8:04AM

QCF: Fable: The Journey


The Kinect is still a concept that’s fairly challenging to grasp. Since its release in 2010, developers have excitedly tasked themselves to produce compelling features that generate experiences involving full body motion unlike anything we’ve ever seen beyond the limitations of a tactile interface like a controller. The reality, however, is ironic in its own right. All of the restrictions Kinect enforces through strict regulated motions lack the access of multiple utilities of the very same interface it wishes to advance from, resulting in the production of a few successful titles from its integration, and some dreadful failures to match.

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7:27PM

QCF: The Walking Dead: Episode 4

With past choices and the terrible circumstances still fresh in their minds, the group of survivors are on a one way stop to a potential escape from the zombie hordes that pursue them.  However once their train arrives in Savannah, Georgia it is very clear that this ghost town is far from dead and some of its inhabitants do not want them to reach their destination. Once completing Episode Four of The Walking Dead, there will be more questions than answers however it blends great dialogue and storytelling mechanics with a better use of action scenes to set the mood perfectly as the finale to the first “season” approaches.

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9:41PM

QCF: Dishonored

Steampunk is a fantasy setting often overlooked by videogames and other media. Aesthetically, steampunk is one of my favorite settings and I was more than happy to jump head first into Arcane Studios new stealth action title Dishonored to see what cool gadgets and gizmos the world would come up with to help me assassinate the Lord Reagent and his fellow cohorts who murdered my Empress and left me to take the blame.

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8:24PM

QCF: Happy Wars

Strategy games offer some of the most interesting multiplayer experiences known to gamers. Players constantly rearrange techniques and gameplay elements to cater towards their own unique style, while continually grinding for experience, items, or whatever else guarantees victory over time. Some gamers, however, could do without the genre altogether, as it usually entails mastering an overly complicated time sink with prerequisites like “quit life.”

That’s where Happy Wars come in; it’s far from advanced MOBA titles like League of Legends, but enough to get casual players interested in deeper waters while assuring that (some) veterans remain entertained -- if only for a moment.

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12:26AM

PPR 65

So there is a man who jumped from space, but who cares? We are all waiting patiently to hear about more important things, like movies based on video games. No worries, Press Pause Radio is here to save the day once again. The group welcomes Catie back to the show as we extensively discuss all the games that were played in our respective consoles and portable devices. Then we try to find any movies based on video games that are actually worthwhile. Will we accomplish the impossible? Will anyone ever be a better Raiden than Christopher Lambert? Find out on this episode, and so much more.

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10:21PM

QCF: New Little King's Story

 

Why is Obama always complaining about creating jobs? It’s so EASY in New Little King’s Story! Though, I’m a pretty great king. All of my subjects love me, even if I constantly lead them into dangerous situations for my own personal gain. I also get my pick of seven princesses, all bidding for my heart. I’ve even got my own big, fancy throne! It’s good to be the king. Even a little one.

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8:45AM

QCF: Resident Evil 6

This review was a freelance assignement, written by Joshua Newey from Sega Addicts. Be sure to check Sega Addicts out by clicking here!

Few franchises have had the same growing pains as Resident Evil. While the first few titles initially garnered solid reviews for their groundbreaking qualities and resonating atmosphere, their now-maligned “tank controls,” flimsy puzzles and pre-rendered visuals makes it feel somewhat disingenuous and anachronistic to list them amongst my favorite games of all time.

Maybe that's why the series continues to struggle with the same identity crisis that's been slowly growing since games like Code: Veronica. With one foot set firmly in B-movie sci-fi horror, and the other shifting deeper and deeper into the cinematic world of dramatic camera angles, explosive set pieces, and muscle-bound heroes, Capcom seems increasingly unsure about how to help the series grow without shirking its roots or driving a wedge between itself and its longtime fans.

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11:38AM

QCF: Joe Danger 2: The Movie

Lights, Camera, Cliché! As the mine cart’s wheels begin to bellow with friction against the tracks, Joe finds himself back in the spotlight filming his very own movie. Pretty sweet gig, too, unless you count the grenades and lava pits. Hello Games is at it again with the sequel to 2010’s PlayStation 3 timed exclusive indie hybrid of Trials and Excitebike; and while the original Joe Danger offered a straightforward take on racing with some platforming, Joe Danger 2 takes that that concept and accelerates it to new levels of depth. The result, however, concludes to a sputtering mess when the dust all clears…

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