Entries in Indie Games (221)

7:29PM

GDC 14: Getting down on Ouya exclusives

aking a breather from the hustle and bustle that GDC 2014 has proved to be this week, I decided to go and enjoy some casual time at the Ouya booth to check out what was being showcased and to get a handle on the redesigned controller myself. Surprisingly, there were a lot of games being demoed through Ouya’s “fund the fun” campaign, and despite some reservations concerning the new splintered direction the brand is going in from proprietary to third-party and the end of all of them being free to play, the games being exclusively signed prove that the Ouya remains relevant after all.

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6:28PM

GDC 14: The best of the IGF Pavilion

’m mere hours away from one of the biggest events in GDC, The Independent Game Festival awards—the real action of IGF however, is happening right now at the IGF pavilion on the show floor. Soaking in all of the noise and lights that surrounded me, my stroll through the area proved to be a fruitful one, the games I sampled here are some of the most impressive I’ve played at the show so far.

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7:16PM

GDC 14: A Wild Indie Mega Booth Appears

alking through the West Hall at the Moscone, I was delightfully surprised to see one of my favorite exhibits appear at GDC; that’s right, the Indie Mega Booth. I settled myself in, and took it upon myself to get familiar with all the games showcased; here are the games that I believe will make 2014 the best year in video games yet.

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1:33PM

GDC 14: Mixing it up at the IGN Indie Mixer

s Rob Rich and I slogged our way through the doors of IGN and wrestled with the possibility of being trapped within a malfunctioning elevator, our spirit was never the less indomitable as we excitedly approached the fourth floor with glee—for above us, lay dozens of games presented by their respective teams, ripe for the playing.

With a fist full of beer and poncy wine, I walked into the lion’s den, and left with anticipation for an incredible batch of games slated for release in 2014, these titles stood out particularly to me.

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4:30PM

QCF: Lococycle

This Review was Frelanced by Rob Rich; you can find his other work here.

 weapons manufacturer without morals, highly advanced and extremely dangerous artificially intelligent war machines, A lightning strike, and Self-awareness—adventure.  No, I’m not talking about Short Circuit (although I totally could be), I’m talking about Twisted Pixel’s latest…Thing. It’s more like what Short Circuit would be if Johnny 5 were a female motorcycle with a tenuous grip on reality and an auto mechanic stuck to his leg. Also there are tourist traps! I know that barely makes any sense and makes me seem like I may have a substance abuse problem. That’s LocoCycle.

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4:10AM

QCF: Jazzpunk

rom the very start Jazzpunk grabs your attention with its colorful visuals and jazzy electronic beats. As you settle in it becomes apparent that you're playing something truly unique. The game is a blend of familiar game elements, humor, and pure oddity. All taken in from the first person perspective.

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5:37PM

PPR 83

o I guess we know what LeBron James is doing; ruining our childhoods. Speaking of our childhoods, a time-tested genre has gotten its second wind the last couple of years, involving all that pointing and clicking and what not…

But not to worry! We dive into plenty of Titanfall, Bravely Default, Seal’s Kiss from a Rose, Donkey Kong Country: Tropical Freeze, The Raven, Blue’s Clues, and so much more; you’re just going to have to listen aren’t you?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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8:01PM

QCF: The Floor Is Jelly

n paper platformers seem to be the most basic of videogame genres. With very little other than ‘get to A from B by jumping’ at its core design it could be one of the most simplistic game premises ever made. Still the genre has lived strong through new and creative takes on the central ‘jumping’ mechanic. Moreover, games like VVVVVV and Fez have proven that there’s a lot of complex dimensions yet to be explored in this beloved videogame style.

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