Entries in Indie Games (230)

1:19AM

Press Pause Radio Meet Up at PAX Prime 2014!

nother year, another trip to some far off, mystical, big city that’s playing host to one of the most anticipated events in video games today; PAX Prime. We’ll be doing the usual coverage and sorts sure, but this year, after we’re with working hard—we want to play hard.

Shit, no, wait…

That sounded weird didn’t it? Whatever, don’t make a case out of it or anything!

Anyway, after all the bouts of scrambling from appointment to appointment, rendering video, and all of the other nonsense, Ser and I are going to saddle up at the Gameworks down the street with some friends, and we’re inviting YOU to join us!

The address is 1511 7th Ave, Seattle, WA 98101, and the time is 8:30 PM, Saturday night. We’ll be drinking, laughing, playing arcade games, and any tabletop games any of you want to bring, along with a sneak peak at Shark & Shark’s Kickstarter project, Flocks and Flyways (you guys should totally back it too!)

We’re looking forward to seeing you guys there! Stay tuned to the site for our coverage too, because, we’ll be doing it, and stuff.

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3:42PM

PPR 88

his week, we talk about Twitch, no, not the actual act of twitching, or convulsing, or anything like that (go see a doctor folks if you're experiencing any of that on the reg by the by.) The conversation covers all the areas worth noting like monetization, new security implementation, online narcissism, and the whole platform just getting too damn big for its own britches.

Among other things, Andrew and George preach what the ALS Ice Bucket challenge, and what it SHOULD be about when you do it, along with the Burger King Kids Club, Captain Planet, Pauley Shore’s Son-in-Law, and fucking Bible Man of all things because when do we ever have a handle on things?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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6:19PM

QCF: Super Comboman

ost platformers seem to follow a basic structure when it comes to simple implementations like control and level flow. Sometimes as an audience however, we are treated to subversions in the stereotypical platforming mechanics, and Super Comboman would be one of those unique times. 

A successful Kickstarter project from 2012, Super Comboman is a game that aims to mix beat 'em up combat with a distinct platforming feel. As you can tell from the outside, these are two extremely different ideals to marry—Ideals that unfortunately however may just be let down by the rest of its parts. 

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7:27PM

QCF: Armillo

hake your head all you want but the fact just simply remains that even after the introduction of Wiiware and eShop; the realm of indie games is still strange territory for Nintendo to cross—at least it seems like it with the way they’re going about it.

Thankfully, the big N is still trying to improve their approach towards their relationship in indie game distribution, and one of the products that’s especially benefited from their efforts in this campaign of exposure is an indie game about a space armadillo—a friggin’ sweet space armadillo.

Fuzzy Wuzzy Game’s Armillo channels the light-hearted spirit of character driven games of the 32-bit era, and humbly creates an adorably minimalistic atmosphere of challenge and colors that will universally appeal to the simple instincts and drive of platforming in a surprisingly intriguing way.

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5:07PM

Life Through The Pixel Glass-07/16/2014

s I write this, I’m sipping on the cool refreshing double fisted cocktail of Gatorade’s Lime ‘n Cucumber swigged with a Rockstar Zero Carb Energy Drink; it’s a concoction that’s quite literally not for the faint of heart.

I’m staring at the screen, going over appointments for PAX Prime, reviews, and other stuff; it’s starting to sink in that we’re in a really slow period in video games right now—I honestly love these sort of periods too. We all work hard, play hard, and live hard; it’s hard to stay on top of something that eats away at our precious time and money. Don’t get me wrong, it may sound like I’m complaining but I’m only trying to illustrate that we can all use a break from playing games—let’s just idealize in other ways like cool art and shit.

Yup, you know where this is going, welcome to another edition of Life Through The Pixel Glass; I missed it, and I hope you all did too, let’s get this rolling.

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8:32PM

PPR 87

hen it it’s hot, and nothing new is happening, the day just goes by slower, I mean, what exactly do you do with that kind of time? We have a few suggestions, but we decide to try and poll our answers together like a bunch of assholes; Press Pause Radio has the summer doldrums, and we talk about what our plans are during this break in games—and of course, our stupid backlogs too.

Aside from talking about stuff like the World Cup, The ‘Noid, and EVO 2014; we also argue over Mighty No. 9’s stupid funding campaign, Watch Dogs, California Extreme, Shovel Knight, Potato Salad, Mario Kart 8, and World of Warcraft—it was an episode that had a lot more range than usual. Persona 4, The Wolf Among Us, Bravely Default, Another World, and other games also get talked about a lot, along with Andrew being a new daddy and the idea of actually going outside…on a video game podcast? Yeah, it’s true, we really do entertain the subject.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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2:17PM

QCF: Life Goes On

ired of survival horror, first person shooters, and basically every other video game forcing you to stay alive in order to play? Life Goes On takes the conventional gaming strategy of trying to survive as long as possible and turns it around - to beat the levels, you have to kill your character several times, and use their corpses as stepping stones to get to the prize. Morbid? Yes. A metaphor for capitalist society—possibly…but aside from being an interactive existential social commentary on our pointless lives, it can also refreshing and fun.

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10:09PM

QCF: Conquest of Elysium 3

onquest of Elysium 3 is an old school turn based strategy game. Swedish developer, Illwinter Design Group, released the game back in 2012 with many small updates and tweaks since. Versions have been created for windows, linux, mac, and most recently android.

At the start of the game, you can tinker around with the map editor or jump right in with a randomly generated world. Similarly, you can take some time to explore the 17 different character classes or get going with a randomly selected one. You really are left up to your own devices here. Blindly play and learn as you go or devote some reading time to a wiki/forum to familiarize yourself with all the ins and outs.

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