Entries in Character Action Game (3)

1:41PM

QCF: Pragmata

In recent years, generative AI has led a near-inescapable march through every facet of our daily lives. Whether you’re seeking service, information, production, entertainment, or even counseling, the tool has made its ghoulish presence known in just about every corner you can find, and despite the real-world ramifications its proliferation leaves behind, it’s only gaining more momentum.

In the previous decades before the advent of generative AI, however, the concept of Artificial Intelligence had a somewhat less destructive impact on daily living or the beauty of human expression in fictional storytelling, and instead mainly presented as a device to extoll the themes of playing god or asserting faith in the power of humanity. Enter Yonghee Cho of Nier Automata and Metal Gear Revengence fame, who was brought on by Capcom and their development team to approach a new angle towards AI using the Old El Paso answer to Hard Tacos or Soft Tacos—a story that would focus on both the old Sci-Fi roots of AI, and the current dangers of Generative AI, being navigated by the powers of human connection.

This imaginative effort would steadily evolve into a new IP, Pragmata, and much like the other original release from Capcom, Kunitsu-Gami: Path of the Goddess, the premise places a subtle, yet deceptively deep twist on an accustomed action genre. At the core of its Outré blend of logic puzzles and third-person shooting, Pragmata also manages to tell a surprisingly endearing story about a well-adjusted engineer who stumbles upon an effusive android during a recon mission that goes horribly wrong, and the wholesome bond they build along the way in a world led by AI.

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7:05PM

PPR Presents Play Play: Pragmata: Sketchbook Demo

Even though the Jury (or Juri?—haha) is still out on whether or not Capcom’s character action games in the seventh generation like Bionic Commando, Lost Planet, Dark Void were any good, they all exuded this slurried charm made of just the right amounts of camp and technical prowess that’s done a lot for their replayabillity in today’s gaming climate. Capcom’s upcoming character action shooter, Pragmata, carries a lot of those same vibes, with a buddy-centric Sci-fi adventure that still has us questioning whether or not this is a thinly-veiled Mega Man title.

George and Andrew check out the Sketchbook Demo that was recently released for consoles on the PlayStation 5 Pro, and dish hard on why Pragmata is shaping up to be one of their most anticipated titles of 2026.

3:13AM

QCF: Trophy

o matter how many times I’ve seen it, I still think it’s BUCK wild to see a brand new game for the NES get commercially released over 30 years past the system’s prime. The Homebrew scene for these legacy platforms are further bolstered by the flexibility of the Digital Marketplace hosted by every notable name you can think of, like Nintendo, Sony, Microsoft, Valve, or hell, even Atari.

One of the latest releases for the most popular 8-Bit machine is an homage to Mega Man by developer Gradual Games named Trophy, and it’s not only been made available on Cartridge for its original hardware, it’s also available on Switch eShop and Xbox Marketplace via a proprietary NEW Emulator to boot. The technical chops on display are nothing of impressive, as the game seemingly uses every MMC Mapper to push the most out of the system to run it, but the core design of the game hardly does anything to impress beyond the sheer novelty of it being a new Action Shooter you can grab for the NES.

Tophy is certainly no Mega Man, but it isn’t even a Darkwing Duck, or a Krion Conquest, or hell even a Whomp ‘Em—it’s just a another retro game with some bizarrely outdated design by comparison.

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