11:52PM

Bullet Heaven #226 - Zero Ranger (PC)

There are a lot of great vertical shooters out there, but none do quite what Zero Ranger (formerly known as Final Boss) does. Even though there isn't anything especially noteworthy about its individual parts, it really all comes together to make an experience that's unlike any other shooter we've played yet. But how does it stack up? 

Missed an episode?
Bullet Heaven 223: Shikhondo Soul Eater
Bullet Heaven 224: Battle City
Bullet Heaven 225: Velocity 2X

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11:47PM

Bullet Heaven #225 - Velocity 2X (Switch)

Shooting games with another genre blended in? Pretty neat, but what about a game with two totally different play styles that make up ots whole gameplay apporach? Futurlabs' Velocity 2X might hold the answer. How does it stack up?

Missed an episode?
Bullet Heaven 222: Debris Infinity
Bullet Heaven 223: Shikhondo Soul Eater
Bullet Heaven 224: Battle City

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11:43PM

Bullet Heaven #224 - Battle City (FC)

We finally acquired one of our very favourite games from our childhood and the last early famicom game we were missing that we played frequently on our 31-in-1 converted Famicom cartridge! The game? Battle City. Its significance? Enourmous. Still as good? Worth the wait? Let's see how it stacks up. 

Missed an episode?
Bullet Heaven 221: Galaxy Frontier
Bullet Heaven 222: Debris Infinity
Bullet Heaven 223: Shikhondo Soul Eater

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11:34PM

Bullet Heaven #223 - Shikhondo Soul Eater (PS4)

Shikhondo Soul Eater came from almost nowhere and really makes a name for itself as a loosely related spinoff to the super-prolific Touhou series. This Korean Bullet-Hell style vertical shooter does a lot of good things with it mechanics and sports quite the unique presentation... but how does it stack up? 

Missed an episode?
Bullet Heaven 220: Rolling Gunner
Bullet Heaven 221: Galaxy Frontier
Bullet Heaven 222: Debris Infinity

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7:56PM

PPR 119

ow it’s time to talk about all the stupid Vidya Games that we’ve been playing, AKA, the one all with the snack talk, and Japanese PlayStation 2’s.

In an effort to deliver better content, at a more consistent pace, we'll be continuing the format we introduced last episode, and it's one that’s going to be different from the one we’ve done for the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind—so this week, it’s all about what’s been in our consoles!

Ser, Andrew, and George pick apart all of the nitty-gritties in their playing habits this week, with talks covering Espagaluda 2, Destiny: Solstice of Heroes, Judgement, Collection of Mana, Final Fantasy XIV: Shadowbringers, Pokémon GO, Dreamcast GDEMU, Border Down, Tail Concerto, PlayStation PSiO, and so much more!

So plug in some headphones, or connect to your Bluetooth because this is going to be another bite-sized cast from us until we put another episode for y’all later this week!

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11:39AM

PPR 118

hange is good, right?—it’s scary sure, but if we don’t give the chance to try something different, then how can we really say that we’ve grown?

In this episode of Press Pause Radio, we’ll be debuting a new format that’s going to be different from the one we’ve done the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind.

This new direction will not only cut down the average length of a Press Pause Radio episode from 2-3 hours down to a little over an hour at most, but it’ll also allow us to produce more content for you guys more seamlessly. We hope that this change will allow us to be the best version of what we aspire to be, because as it stands now, publishing episodes in the giant clusters that we have the last few years or so hasn’t done us, or you guys any favors.

So to start off, we’re starting Episode 118 with the news; we’ll be discussing the Super Mario Sunshine rumors, PS5 Patent reveals, various gameplay reveals at this past Gamescom, Bathwater Pyramid schemes, and a whole lot more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:01PM

QCF: Save Me Mr. Tako!

 bought my first Game Boy when I was eight years old…I guess labor laws weren't what they used to be, because I was on the payroll for a paper route with the Barrie Advance in the third grade. Anyway, I loved my Game Boy back then more than I like some of my family today, and the old black on the green screen will always invoke a certain nostalgia for days long past. 30 years is a long-ass time.

However, as it turns out, Nicalis' Save Me Mr. Tako! instantly brings me back to my childhood as no other game has in a long time. It has the look–It has–the sound–it has the gameplay, and best of all, it's on a portable system.—kind of.

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3:01PM

QCF: Redout: Lightspeed Edition

he futuristic racer is a subgenre that has quite a few different series, each one featuring a signature spin or twist on the category in an attempt to separate them from the others. Wipeout is certainly the first series to come to mind, as does F-Zero and others such as Jet Moto and Extreme-G Racing. Of course, many others have joined the fray in recent years with one of the most recent, Redout, doing an admirable job of both providing an adequate racing experience as well as a decent host of features.

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