4:07PM

QCF: Skylanders: Super Chargers

 don’t make it a habit of comparing video games franchises to movie ones, but in this case, I couldn’t help but feel that the contrast that came to mind was an appropriate one to make—are any of you familiar with the Rocky series? I mean, I would hope you all are, but even if you’re not, there’s one fact about the franchise that’s universally known by the general public; the number of sequels it has, and which ones are the good ones.

It works out when it comes to setting the tone for this review because I think the movies, and their respective role as sequels within the continuity of Rocky help serve as a definitive allegory to the Skylanders series of video games.

The original Rocky is Spyro’s Adventure, and Rocky II is fairly comparable to Giants, Swap-Force is just barely up to par with Rocky III, and Trap Team is the same Magnum Opus for the series that Rocky IV is.

The latest entry to the series that pioneered the Toys-To-Life genre in video games is Super Chargers, Vicarious Visions’ second contribution to the franchise after Swap Force, and much like the aforementioned comparison, it’s a lot like Rocky V.

Super Chargers is an unnecessary sequel that hardly adds anything to the Skylanders formula, only working to show its age, and dwindling sense of appeal instead.

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9:48AM

QCF: Rodea: The Sky Soldier

ere we are. Finally, one of my most anticipated games of the year is finally available. Produced by Yuji Naka of Sonic Team fame, this purported smooth, blended mix of classic Sonic the Hedgehog and NiGHTS: Into Dreams had been in development for something along the lines of five years or so—that's longer than games like The Last of us, and that game was pretty sweet, from what everyone tells me.

But you know what's not sweet at all? Not even a little sugary; not even, like, an artificial sweet-n-low kind of sweet? If you guessed NIS America's Rodea: The Sky Soldier, then you did it, you won. Moreover, the whole ordeal almost breaks my heart.

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9:15AM

Bullet Heaven HD, Episode 141 - Caladrius

oss is currently responsible for keeping one of the most influential and beloved shooting game franchises alive with Raiden, most games of which have made their way to the west in some form or another. What happens when they branch out into Gothic territory? Let's take a look!  

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1:23AM

QCF: Yoshi's Wooly World

intendo's platformers are the things of legend, so when the Big-N sees fit to release a new entry to one of its most beloved action platforming series, even I'll take notice. In the past, I had be fairly well entertained by the Yoshi's Island series, though I will contest that the best is still the first; Super Mario World 2: Yoshi's Island is by far the greatest platformer on the Super NES, leaving huge shoes that Yoshi's Island DS and other later successors can't hope to fill.

And while it doesn't quite do it, Yoshi's Wooly World, now available for the Wii U home console, is as close as we've come to matching the original's brilliance.

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6:59PM

Bullet Heaven EX, Episode 22 - Mushihimesama [UPDATE!]

n episode 139 of Bullet Heaven HD, we took a look at Mushihimesama on Steam. Cave and Degica have made some pretty big improvements since then!

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6:54PM

Bullet Heaven EX, Episode 21 - Strania Revisited

n Series 2's Episode 36 of Bullet Heaven HD, we took a look at Strania: The Stella Machina, a vertical scrolling shooting game for Xbox 360. As the first-ever G.Rev game to see release on PC, how does the awesome Strania hold up?

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6:51PM

Bullet Heaven EX, Episode 20 - Delta Zeal Revisited

n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained XIIZEAL and Delta Zeal. We liked what 10-Shuunen had to offer, and XII Zeal was a winner on its own... so now that it's Delta Zeal's turn, how does it hold up on its own?  

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6:45PM

Bullet Heaven HD, Episode 140 - Galak-Z: The Dimensional

n episode 138 of Bullet Heaven HD, we took a look at Steredenn, a horizontal shooting game with heavy roguelike elements. But it's not the only shooting roguelike out there.. but Galak-Z: The Dimensional takes a reverse approach. As a roguelike with heavy shooting elements, just how does Galak-Z fare?

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