Entries in third-person shooter (10)

1:41PM

QCF: Pragmata

In recent years, generative AI has led a near-inescapable march through every facet of our daily lives. Whether you’re seeking service, information, production, entertainment, or even counseling, the tool has made its ghoulish presence known in just about every corner you can find, and despite the real-world ramifications its proliferation leaves behind, it’s only gaining more momentum.

In the previous decades before the advent of generative AI, however, the concept of Artificial Intelligence had a somewhat less destructive impact on daily living or the beauty of human expression in fictional storytelling, and instead mainly presented as a device to extoll the themes of playing god or asserting faith in the power of humanity. Enter Yonghee Cho of Nier Automata and Metal Gear Revengence fame, who was brought on by Capcom and their development team to approach a new angle towards AI using the Old El Paso answer to Hard Tacos or Soft Tacos—a story that would focus on both the old Sci-Fi roots of AI, and the current dangers of Generative AI, being navigated by the powers of human connection.

This imaginative effort would steadily evolve into a new IP, Pragmata, and much like the other original release from Capcom, Kunitsu-Gami: Path of the Goddess, the premise places a subtle, yet deceptively deep twist on an accustomed action genre. At the core of its Outré blend of logic puzzles and third-person shooting, Pragmata also manages to tell a surprisingly endearing story about a well-adjusted engineer who stumbles upon an effusive android during a recon mission that goes horribly wrong, and the wholesome bond they build along the way in a world led by AI.

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7:05PM

PPR Presents Play Play: Pragmata: Sketchbook Demo

Even though the Jury (or Juri?—haha) is still out on whether or not Capcom’s character action games in the seventh generation like Bionic Commando, Lost Planet, Dark Void were any good, they all exuded this slurried charm made of just the right amounts of camp and technical prowess that’s done a lot for their replayabillity in today’s gaming climate. Capcom’s upcoming character action shooter, Pragmata, carries a lot of those same vibes, with a buddy-centric Sci-fi adventure that still has us questioning whether or not this is a thinly-veiled Mega Man title.

George and Andrew check out the Sketchbook Demo that was recently released for consoles on the PlayStation 5 Pro, and dish hard on why Pragmata is shaping up to be one of their most anticipated titles of 2026.

1:19PM

QCF: The Order: 1886

t’s safe to say that gaming is continually reaching new levels of spectacle and showmanship, and that next plateau of tech is never too far out of reach as the medium advances; it’s just too bad that the medium has a ways to go when it comes to expanding upon new concepts and ideas that are afforded by the advancement.

Ready At Dawn’s The Order: 1886 is a perfect example of how to squander such an opportunity—a technical achievement in presentation and production that’s sadly held back by an antiquated sense of design.

I’m fully aware of just how harsh that opening statement sounded, but that’s the take away that this PlayStation 4 exclusive left me with, and it didn’t take long before I came to it either.

This may sound cliché, but The Order’s greatest strength also happens to be its biggest weakness; the cinematic direction of its pacing and world—a trade-off that just isn’t worth it.

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7:49AM

QCF: Sunset Overdrive

t’s no secret that I take a particularly guilty joy out of the dichotomy that defines the éclat of video games—it’s a pretty silly identity crisis that I can’t but find amusing. On one hand, I want to the art and impact that video games create to continually expand into legitimate expression of art that can stand on par with some of the greatest literature and film ever produced by mankind, and yet on the other, I still want games to indulge into some of the stupidest shit imaginable.

Sure, that sounds unreasonably flippant, since making headway in one of directions would congruently set back the other, but I’d like to think that we can live in a world where gaming can cater to both of these worlds respectively—Insomniac’s Xbox One exclusive, Sunset Overdrive, is living proof of that.

Yeah, we live in a world where things like Deadpool and Tumblr have saturated our culture with facetious satire and fourth-wall humor to an obnoxiously pandering degree, but the latest effort from the same people behind Ratchet & Clank and Resistance, is one of the most refreshing games to have released in 2014. A world and action woven by the over-the-top chaos and fiction of this modern open-world odyssey of caffeine and attention-deficit youth has all the makings that truly define the special kind of enchantment that only a video game could offer.

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3:50PM

PAX PRIME 2014: Getting hands-on with The Order: 1886

here’s been plenty of buzz aimed at Ready At Dawn’s upcoming PS4 exclusive, The Order: 1886, and considering the debut it made last year, the hype is more than understandable. However, hype is one thing though, and impressions are another—so color me impressed; The Order: 1886 is geared in the right direction, and has all the makings to reset the standard for third-person shooting for the better.

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11:15AM

QCF: Plants VS Zombies: Garden Warfare

he Undead; we’re already well aware that they’re everywhere, but If there’s one particular property that’s assisted in propelling the trend of zombies into a practical modern day motif within today’s culture, it would definitely be Plants vs. Zombies.

Aside from coddling the concept of flesh hungry corpses into charismatically mischievous ghouls, the franchise has made strides to redefine and expand the tower-defense genre into something to care about; which is why Garden Warfare such a mixed bag of roses and manure—but mostly shit.

Employing a modified Battlefield 4 engine, Plants vs. Zombies: Garden Warfare attempts at delivering it's own brand of tactical shooter elements and conquest dynamics with the horde mode design and Tower defense sensibilities—the results peter into something that’s tepidly Luke warm at best, and frustrating monotony that’s largely unfulfilling the rest of the time.

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5:12PM

QCF: The Last of Us

n the dilapidated remains of crumbling edifice that provides the little refuge in the quarantined limits of Central Boston, a man awakens suddenly. His eyes emit a strong sense of fatigue -- the fatigue of survival. After 20 years of hardship that warped and conditioned an earnest man into a smuggling misanthrope, he stumbles upon a job opportunity that proves to be bigger than himself, a journey that unfolds an experience more human than anything that has ever been inside of a PlayStation 3 before it.

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5:30PM

QCF: Black Rock Shooter: The Game

he planet Earth is almost entirely devoid of human life. What was once a thriving population consisting of billions was reduced to a mercilessly paltry 12. Hope is all but lost, and what’s left of it rides on a secret weapon: Project-BRS, the creatively titled Black Rock Shooter. Yeah, Black Rock Shooter, because she shoots black rocks, y'all. What did you expect?

The Vita struggles a little less with each passing month, and the benefit of accessing PSP games within PSN has been integral in expanding the library and overall appeal for Sony’s on-the-go game box. Taking full advantage, NIS America mines away at some of these untapped veins of PSP releases that haven’t seen light outside of the land of the rising sun, and they be on to something. While this frame of mind may seem lazy for those looking for new and optimized content for their expensive Vita, Black Rock Shooter: The Game does good to compliment the direction NIS America is taking and gives us a great portable game in its own right.

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