4:48AM

QCF: Mugen Souls

The universe is truly a space that will never be fully comprehended, terrain so wide that humankind will labor eons and eons in order to fully understand its magnitude and nature. Imagine if you will however, a universe, structured specifically around seven planets, and a magically gifted little woman who aims to subjugate all who reside within it. Developed by a faction of cult Japanese development house Idea Factory, Compile Hearts brings us latest JRPG from NIS America on the PS3, Mugen Souls.

The novelty of choice is refreshing with Mugen Souls being available in the pre-holiday season with titles like Doom 3: BFG, Assassin’s Creed III, and Skylanders: Giants. However, Mugen Souls does not do its genre any service and ends up being nothing more than tawdry theatrics with little to no appeal in the long run.

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4:46AM

QCF: Rocketbirds: Hardboiled Chicken

Most run-and-gun action games provoke forward thinking in regards to hand-eye coordination. More often than not, mechanics focus less on strategic implementation and more about memorization of the environmental conditions. After all, why worry about something you can just shoot your way out of?

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11:58PM

QCF: Ravaged

In a world with several team-based shooters made for a PC audience, here comes one more. Ravaged is a first-person shooter that pits two teams against one another for control of territories and fuel. While the core gameplay is solid enough, the lack of any real audience and overall polish on the game may prove to send this one out to the bitter wasteland alone to die a slow death.

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11:41PM

QCF: Orgarhythm

You guys know me. I’m not one to just throw words like "funky" around. It’s something that has to be earned. That being said, Orgarhythm is funky as HELL.

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6:50AM

QCF: Skylanders Giants

Skylanders Giants is a deceptive game; originally piloted by the notoriety of having Spyro’s name attached to the previous entry, this latest installment has made a name for itself within a little over 12 months. Say what you will, but Skylanders Giants is still a game and not just some commercial. To be fair, there’s no doubt that it cleverly implements an ulterior layer of marketing that would make most micro-transaction models found in any shameless MMO blush. Nevertheless what may be viewed as a string of money-hats is something that is, in reality, so much more. Underneath all the coy marketing lies a game that utilizes these initially unscrupulous concepts and turns them into one of the most charming pastimes in games today.

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8:21PM

PPR 66

The trio at Press Pause Radio are your special guides on this very spooky and scary journey as we discuss the history of the Castlevania series. We also will go into a heavy and sometimes heated conversation on the controversy that is currently circulating within games journalism. We also get the chance to finally catch up with your feedback as well as cover some big announcements for the site in the next few months. You don't want to miss this lengthy and important episode of Press Pause Radio. Tune in and make sure to hit the site afterwards for a massive amount of reviews that will be hitting very shortly.

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6:01PM

QCF: Hotline Miami

Today I snuck up on an unsuspecting goon, knocked him over with a door, got onto the floor and smashed his head in against the bright neon walls. Afterwards I picked up the nearest shotgun, emptied it onto a floor of ignorant baddies and knocked over the last guy by throwing my heavy weapon while his back was turned. And then his friend who I had forgot about came up behind my back and smashed my brain all over the floor with a baseball bat. After a couple more tries I succeed in killing every last scumbag and made my way to the next gripping and intense floor of mayhem. I do this not only because this just so happens to be some of the most well designed and fun combat I’ve played recently, but also because the telephone told me to.

This is Hotline Miami and I hope you’ve left your morals at the door.

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9:00AM

QCF: Dokuro

Two years ago, the indie puzzle-platformer Limbo mesmerized gamers with its stark black and white graphics, mind-bending puzzles, and unexpected amount of gore and child dismemberment. Everyone played the critically lauded, award winning game for its soundtrack, visuals and brilliant game design that was frustrating without ever feeling unfair as long as you were thinking hard enough. Apparently SOMEONE since then thought Limbo just wasn’t Japanese enough. And that guy made Dokuro.

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