Entries in Indie Games (230)

11:08AM

QCF: Full Bore

t’s refreshing to play a game that quite literally drops you into the wild and leaves you to your own devices after a relatively quick intro. The world exists on a 2D plane and you play as this little bore. You can move left, right, fall down, and climb adjacent blocks at 45-degree angles. The little bore can also tunnel through dirt and shove blocks around. As you explore you’ll meet the denizens of this underground world whom offer up subtle clues about the game play and the world they inhabit. To boil it all down you’re going to be collecting diamonds buried in the mine.

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3:04AM

QCF: Duck Game

ucks make everything better, there’s no denying it, cartoons, sound effects, sandwich meat, pets, efficient means disposing of expired bread, there’s no limit to how they can improve our way of life; shit, I mean have you guys seen Fly Away Home? That movie’s amazing!

Anyway, getting back on track, it was only a matter of time before a developer took it upon himself to give us the Duck Game we all deserved; it’s called Duck Game.

While most of you may cynically write it off as another local multiplayer Towerfall clone, I can assure you that it’s one of the best times I’ve had with the Ouya yet, and helps define just why the android console is the best indie sweetheart to go to the dance with.

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6:03PM

QCF: Super Time Force

dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.

So now, imagine the opportunity of governing over it with force, Super Time Force; Capy’s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin’ tribute that travels in time to bring us a game that…uses time trav…it would be best to stop before all of our heads start hurting.

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2:06PM

QCF: Daylight

he concept of mastering the invocation of a certain emotion in your art is an art within itself, and a challenging effort when tastefully handled at that.  When witnessing the attempt at this every effort in motion, you can’t help but admire the conviction of the chase to engage others into feeling the intended vision, even when the inkling that the whole damn affair is destined to derail into a train wreck much sooner than later.

Zombie Studios’ Daylight is one of the more sensational victims of experimentation within the craft of video game design geared towards immersion that I’ve played yet, and the lingering aftertaste of disappointment is still fresh against the roof of my mouth.

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7:59AM

QCF: Steamworld Dig

hen developers attempt to shove a veritable smorgasbord of buzz-worthy elements and tropes into their games, they’re banking on killing that sales bird among consumers with the two forecasted stones of expectations in the video game marketplace. The first is being able to promote a distinction of unique gameplay that’s conveniently composed of familiar elements that gamers know and love from other titles—it’s an assumptive projection for success that mostly results in being a shallow disaster than an innovative title.

Which is what makes Steamworld Dig from Image & Form Games a completely unexpected surprise that gloriously earns the title of being a worthy exception to the trend—The titles has now expanded to Steam, PlayStation 4, and PlayStation Vita and is now, more than ever, one of the easiest must-own games to obtain out of 2014 to this very day.

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8:10AM

PPR Presents Versus-Samurai Gunn VS. Towerfall

e’ve talked about the renaissance of local couch play and its recent comeback thanks in large, to the efforts of passionate independent developers—and one particular pair of games that have raised the bar. Matt Thorson’s Towerfall has breached into new territories on the PS4, and has pushed the bar even further, but Teknopants to the frenetic kill-or-be-killed sensibilities to a whole new level; well, at least that’s what Andrew thinks, because George thinks he’s full of shit.

Welcome to the newest edition of VS, there are no friendships, no feelings, and no mercy—only compelling discourse that will determine a winner or accomplish nothing more than a bunch of entitled white dudes arguing over nebulous horseshit. So here's Andrew to lead things off.

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5:54PM

PPR 85

e’re getting older guys, time passes every day, of every week, of every year, and all we can do is live it up, experience life and it’s splendor—as long as we have a Gameboy with us while we’re doing it, am I right? Last week, the Gameboy turned the big twenty-five, some of you aren’t even that old; we decide to wax nostalgic over our memories and some of your own that you’ve shared with us.

On the way, we’ll be discussing Bravely Default, Neverending Nightmares, Will Smith, DUX 1.5, Street Fighter X Tekken, Horn, Nathan Barnatt, Space Team, Steamworld Dig, and many more so pull up a chair with your Gameboy at the ready, and get ready for a wild ride. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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2:36PM

Press Pause Video-Episode 01: Metroidvania 

he guys have gone Video! Every other week, we plan on sitting down and essentially recording mini-podcasts in the vein of Press Pause Radio, only with visual aids and other horseshit of the like. The inaugural topic of discussion has us breaking down the meaning and association of one of George’s favorite distinctions that he loves to romanticize—Metroidvania.

What is it exactly, and why do we love it so much, and why does the label seem so arbitrary in the grand scheme of things in today’s gaming landscape; Andrew, Ser, and George sit down to chew that fat.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!