights, and shit, and stuff.

Here’s to hoping that Andrew will spend even more money on a hobby that drains him emotionally, and physically…it’s fun!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

2:37PM

PPR 96

eal life responsibilities be damned! Press Pause Radio is back with another episode on the scene and we got a shit-load to talk about as far as the new trend to hit games in a momentous way in recent months—crowd-funding/sourcing for development.

Between George lamenting the melodramatic tragedy of needing to restrict his salacious hand tugging in the shower, to Andrew coining the new hashtag that no one ever asked for or wanted (#WWOD), and then there’s Ser purchasing a Wii U lot that came with a bunch games that were actually released this generation.

We toss about the use of Kickstarter, IndieGogo, the inception of FIG, and all that—the act if giving money to an entity that defines are interest in these dumb things that we call video games is quite the hot button of discussion to be having.

Until Dawn, Beyond Eyes, Submerged, Super Mario 3D World, Destiny, The Witcher 3, Tembo The Bad-ass Elephant, Rare Replay, Battletoad butts, and just, so much, more!

Just listen to it already, I think we’ve covered enough don’t you?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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2:53PM

QCF: Mega Man Legacy Collection

 once had a Mega Man mixtape. This is absolutely a real thing and I promise, it's relevant. When I was 11, I used to hold up a lo-fi microphone plugged into an old Tandy tape recorder up to TV speakers to record the ever-awesome music from one of my favorite game series ever.

This kind of annoyed my parents, so I'd have to keep the recording brief and used a dual tape deck to mix and extend this music to the length I wanted. I don't know where it went or if it even still exists but that mixtape was a prized possession of mine, long before video game CD soundtracks were an established thing (though vinyl LPs already existed for Super Xevious, which is rad.)

Currently, it's September 2015 and Capcom has released Mega Man Legacy Collection, a New-Gen, PC, and 3DS collection of the original six NES Mega Man Games, complete with a ton of extras. As a compilation, Mega Man Legacy Collection is a very good buy, especially with the price of the NES and Famicom originals spiking up in price the way they have as of late, particularly in complete condition.

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2:34PM

QCF: Mortal Kombat X

hile the medium of video games has surely played host to a litany of aged franchises that have handily worn out their welcome through the years, there’s no denying that there a few franchises with a sense of appeal that truly stand the test of time.

And among these exceptionally iconic properties, there are those few choice that barely earned that love among the gaming community by the skin of their teeth, and this particular title is one of those prime examples.

As strange and brutal as this may sound, I think the best thing that could’ve happen to Ed Boon and the remainder of the Mortal Kombat team (now presently working at the newly formed Netherrealm Studios) was the dissolution of Midway Games. Because it was at that juncture that the veteran group of developers truly stepped up their game and Mortal Kombat X is the finest example of that statement yet.

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1:36PM

PPR Presents Play Play: Super Air Zonk

k, so we did get a bit distracted when we first started our special look at the Bonk series the last couple of months and just ended up being really sporadic with our video coverage, but let me tell you, we sure as shit didn’t forget about it

This latest entry is our look at Super Air Zonk, the rare, often forgotten sequel to the shoot-em up spinoff of the iconic, bulbous-headed Neanderthal. This quote unquote “Rockabilly Paradise” goes in a significantly different direction with its gameplay in comparison to its predecessor, and Ser and George discuss upon whether or not that was a good thing, with flying bento box attacks and all.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

1:32PM

PPR Presents Play Play: Assault Android Cactus

hat do you get when through in colorful robot heroes, bright danger lasers, and a struggle between good and evil that has absolutely nothing to with cacti? You Android Assault Cactus of course, the feverishly fast-paced, brightly colored Twin-stick shooter from Witch Beam Games.

Join Ser and George as they blast their way through the gauntlet of levels and challenges that await within this indie love-letter to  old-school shooters, all the while George makes some shitty references to Code Lyoko…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

1:03PM

QCF: Bloodborne

ow that the skill and challenge of video games has caught a second wind, the waves of difficult games have been coming out of the woodwork from both the western, and eastern hemispheres of the world. The thrill of ever stacking odds working against your favor is slowly growing into insatiable sensation that’s winning over the free time and attention of those who fall victim to it’s addictive, yet punishing taste.

A relatively new property to have come out of the last generation of video games by FROM Software is credited with pioneering the resurgence of mercilessly challenging gameplay design we’ve seen on the modern scene with their “Souls” franchise.

While still relatively niche on the whole, Sony’s involvement with the developer may have changed the game with the latest title from the mold, Bloodborne; a celebration of everything that makes the cult-style of action game so intimidating, and so appealing all at once.

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10:44PM

QCF: Batman: Arkham Knight

hen Rocksteady defied the odds with their stellar take on the caped Crusader with Batman Arkham Asylum in 2009, the sky was the limit with all of the potential its foundation of gameplay had to expand upon within the rich fiction that the Dark Night’s universe had to offer.

Like, what if we could take Batman out of the Asylum, and onto the mean streets of Gotham city itself, able zoom around the urban crime scene in his trusty Batmobile and everything, with entire skylines to grapple and slink though and all!

Six years, and three entries later, Rocksteady Games drops the latest title to grace the Vigilante’s iconic gaming series that promise to deliver all of that and more; Batman: Arkham Knight, and now that it’s finally here—it’s kind of disappointing that the reality doesn’t live up to the expectations we had with the fantasy all those years ago…

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