Entries in FEZ (6)

1:43AM

Late to the Party: Void Stranger

emories of my youth in school certainly aren’t the most pleasant times from my childhood, because, surprising no one at all, I wasn’t exactly what you’d call an academic kid—some would say I was more of the opposite. Still, aside from all of the coming-of-age crap that public school pounds into you, there was a memory I had from an art assignment our English teacher gave us to complete (weird, I know, but stick with me.)  The guy was SUPER into Ernest Hemingway, like, he just loved the way that old drunk could mentally instill a scene with his stories using just carefully woven words and nothing more. So, naturally,  he wanted us to try and draw out a specific scene from one of his books, A Farewell To Arms, where we had to do an interpretative sketch drawing of the moment the main character, Frederic, was caught in the mayhem of the Italian army’s retreat during World War I.

The classroom sheet detailed the instruction in a blurb at the top, right below the usual heading where you would write out your name and the date, with the rest of the sheet being a blank canvas for you to use for the sketch. I don’t know what came over me, but I used ALL of the real estate the paper had to offer, which included me scribbling art over the instructions and header area, using every inch of the paper I could.  I mean, I too enjoyed the work of Hemingway, so I’m sure that helped my engagement with the work, but my teacher absolutely gushed over the paper after I turned it in (I promise you this humble brag is going to go somewhere, stick with me.) My English teacher praised that my vision wasn’t limited by the concept of margins, and that I went beyond these perceptions to complete my goal with the classwork.

I haven’t really thought about this dumb little moment for years, until just recently, when I decided to pick up where I left off on a little gem of an indie game that took over my life for a few weeks in 2023, System Erasure’s Void Stranger. As much as I had enjoyed the game, I eventually succumbed to the density of its challenge, and the availability of several other new games at the time, I decided that it was time to move on to something else to boot up on my screen.

So yeah, I started playing Void Stranger again, since I thought it was a natural fit for some bedtime gaming with my new ROG Xbox Ally X, and at some point, something just clicked, and it really has sunk its teeth into me this time around. I know I’m a sucker for the usual Avant-Garde gameplay designs that actively work to subvert the very conventions they’re built with, with stuff like Tunic and FEZ, but Void Stranger is just, in a whole different class of its own.  After, ahem, falling deeper into the void with my play through, I managed to tough out the game and make it to the credits.

Something that I’ve felt immensely proud of, and yet sickeningly anxious about, because I’d soon learn that I’ve only scratched the surface of this dumb little brain worm of a game.

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2:36PM

Press Pause Video-Episode 01: Metroidvania 

he guys have gone Video! Every other week, we plan on sitting down and essentially recording mini-podcasts in the vein of Press Pause Radio, only with visual aids and other horseshit of the like. The inaugural topic of discussion has us breaking down the meaning and association of one of George’s favorite distinctions that he loves to romanticize—Metroidvania.

What is it exactly, and why do we love it so much, and why does the label seem so arbitrary in the grand scheme of things in today’s gaming landscape; Andrew, Ser, and George sit down to chew that fat.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

4:46AM

QCF: FEZ

About five years ago, the world was introduced to the wonderful vision of Phil Fish’s flatland-inspired, pixel dream world starring a marshmallow-like man named Gomez, and featuring his defiance of two-dimensional physics. Time moved on, and through troubled development, FEZ rose from the ashes of irrelevance and finally made its way to the Xbox LIVE Marketplace. With conclusive play on the finished product, the overview of FEZ is as mixed as all of the different camera perspectives you’ll encounter.

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11:49PM

PPR At GDC 12

On this very special episode of Press Pause Radio, we cover all the sites and sounds from GDC 2012. GeorgieBoysAXE returns from his first (possibly last) visit to the Game Developers Conference and describes his adventures to us all. The second half of the episode is exclusive interviews with developers on the show floor, as they discuss some of the best games set to release this year. Please enjoy this very special episode, and come right back in a few weeks as we gear up to invade Boston for PAX East 2012. Thanks for listening!

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4:12PM

GDC 12: Indie Game The Movie Impressions

On Monday night, GDC attendees had the opportunity to get a free screening of Indie Game: The Movie. The film sets to encapsulate the experience of three different indie developers and their struggles they face in their craft of game development. The movie hasn’t seen commercial release yet, but it should be on everyone’s radar. Behind the all of the tropes one would associate with a documentary and their exaggerated portrayals, Indie Game: The Movie sets out to show you every gut wrenching moment and it may just even touch your heart.

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3:49PM

GDC 12: Hands-on preview of FEZ

As I stumble through the doors being frisked by weary bouncers, I find myself standing in the middle of the DNA Lounge. It is here that 8bitSF is throwing their POW event, where indie developers mingle and network at live show of various indie rock bands inspired by video game culture. As I just finished listening to The Glowing Stars set finish on stage, I turned my head and confirmed what was curiously in my peripheral. Low and behold, FEZ was available for play in a make shift kiosk where no one was playing it. This was an opportunity that spoke directly to me and on this wild ride; I was spoken to yet again on so many levels by little Gomez.

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